Ed
c9d2b8fb2b
remove footprints ( #670 )
2024-12-13 17:33:42 +03:00
Ed
576bbe91d0
Roofs ( #657 )
...
* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
3e43d0695f
Some tile update + dayflin resprite ( #517 )
...
* foundtion update
* dirt from grass and seedbed craft rebalance
* crowbar, tile prying
* fix high fence
* yellow dayflin sprite update
* fix currency calculation bug
* Update sewing_table.yml
2024-10-27 21:37:15 +03:00
Ed
0dc7982109
Footprints + Mop + Force undersky liquid evaporation ( #469 )
...
* all evaporation under sky
* footprints system
* puddle footprints
* split to holder and trailer
* mop added
* mop finish
2024-09-28 18:09:30 +03:00
Jaraten
dcfd3f6aa5
New tiles ( #274 )
...
* New tiles
* fix yaml & resprite
* migration fix
* ftl fix
* fix typo
* fix typo +1
* fix C# typo
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-06-27 22:16:05 +03:00
Ed
d7c0a4ec1e
Tile burning ( #228 )
...
* tile burning
* add big planks burning, some fix
* FIRE!!! more structures can burn
* wallmount burn
* fuck Jetbrains!
* Update CP14FireSpreadSystem.cs
2024-06-09 15:45:27 +03:00
Ed
a29034a133
tile filter ( #153 )
2024-05-17 18:16:14 +03:00
Leon Friedrich
18a35e7e83
Partial atmos refactor ( #22521 )
...
* Reduce atmos component queries
* Remove method events
* Cache airtight data
* Make MolesArchived nullable
* Fix airtight cache
* only get tile def once
* Immutable mixtures
* firelock queries
* misc
* misc cleanup
* Trim disconnected tiles
* Fix merge issues and bugs
* Why does the PR keep increasing in scope
* debug overlay
* Fix bugs
* Fix test, remove unused events
* Add setmapatmos command
* Fix overlays
* Add map check
* A
* Resolve conflicts with #26102
* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
Nemanja
2a6705818b
Make procgen use weighted variants ( #24669 )
2024-01-29 13:41:59 +11:00
Nemanja
5e2e652165
Generalize tile prying to any tool quality ( #24432 )
...
* Generalize tile prying to any tool quality
* ballin
2024-01-22 23:45:40 -08:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Kara
cd9ceb2378
Ice & snow tile modernization ( #19689 )
...
* Add snow tile edges
* Changes for edge tile prio
* Add support for tile weightlessness
* Add weightlessness to ice
* snow duggy moments
* fix ice thing yeah
* actually why even use weightless movement
* upd8 nukieplanet
* i have no idea what im doing
* sprite modifications
2023-08-31 15:31:23 -06:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
1df650871d
Support weighted tile variantize ( #18940 )
...
* Support weighted tile variantize
* Remove unused using
* Use an array
2023-08-13 01:25:54 -06:00
Ilya246
9261cef915
fire axe plating ( #18087 )
2023-07-17 01:47:20 -06:00
deltanedas
5d5151c772
prevent rcd destroying planets ( #16120 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-16 23:46:35 +10:00
Nemanja
ba753d0f17
Pulling fasto ( #17696 )
...
* faster pulling + pulling gravity tweaks
* merciful
2023-06-28 14:03:16 -06:00
20kdc
ea64b86331
Remove plural BaseTurfs as a thing in favour of BaseTurf ( #16560 )
2023-05-19 17:10:56 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
0aba0d2ec2
Content tile edge support ( #13168 )
2023-03-05 12:19:50 +11:00
metalgearsloth
5dd9a3c9e5
Tile fixes ( #14388 )
...
- Set some of the defaults in the definition to what we use for most prototypes
- Added planet variant for dirt to avoid black space
- Dirt looks like literal poop but will have another sprite for it soon
2023-03-04 19:11:19 -06:00
metalgearsloth
37f432ca58
Procgen biomes ( #13487 )
...
* Planetmap tiles
Biomes etc etc
* a
* oop
* Chunk-based rendering
* funny
* Less allocations
* Fix overdraw
* Content tile edge support
Also updated grass to use it as a POC.
* Kindly revert
* Update for variant edges
* fixes
* Use fastnoise
* Remove redundant group
* a
* refactor a fair bit
* Prototype data instead
* tweaks
* a
* fix maths
* working
* a
* Slightly better empty support
* a
* flowers
* sounds
* lewd
* Networking
* more fixes
* better
* colours
* Some chunk loading
* Proper loading and unloading
* Better loading
* Fix parallax and movement sounds
* Anchoring support + decal setup
* Most of the way to load and unload
* Decal loading kinda werkin
* large trees
* started diffing
* a
* Variant support and deserts
* a
* snow
* agony, even
* working again
* todo
* a
* laba tiles
* aeiou
* a
# Conflicts:
# Resources/Prototypes/Entities/Tiles/planet.yml
# Resources/Prototypes/Tiles/planet.yml
# Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json
* laba
* Add lava
* Initial ignition
* triggers
* a
* a
* y
* Add basalt tiles
Did some unconventional things for the animation + rocks.
* fixies
* mergies
* promotion
* lava biome
* Lava planet start
* cleanup and more lava
* laba
* maccas
* biome stuf
* weh
* bongflicts
* aeaeae
* More fixes
* a
* these too
2023-02-12 02:15:09 +00:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
81a1c6d7de
Weather effects ( #12528 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2023-01-17 20:26:52 +11:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-20 14:25:34 -08:00
Morb
ebcce52abe
Localize tile names ( #11060 )
2022-09-14 12:53:37 +10:00
Jacob Tong
61d975644a
Implement lattice cutting ( #10920 )
...
* Add lattice cutting
* Add delay when spacing the floor.
* Add LatticeCutting to jaws of life
* Add warning
* Minor fixes
* Add atmos decompression delay
* Add CanWirecutter and lattice item drops
* Remove atmos check
* Prevent tile replacement edge case
2022-08-31 03:24:51 -05:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Morb
1e6e4a2e34
Add bare footstep sounds ( #10272 )
2022-08-08 19:03:56 +10:00
Paul Ritter
f77aff7b94
prototype composition ( #9979 ) & updates submodule
...
* prototype composition
* a
* fixes build
* fixes test
* updates submodule
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2022-08-01 14:39:37 +02:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Paul Ritter
f12b9fd511
abstract prototype id validation ( #7519 )
2022-04-15 14:34:28 -07:00
Paul Ritter
2ff40d5a1f
Serv3 rework content changes ( #7145 )
2022-04-03 02:01:22 +02:00
Moony
12b682ee4d
Tile variants content ( #6956 )
2022-03-09 20:59:44 +01:00
wrexbe
4571dca1eb
Tiles Name->ID, DisplayName->Name ( #5991 )
2022-01-04 17:26:07 -07:00
Kara D
e7c2131d97
Tile proto parenting
2021-12-02 19:06:48 -07:00
Vera Aguilera Puerto
94fa6efefb
Misc Atmos Improvements ( #5613 )
...
* Revert "Remove atmos archiving."
This reverts commit 7fa10bd17b .
* Explosive Depressurization now brings tiles down to TCMB.
* Tiles now specify heat capacity.
* Do not serialize archived gas mixture values.
* Remove bad idea
* dumb typo
* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!
* Clean up heat capacity methods
* Better logging based on the original monstermos' logging
* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
Vera Aguilera Puerto
872bc79cf8
Fixes some YAML linter errors.
...
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
moonheart08
86e2f2005e
Allows placing cables on lattices. ( #4984 )
...
Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Swept
5f9ba812ca
Reorganizes Resources/Constructible ( #4252 )
2021-07-15 18:30:50 +00:00
Vera Aguilera Puerto
46d3a56eff
ContentTileDefinition defines the path where tile sprites are. ( #4260 )
2021-07-12 10:32:23 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
Vera Aguilera Puerto
0c68f2973e
Adds YAML linter validators for content tiles.
...
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
DrSmugleaf
ad3b7fe97d
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00