SpeltIncorrectyl
082bde40ca
The Flatpacker 1001 can now make flatpacks for computers. ( #23471 )
...
* moved ComputerBoardComponent to Content.Shared
* made flatpacker accept computer boards
* made flatpack system and ui function with computer boards
* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour
* unhardcoded the computer flatpack assembly cost
* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)
* removed code duplication in SharedFlatpackSystem
* removed code duplication from FlatpackCreatorMenu.xaml.cs
* remove code duplication from FlatpackSystem (on the server)
* fixed indentation error
2024-01-03 23:23:47 -05:00
metalgearsloth
f533a1a543
Add RoomFill markers ( #22293 )
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* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
2024-01-04 15:17:04 +11:00
themias
0fd68b2af8
Add clown emergency oxygen tank ( #23495 )
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* Add clown emergency oxygen tank
* increase pressure and volume slightly due to less o2 percentage
2024-01-04 14:29:02 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
deathride58
d15ff373d8
Cleans up/condenses a bunch of RandomSpriteComponent yaml entries ( #23496 )
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cleans up a bunch of RandomSpriteComponent yaml entries
2024-01-04 13:23:27 +11:00
Blazeror
128b5da3b4
Makes vials work in dispensers ( #23473 )
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* Match solution names
* Y TEST FAIL?
* 2am fix it tomorrow if it doesn't work now
2024-01-04 13:18:37 +11:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Alekshhh
ee410fa2cd
Green-Red Jester Outfit Change ( #23454 )
...
jokaire
2024-01-03 17:40:22 -07:00
IlyaElDunaev
33b50248a1
Tarantula improvement ( #23449 )
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Tarantula baff
2024-01-03 17:39:23 -07:00
deathride58
4d0d2e4c5a
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
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* kobold variety - allows kobolds to have random colors and horns
* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case
* excuse us vscode what the fuck is this
* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett
* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis
* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
2024-01-03 17:39:00 -07:00
Mr. 27
2130e39732
Tarantula voice ( #23459 )
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* inital
* new
2024-01-03 17:36:48 -07:00
deathride58
f2da99790e
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound ( #23476 )
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* smoke grenade license compliance
* source link
* lets bring the pin sound down a peg
2024-01-03 17:36:13 -07:00
Emisse
b2093b839a
barratry update ( #23487 )
2024-01-03 17:34:56 -07:00
Nemanja
4662d463b8
Chill bounties + fixes ( #23411 )
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* Chill bounties + fixes
* localize
* fix arbitage
2024-01-03 17:34:47 -07:00
Errant
9d8ac7846a
Beacon Update Aspid ( #23448 )
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* beacons
* improved beacon overlap in med and sci
2024-01-03 17:34:28 -07:00
Emisse
73592cbe08
gemini update ( #23486 )
2024-01-03 17:33:34 -07:00
Emisse
93f4ac74a3
meta update ( #23484 )
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* meta update
* lower diff?
2024-01-03 17:33:23 -07:00
Emisse
aeb16bdd04
marathon update ( #23483 )
2024-01-03 17:32:34 -07:00
Emisse
5f113ee5d3
fland update ( #23482 )
2024-01-03 17:32:25 -07:00
Emisse
6e65db08fd
box update ( #23481 )
2024-01-03 17:32:19 -07:00
Emisse
d9eeca3cea
bagel update ( #23480 )
2024-01-03 17:32:11 -07:00
deathride58
6901e930b5
Blindness hotfix (content side) ( #23465 )
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* fixes major blindness issues like blindness not scaling with render res
* HEY. get outta there
2024-01-04 11:17:06 +11:00
Alzore
292026c584
Gauze recipe in medfab ( #23417 )
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* Gauzelathe
* latherecipe
2024-01-03 17:42:35 -05:00
PrPleGoo
0e306e7862
Client commands: clean up and localize ( #22897 )
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* action commands
* atmos debug commands
* comming
* credits command
* debug commands
* usage
* usings
* debug pathfinding command
* grouping entity menu command
* hide mechanisms command
* commit
* mapping client side setup command
* open ahelp command
* set menu visibility command
* commit
* show mechanisms command
* toggle health overlay command
* toggle outline command
* stage
* disable once
* ioc
* namespaces
* WriteError
* clean up command usage
* don't abbriviate
* ActionsCommands
* AtmosDebugCommands
* the rest
* oops
* undo
2024-01-03 17:29:37 -05:00
Flareguy
e790e59e19
Ports the /tg/ airlock deny sounds ( #22954 )
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ports /tg/ airlock deny sounds
2024-01-03 17:22:37 -05:00
lzk
59e758ae2a
Vendors now will say "Thanks for using!" ( #23023 )
...
* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 17:21:53 -05:00
Ilya246
635af663cc
let terminator endoskeleton pry doors ( #23468 )
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* pry
* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 16:58:01 -05:00
deathride58
9ae1015bfc
Dims the light source of service lights ( #23437 )
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nerfs service lights because they are bRIGHT
2024-01-03 16:39:04 -05:00
21Melkuu
0505b33b42
buff RPED capacity ( #23455 )
2024-01-03 16:34:31 -05:00
Alzore
7dc1de77e8
Gauze Recolor ( #23409 )
...
gauzerecolor
2024-01-03 16:30:02 -05:00
lapatison
b0a5e0f10c
Circuit floor tile print ( #23467 )
...
stuff
2024-01-03 16:25:18 -05:00
Alekshhh
cad4657ec0
Monkey Visual Change ( #23464 )
...
* monk
* meta
2024-01-03 16:23:55 -05:00
themias
0235b196dc
refueling lit welder explosion fix ( #23469 )
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* refueling lit welder explosion fix
* add DamgeOnToolInteract to wall dispenser
2024-01-03 16:23:36 -05:00
ninruB
868622a6d2
Add hand labeler to autolathe ( #23457 )
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add thingy to lathe
2024-01-03 13:24:02 -05:00
Dakamakat
10e9f6c9d2
fix(artifact_analyzer.yml): decrease required power ( #23447 )
2024-01-03 09:14:01 -05:00
Emisse
62864aa3e1
striker update ( #23440 )
2024-01-03 04:19:02 -07:00
Errant
93f03ac284
skull warning border ( #23433 )
...
skullie contrast
2024-01-03 01:35:36 -08:00
Chief-Engineer
7ecd7668a1
Enable panic bunker by default ( #23252 )
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* update cvars
* vote 1984
* rip
* add custom reason
* make panic_bunker.enabled a server cvar
I am kind of guessing
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2024-01-03 03:26:13 -06:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
...
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
deathride58
1a531342c5
Glowy lights - light fixtures now actually glow ( #23428 )
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* glowy lights - makes light fixtures actually physically glow when active
* serviced the lights
* ya sure
2024-01-03 19:46:11 +11:00
lzk
970fa54f0c
make plushie rouney rotateable ( #22902 )
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make rouney rotateable
2024-01-03 19:36:05 +11:00
deathride58
ef1cba70b3
Shader cleanup - applies DRY to various shaders in the game ( #23294 )
...
shader cleanup - applies DRY to various shaders in the game
2024-01-03 19:35:25 +11:00
Mr. 27
0e18d54cf7
head revolutionaries are now blue ( #23432 )
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* inital2
* raemove break
2024-01-03 19:32:38 +11:00
themias
e7d1302357
Fix a few cyborg interactions ( #23391 )
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Fix cyborg interactions
2024-01-03 17:31:58 +11:00
Mr. 27
2548156eae
Syndicate agents are now red ( #23420 )
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inital
2024-01-03 17:17:06 +11:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
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* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
PJBot
04fc06e9d4
Automatic changelog update
2024-01-03 05:37:21 +00:00
zzylex
0f85e10747
Allow plungers to be fired by bows and embedded into entities ( #23406 )
...
* allow plungers to be fired by bows and embedded into entities
* fixed bow being able to shoot every object
2024-01-02 22:36:16 -07:00
Nemanja
d008488664
Disposals resprite [take 2] ( #23418 )
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Disposals resprite
2024-01-02 22:33:54 -07:00
PJBot
d8eef7a16c
Automatic changelog update
2024-01-03 05:14:01 +00:00