* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* initial commit
* adds astronav cartridge to QM locker
* changes requested in review
* fix merge conflicts
* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed
* fix notificationsenabled on salv pda proto
* fixes lingering statuscontrol on eject while held
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
* hide spriteview from health analyzer while inactive
* add out of range indicator if analyzer becomes inactive
* hide out of range icon if there is no patient data
* added sprite and began implementation
* fixed sprite name, fixed meta files
* silly whitespace
* added paper-stamp file
* figured out where to add the componet, added 'credits'
* spelling is hard
* hmm
* GAHHHHH
* how did i do this again
* WantedListCartridge has been added
* WantedListCartridge user interface works
* WantedListCartridge is added as standard in some PDAs
* The CriminalRecordsSystem can now also take into account who created the record
* Added offense history table
* Fix of missing loaderUid for a cartridge without installing the program
* Added personalized information about the target
* The crime history has been finalized
* Added StatusList
* The officer's name has been added to the automatic history
* WantedListCartridge has been added to the HOS locker
* WantedListCartridge has been removed from brigmedic's preset programs
* The StealConditionSystem now takes into account whether a cartridge is inserted or installed
* Added target to thief on WantedListCartridge
* Merge fix
* Removing copypaste
* Fix merge 2
* The sprite of WantedListCartridge has been changed
* Update pda.yml
* Fix scrollbar in the history table
* Upstream localization fix
* `StatusList` has been replaced by `ListContainer` with `TextureRect`
* Margin fix
* adds new icon, changes binary key icon and frame, changes contraband designation
* added back the regular key as admeme because it makes sense (why am I not thinking about these things)
* hehe I cannot read!
* -added rubber chicken toy
* -Removed faulty SolutionContainerManager type
-Replaced default toy squeak sound with rubber chicken sound for on-trigger and on-collide.
* fixed raw material cost
* adjusted material composition
* - Added rubber chicken to CrateFunToyBox
- Added rubber chicken to MaintFluffTable under "uncommon group" so that it will spawn in maintenance
* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml
---------
Co-authored-by: gambesun <116504990+gambesun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add Protagonists
* Give visitors the right PDA at least, we need that RP value.
* tidy up
* spell check my beloved
* Everything about jobs have the same id names ahhhh!
* s
* rarity scarity.
* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* cargo event now no has cargo access doors.
* break everything.
* still WIP, please excuse.
* finish all role loadouts
* extra roles, fix up grids, special pdas.
* Ghost role descriptions and mime powers
* rest of the fucking owl
* I tripped.
* I also fell.
* Fix the broken entity storage?
* hide mess under rug
* Stuff the rest of the mess into a closet.
* I forgor a spinny majig.
* a small lighting tweak.
* 1984 shuttles to new pr.
* 1984 shuttles to new pr 2 electric boogaloo
* poke the tests
* Revert "1984 shuttles to new pr 2 electric boogaloo"
This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.
* cowboy boot cleanup
* tableify
* antagimmunities
* Should be functional.
* vox safing
* un1984 clowns I guess
* oops forgor one
* misplaced file
* misplaced file v2
* weird test fail but okay
* Shuttles rarer
* Shuttle testing, fans, and power sanity. Also return of the syndie evac.
* le balance
* no write over fancy paper
* rerun tests
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* uhhh a lot of window stuff, mainly easy upgrades
* buff plasma/uranium rwindows so you actually want them
* fix uranium number, correct construction descriptions
* fix tinted window price
* frosted windo
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.
* remove exclamation marks from names
* naming fix
* Rejected trademark application for 'Farmers Helper'.
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Co-authored-by: PraxisMapper <praxismapper@gmail.com>
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* Work on abstracting out chargeup functionality/ui from grav gen
* Work on station anchor
* Finish implementing station anchors
* uhh yeah
* ok.
* fix tests
* whoops
* Get the last extraneous yaml fail
* PJB review
* beast mode... ACTIVATE!
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>