Commit Graph

1249 Commits

Author SHA1 Message Date
mirrorcult
2333950bdc Lighting tweaks (#4171)
* lightning

* softness

* a little less orange
2021-06-16 15:55:55 -07:00
SethLafuente
288ebffe17 Made reinforced walls and airlocks unabled to eb destroyed by the RCD (#4185)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-06-16 13:36:13 +10:00
SethLafuente
1b429cd8b6 Made walls and windows stronger (#4175)
* Made plasma grindable

* Removed grindable paper :(

* Fixed tag being on the wrong item

* Made reinforced and plasma windows stronger and made walls and windows inmmune to punch damage

* Removed accidental plasma grindability 

sorry

* Fixed walls being immune to all blunt damage

* fixed windows being immune to piercing and slash damage

* changed plasma window resistance

Co-authored-by: Seth Lafuente <cetaciocascarudo@gmail.com>
2021-06-11 16:53:51 -07:00
SweptWasTaken
ede8df6007 Cargo IDs are ACTUALLY PascalCase 2021-06-11 16:53:03 -07:00
SweptWasTaken
fa808cb220 Converts all cargo IDs to camelCase and deletes unused/outdated cargo Dataset. 2021-06-11 16:38:02 -07:00
SweptWasTaken
a9121b1d6d Updates all cargo IDs to code quality guidelines 2021-06-11 16:19:14 -07:00
TaralGit
1188d3bafb Added claymore as a weapon (#4124)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-06-09 05:21:08 +00:00
mirrorcult
1c7285825c Refactor ExtinguisherCabinet->ItemCabinet and actually maps them in, adds EntityWhitelist (#4154)
* i probably shouldnt have done this in one commit

* map nonsense

* fix example code

* unnecessary

* test

* reviews

* little fix for open datafield

* add soul
2021-06-09 12:10:29 +10:00
mirrorcult
22e5ad89a5 MindComponent loc, kitchenspike loc fixes, climbable loc fixes (#4071)
* mindcomp loc, kitchenspike loc fixes, climbable loc fixes

* add fluent functions for words that change on pronoun, add grammarcomponent to humans

* fix the()

* cleanup

* cleanup

* reviews

* holla holla get dolla
2021-06-08 13:59:32 -07:00
Sir Sikes
9d7094fbd7 Updated name formatting. (#4148)
Co-authored-by: Sebastian Sikes <sebastian.sikes@nsmg.com>
2021-06-07 01:36:39 +00:00
Swept
2319ad5c44 Updates Synaptizine healthChange from 0.70 to 0.67 2021-06-06 18:33:02 +00:00
SethLafuente
5f5af2aa6f Nerfs Synaptizine to 6 damage per 1u instead of 15 per 1u (#4145)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-06-06 18:14:46 +00:00
mirrorcult
8af3318c83 Remove InteractionOutline from full-tile entities (#4135) 2021-06-05 18:19:06 +00:00
SethLafuente
b76998b735 Added oil with functionality (#4120)
* Changed the submodule Issues

* Added oil with functionality

* submodule

* submodule 2

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-06-06 03:53:17 +10:00
mirrorcult
f744b655b8 Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
2021-06-05 09:20:52 +02:00
ScalyChimp
31fc7f63b5 Adds DamageMetabolism and some simple chems (#3958)
* adds damage metabolism

* tweaks words

* metabolism is kinda weird

* adds some simple chemicals

* renames DamageMetabolism to HealthChangeMetabolism

* tweaks like one chemical because it was annoying

* did some changes that the sloth told me to

* adds summary comments for those foolish enough to try and understand my code

* rewrites the component so that is uses a more elegant solution, and handles decimals

* Updates with suggestions from review

* changes stuff idk:

* git cringe

* changes one tiny lil thing

* Apply YAML suggestions

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-05 16:23:09 +10:00
Swept
fd2a081539 Slims down disposal unit ui and fixes thrown collisions (#4122)
* Cleans up disposal unit yaml and fixes inability to throw things in them.

* Comments out mailing units because they are beyond broken and need a refactor.

* Makes Disposal UI look better

* Localized the disposal unit

* Removes title line

* Removes changes to VendingMachineMenu, mistakenly committed.

* Applies code reviews

* Now uses BaseMachinePowered
2021-06-03 17:26:08 -07:00
20kdc
6a78c401bf Singularity Fixes, Part 3 (#4105)
* Hopefully make singularity shader warping resolution-invariant

This may or may not fix intensity issues

* Fix singularity 'zero velocity' check

It got stuck in a corner. Twice. I really thought I'd fixed that.

* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle

* Changes to some machine prototypes to reduce duplication of collision changes (#1)

* Changes to some machine prototypes to reduce duplication of collision changes

* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
2021-06-03 00:55:50 -07:00
Pieter-Jan Briers
77bdc21f11 Fix YAML linter errors. 2021-05-31 10:03:07 +02:00
SweptWasTaken
065fac4e9b Fixes AME controller's physics 2021-05-29 10:20:42 -07:00
20kdc
a3d9562532 Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
ShadowCommander
557fd29d3b Fix cloning machine and medical scanner pulling 2021-05-27 22:41:07 -07:00
SweptWasTaken
72a7208626 Adds a plasteel crate to cargo and fixes some cargo IDs 2021-05-27 21:18:25 -07:00
SethLafuente
3069bef30c Added HV and MV cables into the protolathe (#4095)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-28 03:41:03 +00:00
SethLafuente
6b1d582cf9 Protolathe Printing (#4094)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-27 22:43:10 +00:00
ShadowCommander
6d404734e7 Add bar access to captain 2021-05-27 15:26:22 -07:00
20kdc
c7f104cd93 More rotatability (#4067)
* Make barstools, PA components, and radiation collectors rotatable.

Making barstools rotatable is so that people can spin on the barstool. (RP moment.)

The other two are more "functional" changes for assembling a PA.

* Allow rotating a rotate-while-anchored object if you're buckled to it.

Barstool spinny

* Fix bug with rotation of an object that someone is buckled to

* BuckleSystem: Efficiency improvements with directed events

* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
20kdc
ddcfc774a6 Gives spears some damage to let them actually be useful (#4083) 2021-05-27 12:47:49 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Vera Aguilera Puerto
2232dbd71d Fixed shard refining creating whole stacks. 2021-05-26 18:14:08 +02:00
20kdc
e88c092c3c Bring singularity back from the brink of "particles don't even hit" (#3963)
* Bring singularity back from the brink of "particles don't even hit anything"

* Remove force-disable-hard from singularity code so it doesn't just ignore containment

Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable

* Apply ShadowCommander's suggested layers/masks for particles

Tested, singulo properly spawns and develops with this mask

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-05-23 21:14:15 -07:00
SethLafuente
48cd4a76c2 Protolathe Printing and R&D technology (#4039)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-24 00:38:26 +00:00
mirrorcult
ce70e8a38d Fix incorrect shard protoype being spawned when computers are destroyed (#4060) 2021-05-23 03:44:05 +00:00
Vera Aguilera Puerto
bbfc0c320a Fixes materials in lathe recipes 2021-05-22 11:30:11 +02:00
Swept
4ca854b142 Changes - name: in StorageFillComponent.cs to - id: (#4051)
* Changes all - name: fields to - id: fields to make more sense in StorageFillComponent.cs

* Fixes test
2021-05-21 23:30:03 +02:00
BulletGrade
46f7483b76 Nerf syndicate mini bomb (#4043) 2021-05-21 13:26:09 +02:00
Swept
74d044a4a9 Adds more splat and tweaks PuddleComponent.cs (#3942)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-05-21 00:19:18 +00:00
SweptWasTaken
00c844a410 Fixes holes in Captain's jumpsuit and adds Captain's jumpskirt 2021-05-20 09:21:48 -07:00
Vera Aguilera Puerto
3a27490c59 Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
SweptWasTaken
b667f8168a Fixes flash lathe recipe 2021-05-18 22:15:09 -07:00
20kdc
438b60310d Various Paper adjustments (#3993)
* Various Paper adjustments

+ can now have prefilled text
+ cleaned up paper sprite layering a bit,
+ adds an AME manual as a test but doesn't put it anywhere
+ Paper cannot write arbitrary Examine markup

* Paper component doesn't show text on examine anymore
2021-05-15 17:43:19 +02:00
SweptWasTaken
8bfd9f9090 Multitool fits on belt now 2021-05-14 22:13:50 -07:00
Moses
de643ad864 #3921 Add vending machine ads and flavor text (#3997) 2021-05-14 00:41:05 +00:00
SweptWasTaken
d24ded8c7b Small improvements to belts 2021-05-13 12:47:44 -07:00
Alex Evgrashin
8f5ad6aeda Fix subfloor wires incorrect smoothing (#3986) 2021-05-13 01:11:49 +02:00
20kdc
e0f7ca7740 Little component to make batteries examinable. (#3982) 2021-05-13 01:10:57 +02:00
ShadowCommander
d41fc24834 Revert "Clean up removed DataField tag from mind in YAML"
This reverts commit 7a5211d8a6.
2021-05-11 15:34:43 -07:00
ShadowCommander
7a5211d8a6 Clean up removed DataField tag from mind in YAML 2021-05-11 15:27:02 -07:00
Vera Aguilera Puerto
2b10396a83 Cleans up slime person mob. 2021-05-10 20:07:25 +02:00
Vera Aguilera Puerto
aa128c1880 Add missing POCKET1 and POCKET2 sprite layers to mobs. 2021-05-10 20:07:25 +02:00