* Removes old inhand visuals from e_sword.rsi and its meta.json * Adds new visuals with a longer blade for the e sword * Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands * Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up) * Removes old desword sprites and modifies meta.json * Temporarily removes esword blade sprites * Adds back esword sprites after modifying them to flash instead of shimmer * Adds new desword inhand sprites and modifies meta.json and entity prototype to use them * Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict * Removes blade inhands * Adds back blade inhands * Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.