* Make yaml gas serialization cleaner
* fix exception
* fix validation code
* rudimentary test & permissive loading
* change it a bit
* Test fixes and adjustments
* added secret gamepresets
* cut down on alias
* remove all secret presets
* change the command to allow for a secret argument
* update test
* moved the secret argument after the number of rounds argument
* added completions
* localization and use of CompletionHelper.Booleans
* command now has a option for a decoy preset
* fixed decoy message in the end
* ops
* clean up
* hint 2
* improve localization
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Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
* Added docked and spiked tails, added talisman for vox
* Tail Talisman ftl
* adjusts talisman to be its own tail to avoid having to deal with other tails at all
* vox tail stuff
* Added amputated tail (courtesy of flareguy) and split tail
* adds TODO regarding marking conditionals
* rsi run check pls stop screaming at me
* Shelving the talisman for later, keeping the sprites around
* Add RSI credits
* Remove unnecessary files
* renamed amputated to vestigial
* Reptilian helmets and tail sprites for hard/softsuits (and a few others)!
* Removed the new fins from helmets.
* don't know how the caustic resistances got doubled? oops
* Update pirate helm sprites for lizards
* fixin errors
* ugh
* softsuit updates
* okay maybe this works now
* Corgi fixes. Boy it sure would be nice to not have to do this again.
* please work
* Helmets removed, will be done in another PR.
* missed a few.
* evil punctuation killed
* scream
* Re-parented clothingvisuals.
* Suits modified with tails
* oops chaplain tail was misnamed
* a
* one more time
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/bio.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
* oops chaplain lost their suit
* Small fix
* roll back unrelated fix
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Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Adds a SecHUD to the noir-tech glasses
* Adds a Security HUD to the noir-tech glasses
* Revert "Adds a Security HUD to the noir-tech glasses"
This reverts commit 68d7b9b6e190618e44a94df71cf311e056892392.
* Adds a security HUD to the noir-tech glasses
* Removed the old MechAssembly system and component.
Converted all mechs to use the unified PartAssembly system.
Removed dismantling mechs during assembly logic to simplify the code.
* Delete Chassis via migration
* goodbye cargo. you dont exist at all. no more cargo.
* Med, atmos
* relic is going to prison
* i changed some stuff
* i changed some more stuff
* substantial completion for engineering
* substantial completion for medical
* substantial completion, atmos
* substantial completion, shuttles
* hallway lighting improvements
* substantial completion, prison station
* honestly i think this looks better
* prison station electrical, spawn adjustments
* prison shuttle now flyable
* substantial completion, science
* substantial completion, oldstation
* minor accuracy adjustments
* minor corrections, finishing touches
* minor adjustments and fixes
* electrical fix, canon camera names
* signage adjustments
* network fixes
* more inaccuracies fixed
* fixed atmos and medkit issues
* arrivals shuttle flies forward
* adjustments
* adjustments
* adjustments
* deltaP adjustments
* invalid configurators removed