SpeltIncorrectyl
082bde40ca
The Flatpacker 1001 can now make flatpacks for computers. ( #23471 )
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* moved ComputerBoardComponent to Content.Shared
* made flatpacker accept computer boards
* made flatpack system and ui function with computer boards
* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour
* unhardcoded the computer flatpack assembly cost
* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)
* removed code duplication in SharedFlatpackSystem
* removed code duplication from FlatpackCreatorMenu.xaml.cs
* remove code duplication from FlatpackSystem (on the server)
* fixed indentation error
2024-01-03 23:23:47 -05:00
metalgearsloth
f533a1a543
Add RoomFill markers ( #22293 )
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* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
2024-01-04 15:17:04 +11:00
metalgearsloth
a3516e60e7
Small adjustment for elookup api ( #22447 )
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* Small adjustment for elookup api
* fix
2024-01-04 15:13:19 +11:00
metalgearsloth
3ee6b8d2bc
Fix biome marker dupes ( #23500 )
2024-01-04 15:04:43 +11:00
Leon Friedrich
9f2535a130
MakesGameTicker use FlushEntities() ( #23299 )
2024-01-04 14:33:43 +11:00
themias
0fd68b2af8
Add clown emergency oxygen tank ( #23495 )
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* Add clown emergency oxygen tank
* increase pressure and volume slightly due to less o2 percentage
2024-01-04 14:29:02 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
metalgearsloth
98f5f47355
Update submodule to 202.0.0 ( #23498 )
2024-01-04 14:00:42 +11:00
metalgearsloth
8659a21916
Use IComponentState for compstates ( #21905 )
2024-01-04 13:50:48 +11:00
Leon Friedrich
377be6fcca
Changes required for frozen event bus PR ( #23493 )
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* Changes required for frozen event bus PR
* Fix RoundEndTest
2024-01-04 13:26:25 +11:00
deathride58
d15ff373d8
Cleans up/condenses a bunch of RandomSpriteComponent yaml entries ( #23496 )
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cleans up a bunch of RandomSpriteComponent yaml entries
2024-01-04 13:23:27 +11:00
Hannah Giovanna Dawson
1defdebd7b
Fix MIDI Loading Failing Whilst a MIDI is playing ( #23339 )
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SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing
The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.
Improve switching MIDI songs by:
0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit
2024-01-04 13:19:22 +11:00
Blazeror
128b5da3b4
Makes vials work in dispensers ( #23473 )
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* Match solution names
* Y TEST FAIL?
* 2am fix it tomorrow if it doesn't work now
2024-01-04 13:18:37 +11:00
metalgearsloth
002d749c7e
Minor biomes change ( #23494 )
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Maybe fixes void if there's exceptions, idk
2024-01-04 13:04:14 +11:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Leon Friedrich
42ec9b2967
Changes required for engine PR ( #23488 )
2024-01-04 12:08:23 +11:00
Leon Friedrich
354eed4a8b
Add PVS benchmark ( #23166 )
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* Add PVS benchmark
* poke tests
* Shuffle players around
* Add caveat
* Add CycleTick() benchmark
* Make async false
* Oops
2024-01-04 11:58:38 +11:00
themias
7c22a1cc59
Increase zombie prying time for bolted doors ( #23383 )
2024-01-03 17:41:39 -07:00
Alekshhh
ee410fa2cd
Green-Red Jester Outfit Change ( #23454 )
...
jokaire
2024-01-03 17:40:22 -07:00
IlyaElDunaev
33b50248a1
Tarantula improvement ( #23449 )
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Tarantula baff
2024-01-03 17:39:23 -07:00
deathride58
4d0d2e4c5a
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
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* kobold variety - allows kobolds to have random colors and horns
* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case
* excuse us vscode what the fuck is this
* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett
* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis
* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
2024-01-03 17:39:00 -07:00
Mr. 27
2130e39732
Tarantula voice ( #23459 )
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* inital
* new
2024-01-03 17:36:48 -07:00
themias
53f18e8e91
microwave ejection tweak ( #23460 )
2024-01-03 17:36:31 -07:00
deathride58
f2da99790e
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound ( #23476 )
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* smoke grenade license compliance
* source link
* lets bring the pin sound down a peg
2024-01-03 17:36:13 -07:00
Emisse
b2093b839a
barratry update ( #23487 )
2024-01-03 17:34:56 -07:00
Nemanja
4662d463b8
Chill bounties + fixes ( #23411 )
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* Chill bounties + fixes
* localize
* fix arbitage
2024-01-03 17:34:47 -07:00
Errant
9d8ac7846a
Beacon Update Aspid ( #23448 )
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* beacons
* improved beacon overlap in med and sci
2024-01-03 17:34:28 -07:00
Emisse
73592cbe08
gemini update ( #23486 )
2024-01-03 17:33:34 -07:00
Emisse
93f4ac74a3
meta update ( #23484 )
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* meta update
* lower diff?
2024-01-03 17:33:23 -07:00
Emisse
aeb16bdd04
marathon update ( #23483 )
2024-01-03 17:32:34 -07:00
Emisse
5f113ee5d3
fland update ( #23482 )
2024-01-03 17:32:25 -07:00
Emisse
6e65db08fd
box update ( #23481 )
2024-01-03 17:32:19 -07:00
Emisse
d9eeca3cea
bagel update ( #23480 )
2024-01-03 17:32:11 -07:00
Leon Friedrich
9a95483969
Update engine to v201.0.0 ( #23485 )
2024-01-04 11:22:32 +11:00
deathride58
6901e930b5
Blindness hotfix (content side) ( #23465 )
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* fixes major blindness issues like blindness not scaling with render res
* HEY. get outta there
2024-01-04 11:17:06 +11:00
Leon Friedrich
9bff44d141
Replace EntityUid parsing with NetEntity ( #23474 )
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* Replace EntityUid parsing with NetEntity
* fix
* Other changes required for arch
* And anothher
2024-01-04 11:04:31 +11:00
Alzore
292026c584
Gauze recipe in medfab ( #23417 )
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* Gauzelathe
* latherecipe
2024-01-03 17:42:35 -05:00
PrPleGoo
0e306e7862
Client commands: clean up and localize ( #22897 )
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* action commands
* atmos debug commands
* comming
* credits command
* debug commands
* usage
* usings
* debug pathfinding command
* grouping entity menu command
* hide mechanisms command
* commit
* mapping client side setup command
* open ahelp command
* set menu visibility command
* commit
* show mechanisms command
* toggle health overlay command
* toggle outline command
* stage
* disable once
* ioc
* namespaces
* WriteError
* clean up command usage
* don't abbriviate
* ActionsCommands
* AtmosDebugCommands
* the rest
* oops
* undo
2024-01-03 17:29:37 -05:00
Flareguy
e790e59e19
Ports the /tg/ airlock deny sounds ( #22954 )
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ports /tg/ airlock deny sounds
2024-01-03 17:22:37 -05:00
lzk
59e758ae2a
Vendors now will say "Thanks for using!" ( #23023 )
...
* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 17:21:53 -05:00
Ilya246
635af663cc
let terminator endoskeleton pry doors ( #23468 )
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* pry
* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 16:58:01 -05:00
deathride58
9ae1015bfc
Dims the light source of service lights ( #23437 )
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nerfs service lights because they are bRIGHT
2024-01-03 16:39:04 -05:00
21Melkuu
0505b33b42
buff RPED capacity ( #23455 )
2024-01-03 16:34:31 -05:00
Alzore
7dc1de77e8
Gauze Recolor ( #23409 )
...
gauzerecolor
2024-01-03 16:30:02 -05:00
lapatison
b0a5e0f10c
Circuit floor tile print ( #23467 )
...
stuff
2024-01-03 16:25:18 -05:00
Alekshhh
cad4657ec0
Monkey Visual Change ( #23464 )
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* monk
* meta
2024-01-03 16:23:55 -05:00
themias
0235b196dc
refueling lit welder explosion fix ( #23469 )
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* refueling lit welder explosion fix
* add DamgeOnToolInteract to wall dispenser
2024-01-03 16:23:36 -05:00
ninruB
868622a6d2
Add hand labeler to autolathe ( #23457 )
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add thingy to lathe
2024-01-03 13:24:02 -05:00
Dakamakat
10e9f6c9d2
fix(artifact_analyzer.yml): decrease required power ( #23447 )
2024-01-03 09:14:01 -05:00
Emisse
62864aa3e1
striker update ( #23440 )
2024-01-03 04:19:02 -07:00