* Fix tranquiliser darts not working
Fixes a bug introduced by 9f47079d02 which
was made to stop the fly-by fixture from triggering the system. This was
done by checking whether the fixture was hard. Apparently the
projectile's fixture is never hard as well. The change just makes it so
that check only succeeds when the fixture is a fly-by fixture.
* Remove something that I think is redundant
* Remove random using directive that somehow appeared.
* Address Review
* Adress Review 2
* Put the appropriate fixture ids
* Show how close bodies are to rotting
When examining a dead body, you will be able to see of close
it is to rotting.
- "It still looks fresh.", in the first third of the pre-rot period
- "It looks ripe.", in the second third
- "It's starting to look bad.", in the last third
This could help players prioritize medical care.
* Alter the wording of the pre-rot indicator
* Use numeric rotting stages in FTL
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.
* Only display thank yous when closing the UI after a purchase.
* Tweaked a few messages
* More custom messages
* Missed one
mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
* Stuff
* Fix RoundStatus Action
* Rename stuff
* Also needs to run on the main thread
* minor stuff
* Move to not be an EntitySystem
* Part 1 of making this less shit
* Make some more stuff run on main thread
* Actor check, logging and remove token from log.
* Better log
* Change ActionKick to use Guid instead of username
* Fix build
* Bandaid fix for test fails
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
* Add port link sink in timer
* Update SignalTimerSystem.cs
Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.
* Update SignalTimerSystem.cs
* a
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert