Commit Graph

1187 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
ed3e6202ee Remove material component from cable coil.
There's no such material prototype, and it was causing exceptions when the cable coil was attempted to put in a lathe.
2021-05-08 03:06:26 +02:00
Vera Aguilera Puerto
85f3871536 Fire extinguisher now applies an impulse to the user when used in space. 2021-05-04 13:37:36 +02:00
Swept
6376e60b78 Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
Swept
ece403ca57 Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
TaralGit
ebec1b7dcf Inhands for pistols, beakers, reworked melee weapons and laser gun (#3887)
* new pull

* beakers

* melee

* ffs

* hope this works

* ffffff

* Update meta.json

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-04-28 21:14:27 +00:00
Acruid
00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
BingoJohnson
1c52a78f59 Update produce.yml (#3886) 2021-04-24 19:19:29 +00:00
SweptWasTaken
0976755eb0 Minor RSI fixes and corgi hide name 2021-04-22 12:11:48 -07:00
Swept
f577709e29 Updates names for the test pitchers 2021-04-22 03:58:18 +00:00
Swept
465eaa87d3 Deprecates DrinkFoodVisualizer.cs in favor of SolutionContainerVisualizer.cs (#3876)
* Initial

* Removes DrinkFoodVisualizer.cs

* Tests
2021-04-21 21:12:37 +00:00
Visne
75a8833b2c Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent

* Add AdvertiseComponent and add it to vending machines

* Add snacks.yml

* Capitalise C in cigarette machine

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Fix most problems

* Add localisation + exception for illegal prototype values

* Add ads for smart fridge, discount dan's, youtool and mining

* Oops

* Fix style

* Make dependencies local

* Remove some ads, increase wait

* Increase wait, allow full initial wait width

* Fix error

* Update sovietsoda.ftl

* Update sovietsoda.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-21 20:00:14 +10:00
SweptWasTaken
2250926457 Adds Atomic Amnesia MMX to the lobby music. Thanks 3kliksphillip! 2021-04-20 23:33:50 -07:00
Pieter-Jan Briers
147a54c642 Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
Pieter-Jan Briers
4c99420bf7 Fix emergency light offset. 2021-04-19 01:43:18 +02:00
Swept
682b36ae23 Wall YAML cleanup (#3864)
* Code Quality

* IDs and mapping

* Construction Recipes
2021-04-16 06:47:18 +00:00
SweptWasTaken
6ec152e483 Moves ReagentDispenser Inventories to Catalog 2021-04-15 22:36:41 -07:00
Swept
f4f068333e YAML Code quality and name fixing (#3850)
* Table debug

* Ports everything from old PR
2021-04-16 05:28:08 +00:00
Visne
9bac345d3f Removes Sales vending machine inventory (#3852) 2021-04-16 01:12:28 +00:00
Vera Aguilera Puerto
d978641db2 Add debug rotation marker prototypes
They used to live in the engine, before.
2021-04-15 23:25:32 +02:00
Swept
b9d9f01d39 Cleans up janitorial content (#3802)
* Initial

* Adds a drawdepth for hydroponics

* Maps 2 buckets in

* Moved the bucket into it's own yaml

* tg sprites for bucket and you can put it on your head now

* Cleanup timegit add . !

* Applied Reviews

* Attempts to revert the changes to Saltern
2021-04-15 21:21:10 +00:00
Swept
0cccde9126 Ammunition boxes code quality (#3790)
* Boxes

* Reorganizes the YAML

* Reverts to previous commit and fixes the icons.

* Readds the new CLRifle.rsi as it'll be used soon.

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-15 21:15:12 +00:00
Swept
c772987bde Gas canisters HP buffed and now spawn broken version (#3791)
* Initial

* Fixed Build
2021-04-15 21:14:47 +00:00
Peptide90
3c878779ae Buffed hardsuit light to last longer and recharge (#3816)
* Created power cell for hardsuit helmet

Self charges over 5 minutes and gives 10 minutes of total light time.
Extended flicker period due to recharge so lots of low power warning.

* Made helmet battery non removable
2021-04-15 21:14:22 +00:00
BulletGrade
17739f4fdf Add BarDrobe and Bar Backroom into Saltern (#3843)
* Add BarDrobe

* Add Tophat and beer goggles into BarDrobe

* Add bar backroom

* Fix license

* Fix roundstart atmos

* Refactoring and using specific commit for meta.json

* Add black shoes into BarDrobe

* Update meta.json to standard

Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-04-15 18:24:55 +00:00
metalgearsloth
dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
BulletGrade
beb5fa90ac Add mask of joy into theater vending machine (#3837) 2021-04-13 00:32:02 +00:00
ike709
69dbb9f654 HUD Themes (#3774)
* HUD Themes

* Prototypes

* field

* oops

* ugh

* Fixes

* Update Content.Client/UserInterface/GameHud.cs

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-12 00:43:53 +02:00
SweptWasTaken
85d0b57f8b Fixes organs being unconsumable 2021-04-11 11:16:13 -07:00
TaralGit
478dab4b88 Reworked sprites, inhands and new melee weapons (#3691)
* reworks

* added the rest

* reworked the machete handle

* reworked the icon for the machete

* ok. last one

* .

* .

* replaced machete and knife sprites (again)

* the meta.json

* license

* ffs

* final

* bs

* .

* .

* got rid of the machete and bat

* fuck

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-04-10 16:34:45 +00:00
Swept
252881776d Adds some more toollists and debug entities (#3807)
* Adds upgraded tools to surgery and construction tools list

* Adds cow tools entity list

* Adds admin multitool

* Removed cowtools entitylist

* Merge

* RSI Validator doesn't cry now
2021-04-10 07:25:12 +00:00
Vera Aguilera Puerto
009870116d Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
Vera Aguilera Puerto
c28f22ebff Removes chem. and react. from every prototype ID (#3767)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 23:48:02 +10:00
Alex Evgrashin
cfe427eb8c Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
Swept
c7482140e1 Nukes any mention of CollisionGroup.Clickable (#3782)
* Initial

* Typo

* Update integer references

* Applied Reviews

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-08 21:44:20 +10:00
MehimoNemo
1d4df2606d +3 lathe recipes 8===D (#3812)
* Adds some lathe recipes for a few circuit boards

Does this mean I can call myself a video game dev now. Recipes can be tweaked and stuff if needed
Issue #3544 
Lathe stuff :)

* Big Huge Changes To Lathe

Makes lathe able to craft 3 circuit boards

* +3 Circuit Boards to electromag research

* fixes icon sprites

* fixes textures for realsies

* Update Changelog.yml

* Unfucked changelog

I guess it's automatic

* Revert "Unfucked changelog"

This reverts commit b877188b1fc7928d618f27ef5a8d2c4b6d011523.

* Revert "Update Changelog.yml"

This reverts commit d31ef05b11d72f6781f563658e24083b8a14019d.

* Tweaked resource costs
2021-04-06 21:06:24 +02:00
DrSmugleaf
677706b117 Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00
Swept
5387f87608 Fixes all vending machine copyrights (#3798) 2021-04-05 14:52:09 +02:00
Swept
e56e0c66cd Increases material cost of all lathe recipes (#3801) 2021-04-04 17:00:45 -07:00
Swept
c7baec6e69 Sets rack/shelf drawDepth to be under objects (#3803) 2021-04-04 20:27:09 +02:00
Swept
d2ae9bc7be Fixes soundCollection error (#3800) 2021-04-04 20:26:40 +02:00
Swept
b5f6f43aaa Fixes pie cannon (#3797) 2021-04-04 13:13:19 +02:00
ShadowCommander
500c26be40 Fix 100dmg and 200dmg SWEPs 2021-04-02 22:11:49 -07:00
Swept
685f7008a6 Makes organs consumable (#3754)
* Slightly reorganizes Body yaml

* Slightly reorganizes Body yaml

* You can now monch all organs

* Rewrites Mobs/Species/.rsi meta.jsons and replaces some human organ sprites

* ReIDs organs and does some more cleanup
2021-04-02 15:44:02 +02:00
Peptide90
df70984c52 Adds more mob crates for livestock (#3604)
* Adds livestock crate sprites and cargo crates

Goat and butterfly

* Sorted NPC crates. Added more mobs

Alphabetized NPC crates & Cargo_livestock
Added all current mob crates to cargo.
Added remaining mobs as crates.
Fixed .rsi naming
Added descriptions to livestock crates
Added construction graph for crates under new category "storage"

* Added bees, chickens and gorillas

NPC Crates for cargo

* Fixed cargo console icons

* Alphabetised NPC animals

* Randomizer comment

* removed livestock from cargo console

* Fix chickenmob

* Update yml

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:41:00 +11:00
collinlunn
f7aba5f701 SharedItemComponent (#3513)
* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:01:03 +11:00
ShadowCommander
d9781c6f1c Change anchorable snap default to true (#3789) 2021-04-02 20:29:49 +11:00
Swept
587d3fa7b9 Debug SWEPs (#3755) 2021-04-02 10:54:08 +02:00
Swept
e1a28abe6f Updates a bunch of yaml files to code quality guidelines (#3784) 2021-04-01 23:23:48 +02:00
ShadowCommander
a98c0dadd4 Implement inflatable wall (#3703)
* Implement inflatable wall

* Actually block atmos

* Fix naming and add description

* Add requested changes

* Change prototype to field

* Refactor checks to use existing methods

* Fix PrototypeIdSerializer imports

* Fix mass in yaml
2021-04-01 00:04:56 -07:00
Swept
a69e98dcdc Makes RnD less useless (#3763)
* Initial

* Idk what I did for this change but i'll push it
2021-04-01 00:04:18 -07:00