* enum -> prototype
* move sprites
* more dirt sprites
* some food data stucking fixing
* pumpkin fix
* pie move sprites
* refactor components
* pie refactor
* remove outdated proto
* new pie types
* Update SliceableFoodSystem.cs
* Refactor food cooking system and add fat flavor
Added 'Fat' to the flavor profile. Refactored food cooking logic to use CreateFoodData and UpdateFoodDataVisuals instead of CookFood and ApplyFoodVisuals. Introduced RenameCooker property to CP14FoodCookerComponent to control entity renaming during cooking. Improved separation of food data creation and visual updates.
* Update migration.yml
* Refactor food visual and sliceable logic in cooking system
Moved sliceable food logic from OnCookFinished to UpdateFoodDataVisuals for better encapsulation. Made UpdateFoodDataVisuals overridable and updated its usage in random food initialization. Added Rename field to CP14RandomFoodDataComponent and cleaned up unused BecomeSliceable field in CP14FoodCookerComponent. Updated pie_pan.yml to add SliceableFood and a new random food entity.
* Update pie_pan.yml
* fill levels
* передача температуры + заготовка для плавления
* Небольшая сортировка + комментарии...
* pp
* Уголь!
* Казан!!
* Лицензия, уборка мусора.
* Лицензия, теперь точно
* Очистка мусора
* пу-пу-пу
* уголь*
* 1
* Up KAZAN
* cleaning up the trash. Sprites for the cauldron. Updating the cauldron
* meta
* wtf is not tag...
* Затычки.... господи..
* Tag
* Fuck, he's been here all this time: FlammableEntityHeating...
* Dead KAZAN
* Coal
* bi
* clo
* up
* cl
* cl6
* cl7
* cl_up
* cl_dm
* wd
* add supercritical sounds for flesh anomaly and shadow anomaly
* fix attribution yml
* use sound collections, add TWO -- count em TWO tech anomaly supercrit sounds.
* add sound for present anomaly
* wrong soundcollection for flesh
* actually add the present anomaly sound...
* add fire anom sound
* add gravity anomaly supercritical sound
* add electric anomaly supercritical sound
* add bluespace anomaly supercritical and explosion sound
* add ice anomaly supercritical sound
* add fluid anomaly supercritical sound
* fix busted link
* typo
* add floral supercritical sound, fix typos
* Add supercritical sounds to injected anomalies
* add rock anomaly supercritical sound
* supercritical sound follows the entity, important for injected anomalies
* make the rock crit rumble a little less subtle at the start
* use CC0 freesound alternatives where available
* New pyro anomaly sound by GonTar
* New sounds by GonTar. Change AnomalyComponent so that you can change the length of supercritical properly in the prototype.
* oopsie, forgot the traps
* use TimeSpan for duration
* NPC spiders now spin webs
* oops
* move logic to always update next spawn, to prevent rare web spam
* WebSpawnCooldown is timespan
* remove vv
* add web spawn method, no sus action event method call
* dont spin web immediately at spawn
* move NextWebSpawn value init to update
* oop
* remove unused game timing
* web spawn cooldown to 45
* Add wearable helmet sprites for banana and mimana peels
Made it so banana peels and their variants can be worn as head gear. The sprites were done by myself, so feel free to change or update them! Includes hamster compatibility.
* fixed a minor state bug
* Review fixes
- Removed blank space
- Added "FlipBrooke" to all modified meta.jsons, with the added note of which sprites I got the colors from/referenced.
* I forgot a comma
adds a comma and some periods
* Update shield.yml
* Add soup bowls
Introduced new bowl entities (wooden, iron, gold, copper) for soups, including their sprites and prototype definitions. Added 'Soup' to the CP14FoodType enum and updated the food holder logic. Removed the unused CP14Plate tag from plate.yml and misc.yml.
* Add misc soup ingredient sprites and metadata
Introduced new 32x32 sprites for various soup ingredients, including flyagaric, flylumish, lumish, meat, meat2, meat_salad, mole, mud, pumpkin, sawdust, trash, and veg_stew. Added corresponding meta.json with state definitions and licensing information.
* veg soup recipe for testing
* soup displacement maps
* meal displacement eating
* fix double cookin plates
* soup cooking
* Update cooking_pot.yml
* Refactor solution handling for cooking and containers
Updated solution component names and types for cooking pots, bowls, buckets, barrels, and wells to improve consistency and functionality. Added and removed solution-related components, adjusted transfer logic, and cleaned up unused solution states and visual metadata. Also added food type checks in cooking system to prevent incorrect transfers.
* new soup recipes
* Unit test
* fix
* trading requests
* Update CP14Cooking.cs
* Update CP14Cooking.cs
* audio improve, egg and bread fix
* fix bugs
* integration
* frying pan start
* fix data saving
* Refactor cooking system and add localization support
Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.
* Refactor cooking system solution handling
Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.
* Improve cooking system trash handling and update food sprites
Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.
* Remove unused usings and redundant comments in cooking components
Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.
* Add tag-based cooking requirements and new meal recipes
Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.
* Refactor and expand CP14 cooking recipes and tags
Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.
* Refactor and expand green salad recipes and assets
Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.
* mashed potatoes
* Add mashed potatoes with herbs meal
Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.
* Update dye.yml
* Fix frying pan item size and update plate recipe
Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.
* Update meals.yml
* Update migration.yml
* fixes
* fix heating food sounds
* Nyranu temperature transmission
* Update plate.yml
* Cooking DoAfter works
* burning logic
* cooking more work
* auto transform transformable
* Update CP14SharedCookingSystem.DoAfter.cs
* cool burning visuals!
* Add MIT license headers to cooking system files
Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.
* constant heating required
* cooking visuals improve!
* sandwiches with processed cheese + reagent burnt fuckuping
* inhand pan sprites + FIRE fuckup
* crafting & buying pan
* fix predicting
* random food spawner + chef closet
* mapping update
* Update frying_pen.yml
* move WIP to blacksmith lol
* MOPROACHES
* rerun test - random test fail of doom
* added to random pest event, with same prob as cancer mouse
* rerun test - random test fail of doom 2 electric boogaloo
* changed moproach obtain methods
* no crafting of moproaches allowed :(
* Reverted content of file.
* requested changes
* requested changes
* requested changes
* Increase moproach health by 5 - requested by Emo on discord
* spaaaaaaaaaaaaaaaaaaaaaaaaace
* microwave recipe added
* no surgery this week
* spaaaaaaaaaaaaaaaaaaace 2 more space for your space
* space
* new mopshoes sprite
* in-hands
* inhands v2
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Made mosin an alt-melee weapon, added reagent fill for the weapon.
* fixes
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Adds a few new holy books, implements one existing, and makes them pickable from loadout
* Almost forgot the yaml
* Forgot to change fork-specific paths
* Modified copyright to be less specific as requested by maintainer
* Newlines
* Replaced scroll torah with a book-bound tanakh, as recommended by dvir001
* Changed all mentions to use tanakh instead of torah
* new branch new me
* cursed displacement
* 2 pixels of death
* forgot a line
* fixed some edge cases on corgis with the displacement
* fix conflict
* fix indentations
* a bit more displacement fixes
* Update marble tile textures and attribution
Replaced 'marble.png' and 'double_edge_S.png' with new versions and updated attribution.yml to credit KREKS for the resprite work.
* gold & old chest + fix crate fixtures
* Update r_hand.png
* Update base_chest.yml
Introduces new guard weapon loadouts including guard's sword, halberd, rapier, and a magic electric staff. Adds the 'lightning strike small' spell and related assets, updates spell damage values, and provides new modular grip and staff sprites. Updates localization, trading positions, and integrates new equipment into guard roles.
* Component for clothes to suppress scream noise
GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work.
Currently only stifles the scream _action_, not all emotes
because if a mime can silently emote, so can gagged you!
* fix comments
* swap to inventory relay
and make it more general such that specific emotes or emotes of a given category can be blocked
* power gloves shouldn't block snapping
* easy fixes
* blockable emote event
* pr comments, switch to using emote event mostly
* pr comments
add beforeEmoteEvent
add emote blocker name to popup
maybe some other stuff, I forget
* get rid of emoteevent's source because I don't need it anymore
* smol clean
* formatting, style, and one minor thing where having a muzzle in your pocket would gag you
* Refactor workbench resource handling with provider component
Introduces CP14WorkbenchPlaceableProviderComponent and related event to abstract resource provision for workbenches. Updates system logic to use the new provider event instead of directly accessing ItemPlacerComponent, improving modularity and extensibility. Adjusts entity prototype to include the new provider component.
* map resave
* resave Frigid
* Stun animation
* Commit 2
* Almost working commit
* Best commit
* Minor cleanup and value adjustments
* Fix animation data getting wasted and cleaned up some stuff
* Don't animate if dead
* AppearanceSystem is for chumps
* Cleanup
* More cleanup
* More cleanup
* Half working commit
* Documentation
* Works
* ComponentHandleState my beloved
* AppearanceComp compatibility
* Address review
* Borgar
* AND NOW THE END IS NEAR
* AppearanceSystem compliance (Real)
* Don't need to log missing there
* I actually hate mob prototypes so much you don't even know
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* PaintableAirlockComponent and AirlockGroupPrototype have been replaced
* Slightly redesigned SprayPainterSystem for greater versatility
* Added handling of changes to the appearance of doors and storages
* PaintableGroup prototypes have been created
* Generating tabs with styles in the UI
* Fix error with undiscovered layer
* Slight improvement
* Removed unnecessary property
* The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed
* Added canisters, but repainting doesn't work
* Added localization to styles
* Fix sprite changing
* Added the ability to paint canisters
* slight ui improvement
* Fix yamllinter errors
* Fix test
* The UI now remembers which tab was open
* Fix build (?)
* Rename
* Charges have been added to the spray painter
* Added a charge texture for the spray painter
* Now spray painter can paint decals
* Increased number of charges
* Spawning dummy objects has been replaced by PrototypeManager
* added a signature about the painting of the object
* fix
* Code commenting
* Fix upstream
* Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* review
* Now decals can only be painted if the corresponding tab in the menu is open.
* Fixed a bug with pipe and decal tabs not being remembered
* Update EntityStorageVisualizerSystem.cs
* record
* loc
* Cleanup
* Revert electrified visuals
* more cleanup, fix charges, del ammo4
* no empty file, remove meta component
* closet exceptions, storage visualizer fixes
* enable/disable decal through alt-verb
* Fix missed merge conflicts
* fix snap offset, button event handlers
* simpler order, fix snap loc string
* Remove PaintableViz.BaseRSI, no decal item, A-Z
* State-respecting UI, BUI updates, FTL fixes
* revert DecalPlacerWindow changes
* revert unwanted changes, cleanup function order
* Limit SprayPainterAmmo write access to AmmoSystem
* Remove PaintedSystem
* spray paint ammo lathe recipe, youtool listing
* category as a list, groups as subtabs
* Restore inhand copyright in meta.json
* empty spray painter, recipe produces an empty one
* allow alpha on spray painter decals
* add comments
* paintable wall lockers
* Restrict painting more objects
* Suggested event changes, event cleanup
* component comments, fix ammo inhands
* uncleanable decals, dirty styles on mapinit
* organize paintables, separate emergency/closet grp
* fix categories newline at EOF
* airlock group whitespace cleanup
* realphabetize
* Clean up EntityStorageViz merge conflict markers
* Apply requested changes
* Apply suggestions from sowelipililimute's review
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* betrayal most foul
* Remove members from EntityPaintedEvent
* No emerg. group, steelsec to secure, locker/closet
* Enable repainting the medical wall locker
* comments, no flags on PaintableVisuals
* Remove locked variants from closets/wall closets
* removable decals
* off value consistency
* can't paint away those bones
* fix precedence
* Remove AirlockDepartment, AirlockGroup protos
Both unused.
* whitelist consistency re: ammo component
* add standing emergency closet styles
* alphabetize the spray painter listings
---------
Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>