Commit Graph

821 Commits

Author SHA1 Message Date
Gotimanga
eb41f1da5f Adding new Cryogenics Reagent - Opporozidone (Attempt 2) (#24074)
* Fixing mistakes

* How did I make the same mistake twice

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:13:14 -07:00
potato1234_x
cd90c05ce5 Rainbow Weed (#25759)
* rainbow weed

* Lipolicide

* psicodine + mannitol

* happiness

* ground + dried + smokables

* damn you notepad++

* fix

WHY NOT TELL ME ALL THE PROBLEMS AT THE SAME TIME!!!

* work

* work i beg you

* recipe good

* possibly fix merge conflict

* remove reagents
2024-04-28 21:06:27 -07:00
Magnus Larsen
5118865d47 Allow more items to be recycled (#24435)
Give more items a PhysicalComposition for recycling
2024-04-28 20:36:11 -07:00
Plykiya
db200faf11 yml fix for locker deconstruction (#27430)
Actual fix for lockers and deconstruction

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-28 16:22:10 +10:00
Boaz1111
a8c297a374 Hyperconvection Circuit Imprinter (#27283)
* not done yet

* i may be stupid

* Update electronics.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 15:49:03 +10:00
Boaz1111
fe8ad485f2 Circuit imprinter now uses less glass (#27310)
* moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes

* Revert "moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes"

This reverts commit 45bb8d40150cddbbe005f5d66d34532b79143f98.

* adresses merge conflict

* fixed error

* parents base computer board to base machine board

* Revert "parents base computer board to base machine board"

This reverts commit dec3a799a90b4a0cb121b6694ecf65d9a0abd6a3.

* other thing was causing errors, guess it's this now
2024-04-28 15:46:53 +10:00
icekot8
a7ad59f6ba Portable Recharger: Arsenal T3 (#26655)
* sys

* item

* ahm.

* Update Content.Server/Power/Components/ChargerComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 13:19:33 +10:00
Plykiya
a478446e5a Printable Special and Empty Mags for Autolathes (#27396)
* Change emag recipes to print mags instead of single ammo

* Get rid of useless single ammo printing recipes

* Add in submachine gun mags

* missing magazine shotgun beanbag in nonlethal research

* Sort lathes that use ammo crafting recipes alphabetically

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-28 13:02:56 +10:00
MilenVolf
974129689c Glass box fixes + Construction & Stealthy deconstruction (#25365)
* Showcase update

* Fix craft prototype. Add glass box deconstruction for stealth gameplay

* Remove duplicated tag

* Forgor

* Some cleanup

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-27 23:53:16 +10:00
Plykiya
cafb41c161 Printable Special Mags and Empty Mags and Material Rebalance for Ammo (#26178)
* Printable Empty Magazines

* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes

* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab

* Adds fully loaded rifle mags at secfab, removes respective cartridges

* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab

* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab

* small id mismatch fix

* another wrong ID fix

* capitalize Ls in speedloader

* Add missing SpeedLoader recipe

* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab

* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well

* Moves tranquilizer shells to the non-lethal ammunition research

* Account for the removal of rubbers, adds in craftable disablers

* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags

* Add in WT550 mags

* Convert latheRecipes to use LayeredTextureRect instead of TextureRect

* Fix for issue, texture layering now works

* Add in missing shell uranium box art

* add shelluranium to meta.json

* Fix yml issue

* Get rid of unused single ammo printing unlocks

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-27 20:38:59 +10:00
Nemanja
0215292baa welding gas mask (#27108)
* welding gas mask

* eek
2024-04-27 15:47:38 +10:00
FungiFellow
e26662b545 Quiver Crafting Recipe (#27198)
* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml
2024-04-26 17:48:15 +10:00
Ghagliiarghii
88b56efba1 Increase availibility of combat knives to security (#27224)
* Increase availibility of combat knives to security

* whitelisted combatknife in secbelt for Diona

* Revert SecDrobe change for MGS
2024-04-23 21:24:58 +10:00
potato1234_x
e2b260d894 Psicodine, Mannitol, Lipolicide and Happiness (#27134)
* reagents

* Update Resources/Locale/en-US/reagents/meta/narcotics.ftl

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:45:38 -07:00
Weax
b5bcf86b74 Make CLF3 reaction require heating first. (#27187)
* heat your bombs

* Removing comment
2024-04-22 01:44:14 -07:00
Hannah Giovanna Dawson
f059714a75 SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers

Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.

1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.

* Fix references to deleted guidebook entry

* Add fancy button to console because @EmoGarbage404 asked me to

* migration comprete

* Fixed a goober comment

* maint fails to resolve conflicts: more at 11

* Resolve PR comments

* Make UI nice

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-21 12:09:26 -04:00
Gyrandola
fa5b93871f chili/chilly peppers sprite alignment fix & minor refactorization (#25971)
* png alignment and minor refactorization

* Update migration.yml

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-20 12:06:48 +10:00
osjarw
acb112b054 Wallmount substations can once again be created (#27138)
* Wallmount substation once again obtainable

* Fill mapped wallmount substations with components
2024-04-20 11:14:57 +10:00
shamp
1bfcc062f2 Stunprod rework (#25922)
stunprod
2024-04-19 15:50:10 +10:00
ArZarLordOfMango
94aa61b323 Add recipe of beverage jug (#25681)
* Add craft of beverage jug

* Change steel to plastic

* Fix price
2024-04-18 13:24:15 +10:00
Token
8d21ef0aa2 Rebalance: From Insuzine recipe removed Benzene (#26829)
* From Insuzine recipe removed Benzene

* Remove ash from Insuzine recipe
2024-04-18 13:03:39 +10:00
Krunklehorn
d67d782f99 Standardize HoS/Warden winter coats, add unarmored variants for printing (#24865)
* Both winter coats with same armor as their counterparts

* Matching description for HoS's, unarmored variants for balancing the uniform printer

* Forgot some text

* New sprite provided by PursuitinAshes, old sprite moved to unarmored version

* Removed the 'unarmored' specifier, in line with the rest of the winter coats

* Remove unarmored warden, no sprite

* Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde

* CRLF to LF

* Move armor values to abstract
2024-04-18 10:08:06 +10:00
metalgearsloth
2db374988c Added Jukebox (#26736)
* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
2024-04-17 19:27:00 +10:00
Token
7a6067989f Make lockers can be deconstructed only when unlocked now (#26961)
* Fix lockers are not deconstrucable now

Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one

* Revert un-destructable lockers fix

Make lockers destructable again

* Fix lockers that deconstructable only when unlocked now
2024-04-15 00:26:46 +02:00
metalgearsloth
dc19964d84 Fix standart -> standard and dressfilled test fail (#26942)
Fix standart -> standard
2024-04-14 13:07:14 +10:00
Ko4ergaPunk
279e01c3d2 Strobes added (#26083)
* Done

* Adds new

* empty

* attributions

* empty

* strobe admin deleted
2024-04-12 11:02:06 +03:00
Token
e88b2467ca NoticeBoard is craftable now (#26847)
* NoticeBoard is craftable now

* Fix notice board to proper name capitalization

* Fix notice board proper name in description

* Update Resources/Prototypes/Recipes/Construction/furniture.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-12 16:58:02 +10:00
Tayrtahn
a0de0ab1f8 Server-only component YAML cleanup (#26836)
* First pass cleaning up server-only YAML errors.

* Second pass
2024-04-09 00:20:49 -04:00
Hanz
263469dffa Spears equippable to suit storage (#26724)
* meat and potatoes

hahaha

* DAMAGE

yes

* come on

* Check again

* Guhhhhh

guh
2024-04-08 11:34:35 -04:00
lzk
7188b509df fix bodybag id case (#26823)
* Fix body bag id

* migration
2024-04-08 10:27:26 -04:00
osjarw
107dc0e036 made thin firelocks constructable/deconstructable (#26745) 2024-04-05 21:55:31 -04:00
Alzore
5523e016f4 Dionae now bleed sap, and this can be used to make syrup. (#25748)
* SapAndSyrup

* centrifug

* morewatervapor

* whyisitnotpushing

* nymphs

* lessrealmorefun
2024-04-05 14:06:12 -07:00
deltanedas
f433e2d9f8 make fulton recipe faster and require cloth (#26747)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-05 11:42:12 -04:00
Verm
d802928610 Make baseball bat crafting require a slicing tool (#26742)
Make baseball bat crafting harder
2024-04-05 11:41:35 -04:00
Firewatch
ea3e98e120 Bartender "Essentials" (#25367)
* drinks round 1

saving my progress before my hard drive explodes

* test 2

please work

* name fixes

whoops

* Update drinks.yml

* various fixes

am dumb

* add sol dry to vends

more fixes and changes, yippee!

* more fixes & ingame testing

shrimple tests

* last fixes :trollface:

should be ready for pr now

* Update soda.yml

sate thirst
2024-04-01 17:41:14 +11:00
c4llv07e
64bb8dbdd5 Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00
lzk
55c77af33c Combine flower crown and wreath (#26605)
* Combine flower crown and wreath

* huh

* huuh :trollface:
2024-03-31 19:52:52 +11:00
lzk
d5052697aa Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)

* comit 2

* ee

* more fixes

* w

* im stupid

* bring poppy in authodrobe

* weh

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 16:33:23 +11:00
brainfood1183
5f063d2d6d Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix
2024-03-31 14:21:18 +11:00
Flareguy
a98d0cfe2e Makes secglasses roundstart (#26487)
* makes secglasses roundstart

* fix epic fail

* fix tests questionmark?

* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-03-30 23:00:45 -04:00
Velcroboy
48e5c3cc8d Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps

* Dang arbitrage

* undo conflict

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-03-31 13:24:38 +11:00
Boaz1111
6ef592ddba Industrial Reagent Grinder (#25020)
* all work done

* adress whitespace

* millions must factorio

* conflict fix

* i forgot
2024-03-30 13:46:20 +11:00
wafehling
b041637263 Chemically-created Crystal Shards (#26269)
Added chemical reaction for making crystal shards
2024-03-29 17:13:52 +11:00
Nairod
9594afa400 Remove Rubber Rounds, Give Security Disablers (#26470)
Remove Rubbers, give sec Disablers
2024-03-27 11:11:13 -04:00
Futuristic-OK
55b146a16c Curtains fix (#26447)
* Update furniture.yml

* Update curtains.yml

* Update Resources/Prototypes/Entities/Structures/Decoration/curtains.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Futuristic-OK <141568243+FuturisticRUS@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-03-26 19:03:54 +03:00
IProduceWidgets
89235b9e1b Add astro-jungle/mowed grass and astro-snow (#26381) 2024-03-24 18:14:04 -07:00
Callmore
0bc886c009 Holoprojectors crafted at lathes no longer come with a cell (#26405)
Adds versions of the holoprojectors (janitoral, fan, and field) that start without a battery and changes the lathe recipe to use these instead. This is consistant with flashlights, which when made do not start with a cell.

Also it's a bit silly to have cargo printing a bunch of these to sell.
2024-03-24 17:55:48 -07:00
Pieter-Jan Briers
89db4409a4 Remove CRLF, enforce with workflow (#26401)
* Check for CRLF in actions workflow

Make emisse weep

* Copy paste bottom text

* I would like to thank StackOverflow for this spite PR.

* Mention file name in message because the workflow tab doesn't display it.

* dos2unix everything
2024-03-24 22:06:17 +01:00
BlitzTheSquishy
e93af9bee6 Irish Coffee Recipe Tweak (#26327)
Update drinks.yml

Why would this need to be 2+2=4 when 1+1=2 is the more logical reaction?
2024-03-22 09:23:21 +01:00
deltanedas
5ac88d9b27 remove rped (#26316)
* remove rped

* trol

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-21 20:20:26 -04:00