Mr. 27
8ef69ff2e1
detective patch ( #24739 )
...
* inital
* fikss
* nuh uh
2024-02-01 17:49:53 -05:00
SlamBamActionman
e36844de47
Remove gondola donkpocket & change berry box description ( #24655 )
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* Remove gondola & change berry box description
* Removed map gondolas
* Revert "Removed map gondolas"
This reverts commit 42fcfb85f16e778df135d2a68b9cea08d794e28b.
* Updated migration.yml to remove FoodBoxDonkpocketGondola
* Replacing is better than removing
* Changed description slightly
2024-02-02 09:27:52 +11:00
lunarcomets
4520ac8c9b
add lizard speech bubble ( #23365 )
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* add bubble sprites and yaml changes
* fixed issues
* lizardified names
* more fixes, got rid of error
* add indicator to kobolds
* updated sprites (removed notch, brightened colours)
2024-02-02 00:24:17 +11:00
Rondalph Diggs
c989340c52
Minor bizzaresoft_flipped visual issues. ( #24498 )
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Fix gamebreaking bizzaresoft_flipped issue.
* Icon now shows same detail, just from different perspective.
* Cap now displays correct perspective when equipped.
* Cap now displays correct perspective in hand.
* Cap now appears in the same hand it's held in.
2024-02-02 00:05:13 +11:00
lzk
628e22ba02
Newton cradle ( #22914 )
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* comit
* comit2
* little more range
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 22:41:19 +11:00
SlamBamActionman
1862f8aa17
Visitor job ( #23972 )
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* Adds Visitor role and ShowInIdCardConsole property
* Add visitor to Agent ID card
* Fixes yaml test
* Fixes based on feedback
* Fixes based on feedback
2024-02-01 21:13:44 +11:00
Flareguy
d76121d470
Airlock assembly prototypes ( #23821 )
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* adds prototypes for airlock assemblies for other doors
* fix tests
2024-02-01 20:49:47 +11:00
Sergey Dikiy
f3ff35dcfa
Added Warning state for AME ( #24699 )
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added warning state for AME
2024-02-01 19:40:57 +11:00
lzk
e5bf4979ae
Remove yellow oxygen tank ( #24374 )
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* Remove yellow oxygen tank
* forgor
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-02-01 17:53:33 +11:00
RumiTiger
b80b6c04b2
A beer can and a wine can ( #24365 )
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* A beer can and a wine can
* fix wrong file locations
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Update drinks_cans.yml
* A beer can and a wine can
* Update drinks_cans.yml
* A beer can and a wine can
* replace sprites
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Update meta.json
* Update meta.json
* Update Resources/Textures/Objects/Consumable/Drinks/wine_can.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Drinks/beer_can.rsi/meta.json
---------
Signed-off-by: c4llv07e <kseandi@gmail.com >
Co-authored-by: c4llv07e <kseandi@gmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-02-01 17:41:23 +11:00
PixelTK
08a31eae19
New sprite for the arachnid plushie. ( #24747 )
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* New sprite
* Contrast is key.
2024-02-01 17:36:43 +11:00
Pieter-Jan Briers
c25ddfd638
Health analyzers now show if somebody is starving ( #24789 )
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"why are they getting cold damage" THERE YOU GO
2024-02-01 17:28:17 +11:00
metalgearsloth
bbc6d29d21
Remove handheld crew monitor ( #24761 )
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* Remove handheld crew monitor
- It's supposed to be a CMO computer.
- It's getting powercrept and added everywhere.
* These too
* And this
2024-01-31 22:23:49 +11:00
brainfood1183
8cb6420ed6
New Lobby Art ( #24743 )
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* New Lobby Art
* fix
2024-01-30 16:21:42 -07:00
SlamBamActionman
a86d0e51ec
Add water droplet hat for arachnids ( #23822 )
...
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-29 16:21:25 -08:00
Tayrtahn
cebb20d535
Add fill level visuals for water bottle in-hand sprites ( #24708 )
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Fill level visuals for water bottle inhands
2024-01-29 16:19:55 -07:00
themias
bd100344a2
Add inhand fill visuals ( #24495 )
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* Add inhand fill visuals
* oops
* remove unused import
2024-01-28 20:38:06 -05:00
Ed
3deea2f7d6
Fire anom rework ( #24666 )
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* content
* d
* fix artifact
2024-01-28 20:30:54 -05:00
lzk
50f1b4b009
Fix eris hud hand slot sprites ( #24662 )
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* Fix eris style hand slot sprites
* rename meta to meta.json
2024-01-28 10:13:29 -05:00
themias
5c75117749
Add cowboy hats and boots ( #24299 )
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* Add cowboy hats and boots
* oops
* audio fix and attribution
2024-01-28 14:23:16 +11:00
Rondalph Diggs
a8989c0ee7
Align sprite rear view ( #24584 )
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Fixes space-wizards/space-station-14#24574
Moved back view sprite one pixel to the right.
2024-01-27 10:03:02 -08:00
Hanz
8fc9650b6e
Bartender limited reagents fixup ( #24598 )
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Fixed up bartending after the limited reagents update
2024-01-27 09:49:26 -08:00
Ed
de9d7aed17
Rock and Meat anom rework (try 2) ( #24449 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
* spawn on shutdown variant
* fix entites, fix DataRecord
* fix some review
* god forgive me
* oh fuck wrong brench
* Revert "oh fuck wrong brench"
This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
icekot8
15edca2cf2
Add an inhand sprite to the syndicate jaws of life ( #24583 )
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* commit
* fix fucking pixel
2024-01-26 21:27:14 -05:00
ERROR404
dedb77f43a
Mime hardsuit ( #24198 )
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* Mime hardsuit
* small fix
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* New sprite
* newest sprite
* No more CTRL+C CTRL+V
* update sprite in hand
* final sprite in hand
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-01-26 17:43:49 +03:00
metalgearsloth
29846d6e53
Make nukieplanet tileable ( #24500 )
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I slapped the funny filter in gimp. I think ss220 already did this on their fork.
2024-01-25 18:46:51 +11:00
Flareguy
1abbf37832
Better rusty wall sprites ( #24471 )
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* makes rusty walls use their /tg/ sprites
* my furniture. is. broken
* robocop
2024-01-24 18:08:46 -07:00
Emisse
ce46281e39
double bun long hair ( #24493 )
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* new hair
* turn my swag on
2024-01-24 18:05:01 -07:00
Krunklehorn
158beda666
Paper cups as party hats ( #24334 )
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* Water cups wearable as party hats
* Removed extra commented lines
2024-01-24 18:02:33 -07:00
Tayrtahn
424d3c8dc6
Add broken sprites for Vim ( #24458 )
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* Add broken state sprites for Vim
* And the actual file too
2024-01-23 17:26:30 -05:00
Nim
016d35645f
Solo bench ( #24203 )
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* solo bench
* price
* fix
* comfy
* 111
* clear
2024-01-23 17:15:48 -05:00
Ed
05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
2024-01-23 15:40:37 +03:00
Ed
b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
lzk
bf9441eb34
Fix casa sprite ( #24421 )
2024-01-22 18:15:37 -05:00
Alekshhh
80b0a24ee8
Hud Eyepatches ( #24132 )
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* dsdt
* op
* text reduce
* ey
* we fix
2024-01-22 17:59:32 +03:00
SonicHDC
b5013fecdd
Reinforced diagonal ( #24393 )
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* Textures
* Protowall
2024-01-22 17:53:19 +03:00
MilenVolf
6cb11e9f0a
Mothroach movement state ( #24385 )
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Moth movement sprite
2024-01-21 19:01:42 -07:00
Flareguy
e2bad3d87f
Revert "RD suit recolor" ( #24377 )
2024-01-21 20:52:32 -05:00
Magnus Larsen
15f91b0720
Fix security camera sprite when viewed at an angle ( #24357 )
...
The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.
Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Menshin
eb0a54fef2
PA control box part detection fix ( #24356 )
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* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted
* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-21 20:17:17 +11:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
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* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
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* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Nim
6a0c800492
Add snake kebab ( #24341 )
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* add snake kebab
* fix sprite
* just meat
2024-01-20 18:38:10 -05:00
Drayff
f71df97b5e
Toolboxes ( #24305 )
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* Added animations for opening toolboxes
* Fix cow toolbox
2024-01-20 13:29:13 +11:00
Ubaser
e3d5dc4d76
Improve light tube sprites ( #24270 )
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* fix
* blocky
* glowier
* darker
2024-01-19 05:12:25 -08:00
themias
0c944ed81e
More sprite movement states ( #24237 )
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* More sprite movement states
* what
2024-01-18 18:48:27 -05:00
themias
6931848f1d
Add fill visuals and inhand sprites to water bottle ( #24240 )
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* Add fill visuals and inhand sprites to water bottle
* adjust sprite
2024-01-18 16:55:05 -05:00
Ubaser
9968cc178b
Golden honker glow ( #24230 )
...
add
2024-01-18 10:26:28 -05:00
themias
ab42c4d51c
Chicken sprite movement states ( #24205 )
2024-01-18 09:26:19 +11:00
themias
47159d1c23
Mouse sprite movement states ( #24202 )
2024-01-18 08:26:53 +11:00