Commit Graph

6842 Commits

Author SHA1 Message Date
Pieter-Jan Briers
dfef9dd0d5 Remove starvation damage (#24790)
Bottom text
2024-02-01 20:01:52 +11:00
Ed
498ad2d5d7 Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 19:45:24 +11:00
Sergey Dikiy
f3ff35dcfa Added Warning state for AME (#24699)
added warning state for AME
2024-02-01 19:40:57 +11:00
Wertan
507c39d445 Adds emote "Buzz" for moth (#24556)
* Buzzing moth

* Update speech_emotes.yml
2024-02-01 19:20:53 +11:00
lzk
e5bf4979ae Remove yellow oxygen tank (#24374)
* Remove yellow oxygen tank

* forgor

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-01 17:53:33 +11:00
RumiTiger
b80b6c04b2 A beer can and a wine can (#24365)
* A beer can and a wine can

* fix wrong file locations

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Update drinks_cans.yml

* A beer can and a wine can

* Update drinks_cans.yml

* A beer can and a wine can

* replace sprites

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Update meta.json

* Update meta.json

* Update Resources/Textures/Objects/Consumable/Drinks/wine_can.rsi/meta.json

* Update Resources/Textures/Objects/Consumable/Drinks/beer_can.rsi/meta.json

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-01 17:41:23 +11:00
Jajsha
27592ba898 Tweak borg laws (#24698)
* Change emagged laws to append modifiers instead of completely changing them.

* Maybe fix everything not working

* bugfix

* Fix missing secrecy law and allow basic borgs to be emagged correctly

* Localization

* Actual localization

* test

* Test

* Remove dummy debug value

* Fix bad law ordering

* Tweak the secrecy law

* Minor law tweaks

* Remove obsolete argument

* Fix YAML
2024-02-01 00:02:49 -05:00
Whisper
73d7837fab Add 1hr overall playtime limit to TA (#24779) 2024-02-01 11:34:47 +11:00
metalgearsloth
d2f20d8955 Remove vehicles (#24681)
* Remove wheelchairs

Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.

* Also this one

* Remove vehicles

* goodbye vehicles

* Remove this check

* sasd

* Cronch

* Add sprites back

* jani
2024-02-01 11:33:10 +11:00
EdenTheLiznerd
cb2985eabc Removes Syndicate headset from uplink and changes TC prices around to be slightly viable (#24765)
* Viability!!!

Removes the uplink headset as suggested, changes around TC prices to make a few things more viable

* Binary 1 TC

Changes the Encryption Binary Key to a simple 1, I don't think I've ever seen it be used before and 1 seems like a proper price for it
2024-02-01 11:28:42 +11:00
Hmeister-real
f511f60fb4 Add a few new ways to laugh and cry with emotes (#24585)
* Add a few new speech emoted for Cry and Laugh

* Remove Pouting

me dumb and silly
2024-01-31 22:26:46 +11:00
metalgearsloth
bbc6d29d21 Remove handheld crew monitor (#24761)
* Remove handheld crew monitor

- It's supposed to be a CMO computer.
- It's getting powercrept and added everywhere.

* These too

* And this
2024-01-31 22:23:49 +11:00
Pancake
c181ba4bae Add Secret Extended and Secret Greenshift (#24615)
* Update game_presets.yml

Added Secret Extended and Secret Greenshift.

* Update game_presets.yml
2024-01-31 22:20:54 +11:00
marboww
ae7c57a9a0 Removing the embedding function of pens. (#24760)
Removing the embedding function
2024-01-31 18:46:14 +11:00
Kara
cc24ba6a31 Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
themias
d75f6c3db4 Allow IdentityBlocker partial coverage (#24741)
* Allow IdentityBlocker partial coverage

* rename to TotalCoverage
2024-01-30 19:49:19 -08:00
brainfood1183
8cb6420ed6 New Lobby Art (#24743)
* New Lobby Art

* fix
2024-01-30 16:21:42 -07:00
Ed
60c5797807 Shuttle guns new sounds (#24714)
* new sounds

* fix

* fix sound

* some tweak
2024-01-31 00:28:16 +11:00
Scribbles0
e4763ffecc Orbital Anomaly Cores (#24716)
follow tag + norot
2024-01-30 14:12:24 +03:00
CrigCrag
572347af5d Overrun Outpost Arm (#24656)
* add every

* remove 2 crusher spawns
2024-01-30 03:56:37 -07:00
Emisse
101b4ff364 derotate gemini (#24728)
* Delete Resources/Maps/gemini.yml

* Delete Resources/Prototypes/Maps/gemini.yml

* Update default.yml

* Update PostMapInitTest.cs

* Update MapLoadBenchmark.cs
2024-01-30 03:54:54 -07:00
Emisse
b59950d461 derotate aspid (#24725)
* Delete Resources/Maps/aspid.yml

* Delete Resources/Prototypes/Maps/aspid.yml

* Update default.yml

* Update PostMapInitTest.cs

* Update MapLoadBenchmark.cs
2024-01-30 03:26:02 -07:00
liltenhead
31f7acf223 Jugs are destructible (#24719)
* destructible jug

* destruction

* Update Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-30 19:11:43 +11:00
SlamBamActionman
a86d0e51ec Add water droplet hat for arachnids (#23822)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-29 16:21:25 -08:00
Hanz
61516e8253 Drink tastes touchup (#24700)
* Actual tastebuds

yup

* Grape Soda, can't forget them too

Grape Soda, my beloved
2024-01-29 16:21:28 -07:00
Tayrtahn
cebb20d535 Add fill level visuals for water bottle in-hand sprites (#24708)
Fill level visuals for water bottle inhands
2024-01-29 16:19:55 -07:00
themias
e27a3e0d3e Add sticky footstep sound to space glue (#24710) 2024-01-30 09:35:27 +11:00
SpeltIncorrectyl
5d2ddc0d8b Adds signal control to portable generators (#24157)
* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-29 15:56:29 +01:00
EdenTheLiznerd
cf1d3eae15 Reduce synaptizine damage (#24676) 2024-01-28 23:55:52 -08:00
Ubaser
807f5facbb Detectives gain independency (#23114)
* add

* fix

* civilian-ise

* update headset name

* aspid det door

* add
2024-01-29 17:45:26 +11:00
Julian Giebel
94b43423b4 Implement basic emoji support (#24039)
* Implement basic font support

Add NotoEmoji font
Add emoji font to default font stacks

* Remove unneded change

* L

* Remove emoji font from default font stacks
2024-01-29 15:32:13 +11:00
Vyacheslav Kovalevsky
7311ce671f Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role

* shorter field names

* remove ninja role comment

* remove unused systems in SpaceNinjaSystem

* GenericAntagObjectivesAddedEvent

* check if warp point is on same map

* remove unnecessary import

* add missing loc when spider charge has no target

* a

* remove spider charge target requirement comp

* inline SpiderChargeTitle

* allow planting charge without objective

* remove map check

* fix role check when planting

* obj.Target

* Fix merge

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-29 15:06:32 +11:00
Nemanja
2a6705818b Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
themias
bd100344a2 Add inhand fill visuals (#24495)
* Add inhand fill visuals

* oops

* remove unused import
2024-01-28 20:38:06 -05:00
Ed
3deea2f7d6 Fire anom rework (#24666)
* content

* d

* fix artifact
2024-01-28 20:30:54 -05:00
metalgearsloth
11c69bca3f Anti-anomaly fixes (#24634)
- Remove unnecessary mapcoordinates get.
- Remove mapping markers as everything should be ingame entities and this is functioning as an area.
2024-01-28 19:51:29 -05:00
metalgearsloth
e1901aa6b6 Revert "Make flare gun explode, damage and stun the player when used … (#24679)
* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"

This reverts commit e301378114.

# Conflicts:
#	Content.Shared/Weapons/Ranged/Components/GunComponent.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml

* Fix revert conflicts

* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
2024-01-29 11:20:34 +11:00
Errant
556545e324 Localize preset labels on chem dispenser (#24617) 2024-01-28 14:31:16 -08:00
Alzore
96ffc31b66 Remove salvage flesh ghost roles (#24651)
nomoresentientmeat
2024-01-28 10:13:48 -05:00
deltanedas
19a05e11d0 Give anomaly borg module a signaller (#24466)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-28 21:47:58 +11:00
shamp
4920d5f7df Added new All at once game preset (#23171)
* Update game_presets.yml

* Create preset-allatonce.ftl

* Update game_presets.yml

* Update game_presets.yml

the game rule has been removed:
- pirates

* Update game_presets.yml

Pascal case/Camel case fix

* Update preset-allatonce.ftl

Camel case fix
2024-01-28 21:41:36 +11:00
themias
5c75117749 Add cowboy hats and boots (#24299)
* Add cowboy hats and boots

* oops

* audio fix and attribution
2024-01-28 14:23:16 +11:00
metalgearsloth
b1f9e25c13 Steal cleanup (#24428)
- Fix datafield spelling
- Fix some code oddities
2024-01-28 12:10:39 +11:00
Pieter-Jan Briers
8ca7cb59a3 Security barriers take 5 seconds to (un)lock (#24637)
People are using these as unhackable and hard-to-tailgate airlocks into sec. They should not be trivial for security officers to move through.

Made LockComponent have configurable lock times to implement this.
2024-01-28 11:28:02 +11:00
FungiFellow
7b046aceb8 Ion Storm Weight Increase (#24633) 2024-01-28 10:14:09 +11:00
Hanz
8fc9650b6e Bartender limited reagents fixup (#24598)
Fixed up bartending after the limited reagents update
2024-01-27 09:49:26 -08:00
Boaz1111
b5e010f0fe Pka shuttle projectiles now actually break rocks in one hit (#24627)
bitch
2024-01-27 20:47:35 +03:00
Vasilis
69d9d9f34b Admin Observers get a hat slot and a pda (#20183) 2024-01-27 10:44:46 -04:00
avery
7e16ee0b55 Hallway textscreens (#24189)
* hallway screen refactor pending comms console support

* comms console broadcasts

* screen and timer localization
2024-01-27 08:51:24 -05:00
Ed
a923beb21b Gravity anomaly rework (#24452)
* balance

* gorilla gauntlet fix

* magboots update

* some more buff

* randomwalk speed scales with severity

* nerf

* content

* Revert "content"
2024-01-27 04:15:05 -08:00