Red
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cde388f5dd
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Another Merchant gameplay attempt (#1308)
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
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2025-05-29 00:22:47 +03:00 |
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Ed
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0274826e32
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Species free innate skill (#1277)
* innate free job skills
* returns species magic buff + unlock all skill
* Update tiefling.yml
* fix
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2025-05-18 00:37:04 +03:00 |
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Ed
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be495f274c
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Skill progression system (#1263)
* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4.
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
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2025-05-14 12:43:43 +03:00 |
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Militore
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aa2e080e31
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Guard bell (#1242)
* add Guard Bell
* revert vanila changes, add same functionality
* revert more vanila changes, replace .ogg, fix locale and locale usage
* Update GuardBell.yml
* Update base.yml
* add attributions.yml for alerts
* try changing to proper license
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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2025-05-09 15:07:05 +03:00 |
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Ed
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aeedff5caa
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Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
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2025-05-05 15:19:44 +03:00 |
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Ed
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fddbb010cf
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Skill requirements (#1085)
* prerequites refactor
* tiefling only spells
* metamagic update
* sort trying
* goblin speed port
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2025-03-29 16:50:14 +03:00 |
|
Ed
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1e36a61339
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Skill progression system [Draft] (#1056)
* fuck all
* clean up
* remove knowledge books
* Update base.yml
* cl
* fix #991
* fix
* Update subgamemodes.yml
* manual migration + recipes fix
* Update comoss.yml
* setup data
* setup skills systems
* more blacksmithing skills
* Update base.yml
* Create CP14SkillEffectAction.cs
* skill button returns
* base graph UI window
* skill tree drawing
* UI improve
* pyro setup
* skill trees selection, dragging control
* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic
* Create available.png
* skill description generation setup
* auto parsing skill names and descriptions
* Hydrosophistry
* water light fire and metamagic ported to skill tre
* ice dagger spell returns
* Update ice_dagger.yml
* delete old files
* Update modular_garde.yml
* ice arrow spell
* link graph with parallax
* show experience counter
* polish
* puf
* p
* pipap
* finally ready to merg?
* fix
* fix 2
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2025-03-27 17:20:20 +03:00 |
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Ed
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68ab77d4d4
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Knowledge UI (#779)
* knowledge button in HUD
* ui controller
* bugfixes
* finish
* all-knowing ghosts
* Create knowledge-ui.ftl
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2025-01-18 14:43:11 +03:00 |
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