* fix force evaporation
* knowledge book in bank
* music in loadouts
* Update general.yml
* localization sync
* fix round leave and manifest
* ship sound replacement
* fix traveling ship gravity
* forgot this role knowledge
Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing
Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
* Extend shuttle dock time if the shuttle doesn't dock at evac.
If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.
Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.
To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.
The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.
Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.
* Minor review
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* Work on abstracting out chargeup functionality/ui from grav gen
* Work on station anchor
* Finish implementing station anchors
* uhh yeah
* ok.
* fix tests
* whoops
* Get the last extraneous yaml fail
* PJB review
* beast mode... ACTIVATE!
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Disable arrivals message for cryosleep late arrivals
* Provide silent to PlayerSpawnCompleteEvent
* Fix typo
* Move message to event and into arrivals system
* Format DockingSystem.Shuttle
* arrivals system
* docking system
* shuttle console system
* emergency shuttle system
* shuttle system
* thruster system
* Fix compile error
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Power stuff
- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.
* big update
* boing
* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).