Commit Graph

24788 Commits

Author SHA1 Message Date
SlamBamActionman
a86d0e51ec Add water droplet hat for arachnids (#23822)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-29 16:21:25 -08:00
Hanz
61516e8253 Drink tastes touchup (#24700)
* Actual tastebuds

yup

* Grape Soda, can't forget them too

Grape Soda, my beloved
2024-01-29 16:21:28 -07:00
PJBot
ec63e0b107 Automatic changelog update 2024-01-29 23:21:01 +00:00
Tayrtahn
cebb20d535 Add fill level visuals for water bottle in-hand sprites (#24708)
Fill level visuals for water bottle inhands
2024-01-29 16:19:55 -07:00
PJBot
f661e8f486 Automatic changelog update 2024-01-29 23:05:58 +00:00
Tayrtahn
e101d078fe Fix welder status always being "not lit" (#24705)
* Fix not finding ItemToggleComponent

* Simplified
2024-01-29 16:04:52 -07:00
themias
e27a3e0d3e Add sticky footstep sound to space glue (#24710) 2024-01-30 09:35:27 +11:00
PJBot
c1f3f8cdc4 Automatic changelog update 2024-01-29 14:57:35 +00:00
SpeltIncorrectyl
5d2ddc0d8b Adds signal control to portable generators (#24157)
* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-29 15:56:29 +01:00
PJBot
7bd22762ff Automatic changelog update 2024-01-29 09:52:37 +00:00
Kara
f2aaf6b753 Make various sounds quieter (#24690) 2024-01-29 01:51:31 -08:00
PJBot
f7f997bf5c Automatic changelog update 2024-01-29 07:56:57 +00:00
EdenTheLiznerd
cf1d3eae15 Reduce synaptizine damage (#24676) 2024-01-28 23:55:52 -08:00
PJBot
9c079329b6 Automatic changelog update 2024-01-29 07:51:23 +00:00
Kara
1a74311c9f Improve rotting examine text (#24689) 2024-01-28 23:50:17 -08:00
PJBot
ef6ca154e7 Automatic changelog update 2024-01-29 06:46:33 +00:00
Ubaser
807f5facbb Detectives gain independency (#23114)
* add

* fix

* civilian-ise

* update headset name

* aspid det door

* add
2024-01-29 17:45:26 +11:00
Julian Giebel
94b43423b4 Implement basic emoji support (#24039)
* Implement basic font support

Add NotoEmoji font
Add emoji font to default font stacks

* Remove unneded change

* L

* Remove emoji font from default font stacks
2024-01-29 15:32:13 +11:00
lizelive
6960794795 client loglevel command shouldn't require host (#23490)
client side log level shouldn't require host
2024-01-29 15:30:46 +11:00
Vyacheslav Kovalevsky
7311ce671f Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role

* shorter field names

* remove ninja role comment

* remove unused systems in SpaceNinjaSystem

* GenericAntagObjectivesAddedEvent

* check if warp point is on same map

* remove unnecessary import

* add missing loc when spider charge has no target

* a

* remove spider charge target requirement comp

* inline SpiderChargeTitle

* allow planting charge without objective

* remove map check

* fix role check when planting

* obj.Target

* Fix merge

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-29 15:06:32 +11:00
Nemanja
2a6705818b Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
themias
bd100344a2 Add inhand fill visuals (#24495)
* Add inhand fill visuals

* oops

* remove unused import
2024-01-28 20:38:06 -05:00
metalgearsloth
5267d3c601 Put entity resetting behind command flag (#24436)
Stop bandaiding problems
2024-01-28 20:34:24 -05:00
PJBot
030ab50939 Automatic changelog update 2024-01-29 01:33:59 +00:00
Krunklehorn
f9c43567ea Health analyzers and cryopods also show temperature in Kelvin (#24643)
Health analyzers and cryopods also show temperature in kelvin
2024-01-28 20:32:54 -05:00
PJBot
21d5716f4c Automatic changelog update 2024-01-29 01:32:01 +00:00
Ed
3deea2f7d6 Fire anom rework (#24666)
* content

* d

* fix artifact
2024-01-28 20:30:54 -05:00
metalgearsloth
11c69bca3f Anti-anomaly fixes (#24634)
- Remove unnecessary mapcoordinates get.
- Remove mapping markers as everything should be ingame entities and this is functioning as an area.
2024-01-28 19:51:29 -05:00
metalgearsloth
e1901aa6b6 Revert "Make flare gun explode, damage and stun the player when used … (#24679)
* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"

This reverts commit e301378114.

# Conflicts:
#	Content.Shared/Weapons/Ranged/Components/GunComponent.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml

* Fix revert conflicts

* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
2024-01-29 11:20:34 +11:00
metalgearsloth
58b55ba06c BatteryWeaponFireModes refactor (#24502)
* BatteryWeaponFireModes refactor

Made the code a bit better but still needs integrating into attachments.

* murder

* Fix serialization

* weh

* weh
2024-01-29 11:09:56 +11:00
DrSmugleaf
4e8b1fb0d3 Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
* Add a modifier event for GunComponent values

* Add docs

* Add VV readwrite to modified values

* Add more docs

* More docs

* Add Gun parameter to GunRefreshModifiersEvent

* Add another event for handling cartridge spread

* Fix pneumatic speed
2024-01-29 10:32:42 +11:00
Errant
556545e324 Localize preset labels on chem dispenser (#24617) 2024-01-28 14:31:16 -08:00
Alzore
96ffc31b66 Remove salvage flesh ghost roles (#24651)
nomoresentientmeat
2024-01-28 10:13:48 -05:00
lzk
50f1b4b009 Fix eris hud hand slot sprites (#24662)
* Fix eris style hand slot sprites

* rename meta to meta.json
2024-01-28 10:13:29 -05:00
PJBot
487f94aa3b Automatic changelog update 2024-01-28 10:51:01 +00:00
Kara
740c298d2f Lower speech noise volume & refactor system (#24579)
* Lower speech noise sounds & refactor system christ fuck

* MORE
2024-01-28 21:49:55 +11:00
Nemanja
804c76f8c9 Add support clothing equip/unequip doafters (#24389)
* add clothing equip/unequip doafters

* boowomp
2024-01-28 21:48:42 +11:00
deltanedas
19a05e11d0 Give anomaly borg module a signaller (#24466)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-28 21:47:58 +11:00
PJBot
0a6904fbe2 Automatic changelog update 2024-01-28 10:47:37 +00:00
Doctor-Cpu
70d04c70ba Fix mispell of Atomic Amnesia MMX author (#24657)
Co-authored-by: Gwen <>
2024-01-28 21:46:32 +11:00
PJBot
dcd4e8f799 Automatic changelog update 2024-01-28 10:42:42 +00:00
shamp
4920d5f7df Added new All at once game preset (#23171)
* Update game_presets.yml

* Create preset-allatonce.ftl

* Update game_presets.yml

* Update game_presets.yml

the game rule has been removed:
- pirates

* Update game_presets.yml

Pascal case/Camel case fix

* Update preset-allatonce.ftl

Camel case fix
2024-01-28 21:41:36 +11:00
PJBot
725869ae33 Automatic changelog update 2024-01-28 03:24:22 +00:00
emmafornash
af632690a1 Fixed syndicate bombs being unpurchasable (#24469)
* fixed syndicite bombs being unpurchasable

* removed previous attempt

* added restock condition to listing's equal method

* reverted id change
2024-01-28 14:23:39 +11:00
themias
5c75117749 Add cowboy hats and boots (#24299)
* Add cowboy hats and boots

* oops

* audio fix and attribution
2024-01-28 14:23:16 +11:00
github-actions[bot]
877a07b941 Update Credits (#24645)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-01-27 18:21:16 -08:00
metalgearsloth
b1f9e25c13 Steal cleanup (#24428)
- Fix datafield spelling
- Fix some code oddities
2024-01-28 12:10:39 +11:00
PJBot
1e0310ff10 Automatic changelog update 2024-01-28 00:29:08 +00:00
Pieter-Jan Briers
8ca7cb59a3 Security barriers take 5 seconds to (un)lock (#24637)
People are using these as unhackable and hard-to-tailgate airlocks into sec. They should not be trivial for security officers to move through.

Made LockComponent have configurable lock times to implement this.
2024-01-28 11:28:02 +11:00
Pieter-Jan Briers
3e3cb10a96 Make some damage sources not cancel do afters (#24635)
- poison chemicals (HealthChange effect)
- being on fire
- guardians transferring damage to owner
2024-01-28 10:51:54 +11:00