* Removes Pillar.
I suppose this is my lesson to never trust people who claim they'll address issues later, because Pillar is a pile of issues that have been unaddressed since it's inception, despite my countless attempts (and growing frustration with) getting them handled.
There's too many issues to list here, so I'm just fully removing the map. Pillar will not be re-added without every single issue being addressed _at the time of PR_ and will be given zero leeway with leaving issues to solve later, because they clearly will never be solved.
* guh
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Add fix-vacuum-markers to atmos miner chambers
* Add gas miners to atmos chambers
* Fix pump pressures and o2/n2 ratio
Makes O2 and N2 pumps output at a normal, human pressure.
Fixes distro mixer to use normal, human air mix
* Add a missing LV cable outside mime room
* Lock botany maintenence doors
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit
* Cleanup box station
- Remove dummy physics / fixtures for cables.
- Removed banana launcher that had interesting yml.
- Removed the custom legal stuff mapped into the legal closet.
- Removed EntityStorageComponent.
Dropped filesize by 500KB so now it's almost the size of pillar.
* More box