Vortebo
b566eef796
pickup truck and beds
2025-03-23 16:56:30 -05:00
Vortebo
113e335ca8
Merge remote-tracking branch 'upstream/master' into relic-improvements
...
need to merge
2025-03-22 15:08:21 -05:00
Boaz1111
559d22c86c
unrevivable lets you be cloned again ( #36008 )
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weh
2025-03-22 15:42:20 +01:00
YoungThug
c2963d47a0
Prisoner Jumpsuit Description ( #36005 )
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* PrisonerJumpsuitFix
* Update jumpskirts.yml
2025-03-22 00:39:33 -07:00
āda
2dc7236a71
Recolor some machine boards ( #35715 )
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* recolor
* Revert for easier review
This reverts commit 20709a6e1f1ac9c99cb030ee56156c8ed4bcc291.
* spacing
* colors
* Revert "spacing"
This reverts commit 92d2d4fc6ee918d13cc8f1f82ce720b94e25d4a8.
2025-03-21 12:40:35 +03:00
TeenSarlacc
6e82ac9f81
Add a crate with foam force weapons to the cargo catalog ( #35824 )
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* made up a nice lil crate
* changed rifle count to 4, added to cargo console
---------
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com >
2025-03-21 12:39:54 +03:00
Tiniest Shark
e72a086815
Grenade + Throwable Inhands ( #35974 )
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* Added inhands to grenades, bolas, ninja stars, and some bombs.
* whoops bolas were wrong hands
* Couple more quick fixes whoops
2025-03-21 12:37:02 +03:00
ArtisticRoomba
280ac8b3ed
Fix thermoregulation ( #35981 )
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* fix thermoregulation
* req
2025-03-21 12:36:16 +03:00
K-Dynamic
8a3ae8e5ca
dragon ai faction fix ( #35578 )
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* dragon ai faction fix
* xeno faction
2025-03-21 01:13:00 +01:00
SonicHDC
4415c2448d
More coat zips! ( #35029 )
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* Update meta.json
* Sprites Exp
* Update meta.json
* More zips for coats
2025-03-20 22:46:51 +01:00
SlamBamActionman
43d08100b9
"New player" admin logging improvements ( #35961 )
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* Initial commit
* Adjust a whoooole bunch of logs
* Also spears
* Track going crit
* Review fix
* Review fixes
2025-03-20 20:56:51 +01:00
Ed
07a8a02522
vox inhands displacements ( #35947 )
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vox inhands
2025-03-20 18:01:39 +01:00
psykana
98730a5485
C4 helmet unequip delay ( #35922 )
2025-03-20 09:33:47 -07:00
metalgearsloth
9292e3a43c
Sloth's subfloor vismask adventure ( #35347 )
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* Add a subfloor vismask
Significantly cuts down on sent entity count.
* More optimisations
* Fix command
* Fixes
* namespace cleanup
* Review
* Vismasks
* Content update
* Bandaid
* awewa
* Revert these
* reh
* Update Content.Shared/SubFloor/TrayScannerComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-21 00:57:04 +11:00
paige404
2e7f01b99e
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
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* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2025-03-21 00:30:47 +11:00
SeamLesss
a0c78e7b18
Medical Item In-Hand Sprites ( #34984 )
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* Bruizepack fix and Gauze
* tourniquet sprites added
* medipen sprites
* bodybag sprites
* handheld crew moniter sprites
* implanter sprites
* rollerbed sprites
* health analyzer sprite
* bloodpack sprite
* small rollerbed change
* attributuions + spacing fix
* fixed?
* RAAAAAGH ITS DONE
* actually good code
* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json
* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json
2025-03-19 22:18:01 -04:00
GaussiArson
672c96ef6c
Removed the heat damage from disablers and disabler SMGs ( #35834 )
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removed the heat damage from disablers and disabler SMGs
2025-03-19 18:50:18 -07:00
mubururu_
d3ee9f8bc5
some robotics inhands ( #33676 )
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* real
* spacing stuff and fix tiny issue
2025-03-19 21:43:00 -04:00
Velken
003b667aa6
Mail Bag ( #35702 )
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* mail bag
* fix
* cute envelope in the bag sprite
* Update Resources/Textures/Objects/Specific/Cargo/mail_bag.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-19 18:32:39 -07:00
SeamLesss
4bb1a62f22
Add In-hand Sprites for miscellaneous items ( #35433 )
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* guh???
* Merge branch 'master' of https://github.com/SeamLesss/space-station-14
* incomplete baseball bat
* bling
* attribution
* camera bug
* damp rag
* cap cap
* centcom cap
* Update Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
2025-03-19 21:04:41 -04:00
mubururu_
eb5610b745
inhand sprites for Produce ( #35151 )
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* awakening
* fix test fail
* attribution fix
* tomater killer inhandered
* extrorange inhand spin rate nerfed
* fuck webedit
2025-03-19 20:53:48 -04:00
MisterImp
7a539b3568
Fix recipe and animation for copypasta ( #35925 )
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* Fixed animation and recipe for Copypasta
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/noodles.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-19 17:35:34 -07:00
Tiniest Shark
b1c89d059c
snake can now be seen inhand and worn on neck like friend ( #35323 )
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* snake can now be seen inhand and worn like friend
* Roomba's additions
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* Update Resources/Textures/Objects/Fun/toys.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* Spacing adjustment
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-03-19 16:14:17 -07:00
āda
ef9c896972
Donk Co. Microwave heats twice as fast ( #35937 )
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hot donk!
2025-03-19 15:33:02 -07:00
slarticodefast
988cb08760
Add a code comment to the trait prototype files ( #35936 )
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code comment
2025-03-19 15:25:53 -07:00
SlamBamActionman
1d4ff1b0d1
Metagame improvements to antag-before-job selection system ( #35830 )
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* Initial commit
* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
2025-03-19 18:28:25 +01:00
claustro305
2516868bdc
Adjust small light hitbox ( #35920 )
2025-03-19 16:07:35 +01:00
YoungThug
097b93886b
Renaming the "Mime Cap" to "White Cap" ( #35901 )
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* MimeCapRename
* FixedTheName
* FIXITAGAIN
2025-03-18 16:54:02 -07:00
Smith
a5027e430c
Smite Vendor Restock and General Soda Machine Balance ( #35144 )
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* Inventory Buff and Enabling Restock
* Smite rebalance
* Rebalance and swapping contraband inventory positions
* Yet another rebalance
* Spaceup rebalanced, removed Smite from machine.
2025-03-18 16:45:19 -07:00
slarticodefast
c72fd448cd
Killer tomatos take damage from weedkiller and plantbgone ( #35898 )
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* tomatobgone
* formatting
2025-03-18 11:00:44 +03:00
slarticodefast
6c46fe5307
Paradox Clones receive the implants the original has ( #35906 )
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* copy implants to paradox clones
* Minor fixes
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com >
2025-03-17 22:21:56 -07:00
beck-thompson
15a5cebdcd
Chameleon vests now act like winter coats ( #34929 )
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First commit
2025-03-17 19:39:04 +01:00
SlamBamActionman
dc4e8a2972
Increase storage size of Syndicate Backpack ( #35888 )
2025-03-17 10:58:56 -07:00
Errant
2b83d9bf89
add missing unknown shuttle ghostrole mindroles ( #35892 )
2025-03-17 17:27:08 +01:00
MilenVolf
f8ccff1363
Localize criminal records reason placeholder dataset ( #35810 )
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* Localize criminal records reason placeholder dataset
* Forgor
2025-03-16 19:43:37 -04:00
slarticodefast
197ee78bfa
make paradox clone receive the original's objectives ( #35829 )
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* make paradox clone receive the original's objectives
* remove redundant indexing
* Minor comment change
* fix ninja objectives
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com >
2025-03-16 15:24:47 -07:00
Errant
29cbc4a190
Mark all hostile mind roles as antag ( #35832 )
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* dummy antag prototypes
* I'll deal with YOU later!
* remove redundant soloantag definitions
* doctor, we left the scalpel in the patient
* minor cleanup
2025-03-16 23:11:31 +01:00
slarticodefast
d8ed9fe152
Paradox clones get all storage items the original has. ( #35838 )
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* recursive storage copying
* include slime storage
* future proofing
* remove survival box
2025-03-16 15:02:19 -07:00
Kyle Tyo
b378c5e455
Fix holopads phasing through walls. ( #34300 )
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* change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque
* change masks to prevent laser collisions
followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.
* Boolean I command you: LOWERCASE
2025-03-16 01:41:50 +01:00
slarticodefast
d5372db359
Merge staging into master ( #35859 )
2025-03-15 23:25:04 +01:00
slarticodefast
b878e80929
HOTFIX: Fix paradox clone event ( #35858 )
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fix paradox clone event
2025-03-15 23:10:24 +01:00
Ed
45593b1db7
Puddles on the floor sticking to the walls ( #35856 )
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Update puddle.yml
2025-03-15 17:35:49 -04:00
saga3152
36f6438c8e
Light replacer is back on the menu ( #35857 )
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Lights on
2025-03-15 17:26:38 -04:00
K-Dynamic
222331cb49
Take 2: Rename ammunition box (.50), Liberation Station .50 stock ( #35326 )
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ammunition box (.50), .50 shell pellet
also die robust toolbox commits
2025-03-15 09:43:49 -07:00
pathetic meowmeow
4576555e5b
NanoTask ( #34095 )
2025-03-15 09:24:23 -07:00
Centronias
b980c94d89
Moths can eat lizard plushes again ( #35835 )
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* tags back
* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-14 21:22:30 +01:00
Quantum-cross
fd59427cb5
Corrupt borg speech if they are damaged or low power ( #35318 )
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* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty
* twiddle values
* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.
* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem
* add missing base initializer call
* use Entity<T> pattern for event listener and clarify default values
* Move corruption parameters to datafields
* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.
* Use nullables for override values
* Move DamagedSiliconAccentComponent to Shared and make it networked
* Add DamagedSiliconAccent to cloning whitelist
2025-03-15 02:31:09 +11:00
Coolsurf6
5d296d2dbb
Added Bacchus' Blessing Drink ( #35306 )
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* added start to bacchus blessing with few more things left to do
* added sprites and trying to get the empty sprite to work
* fixed empty sprite will fill layer
* added missing fill image
* made flavor, physical description, recipe reaction and tweaked reagent threshold
* fixed fill levels
* removed name from drinks.yml, updated suffix instead
* delay is weird and broken, removing the difference
* updated copyright
2025-03-13 23:49:26 -07:00
SlamBamActionman
22ecd58083
Enable antag-before-job rolling for roundstart antags ( #35823 )
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Enable antag-before-job rolling for certain antags
2025-03-13 21:21:42 +01:00
slarticodefast
bce9b4b05b
Paradox Clone ( #35794 )
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* polymorph fixes
* paradox clone
* forensics cleanup
* bump doors
* 4
* attribution
* polymorphn't
* clean up objectives
* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
* review
* add virtual items to blacklist
* allow them to roll sleeper agent
2025-03-13 10:09:07 -07:00