* Removes old inhand visuals from e_sword.rsi and its meta.json
* Adds new visuals with a longer blade for the e sword
* Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands
* Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up)
* Removes old desword sprites and modifies meta.json
* Temporarily removes esword blade sprites
* Adds back esword sprites after modifying them to flash instead of shimmer
* Adds new desword inhand sprites and modifies meta.json and entity prototype to use them
* Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict
* Removes blade inhands
* Adds back blade inhands
* Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
Many people have been running into issues cooling bodies to the current
temperature. Make it a bit easier by raising the max temperature.
This is the temperature that the body has to change to in order to
metabolize the drug, so in practice cryo has to cool lower than this in
order to actually get the body to this temperature.
* everything
* tweakeroo
* maintspill
* some balancing and tweaking
* adds ice tags and gives it to ice crust
* fix code because im smart im the smart guy yeah that's me
* yeah
* oops
* do you wanna try that again
* conserve matter
* im rather smart
MinimumTemperatureDeltaToConsider sets the minimum temperature
difference for a heat capacity calculation to be run. The problem is
that when heating up large quantities of gas (e.g. with a heater), a
small dT becomes an even smaller dT when running DivideInto(). This
means that small changes in temperature are completely ignored.
Fixes#14220
Because the entity they start following is moving, the physics system gives the follower opposing velocity to counteract, at the time the parent change happens. This happens *after* the follower system tries to clear the follower's velocity, so the follower gets some velocity that will still move them a bit off-center.
Fix is easy enough, just reset velocity *after* reparenting, not before.
50 mols of frezon can be made from one mol of tritium, and so without
adjusting the price pretty ridiculous sums of money can be made in
cargo.
I considered reducing the amount of frezon producible, but all of the
atmos players that I surveyed prefered a price decrease instead of a
yield decrease, so give them what they want.