Red
581ca2f5ef
OP Ballades ( #1372 )
2025-06-03 12:43:21 +03:00
TheKittehJesus
d4e9049576
Added reset all (non-free) skills ( #1343 )
...
* Added reset all (non-free) skills
* I don't know why I didn't do this the first time
* Formatting fixes
* Removed old code and made removal function iterate in reverse order
2025-06-03 10:58:21 +03:00
CrystallEdge Server
766f17e559
Automatic changelog update
2025-06-03 09:42:23 +03:00
TheKittehJesus
a070db91be
Changed cashconverter to be anchorable on tables ( #1371 )
2025-06-03 09:41:17 +03:00
CrystallEdge Server
66df1d83c3
Automatic changelog update
2025-06-03 01:05:38 +03:00
ArZarLordOfMango
72735a627d
fix moral ( #1368 )
2025-06-03 01:04:33 +03:00
CrystallEdge Server
5a78f44ed9
Automatic changelog update
2025-06-03 01:00:14 +03:00
paige404
881a504334
Reorganize slime ymls, adjust damage resistances and vulnerabilities for slimes ( #1300 )
2025-06-03 00:59:07 +03:00
CrystallEdge Server
186afe7ed8
Automatic changelog update
2025-06-03 00:39:24 +03:00
Red
43913d9d11
cozy ( #1367 )
2025-06-03 00:38:19 +03:00
Ed
8d8ad5130b
Update actions_changelogs_since_last_run.py
2025-06-02 23:34:20 +03:00
CrystallEdge Server
7df16c306d
Automatic changelog update
2025-06-02 23:01:22 +03:00
Red
d80ab67391
Update fire.yml ( #1365 )
2025-06-02 23:00:16 +03:00
Ed
2a5552f44c
Update CP14Publish.yml
2025-06-02 22:40:23 +03:00
CrystallEdge Server
d239e33094
Automatic changelog update
2025-06-02 22:34:22 +03:00
Red
9da211a4e0
Ed 02 06 2025 changelog test 8 ( #1364 )
...
* Update fire.yml
* Update fire.yml
* Update fire.yml
* Create CP14_Changelog.yml
* Update PULL_REQUEST_TEMPLATE.md
* Update fire.yml
* some edge
2025-06-02 22:33:16 +03:00
CrystallEdge Server
50e629fa07
Automatic changelog update
2025-06-02 22:01:43 +03:00
Red
1a67ee82d6
Ed 02 06 2025 changelog test 7 ( #1363 )
...
* Update fire.yml
* Update fire.yml
* Update fire.yml
* Create CP14_Changelog.yml
* Update PULL_REQUEST_TEMPLATE.md
* Update fire.yml
2025-06-02 22:00:37 +03:00
Red
35d6c8041f
Ed 02 06 2025 changelog test 6 ( #1362 )
...
* Update fire.yml
* Update fire.yml
* Update fire.yml
* Create CP14_Changelog.yml
* Update PULL_REQUEST_TEMPLATE.md
* Update fire.yml
2025-06-02 21:54:33 +03:00
CrystallEdge Server
f4c5a9c71a
Автогенерация чейнджлога
2025-06-02 21:51:59 +03:00
Red
c0cda3fb8e
Ed 02 06 2025 changelog test 5 ( #1361 )
...
* Update fire.yml
* Update fire.yml
* Update fire.yml
* Create CP14_Changelog.yml
* Update PULL_REQUEST_TEMPLATE.md
2025-06-02 21:49:08 +03:00
Red
c037af2f77
Ed 02 06 2025 changelog test 4 ( #1360 )
...
* Update fire.yml
* Update fire.yml
* Update fire.yml
* Create CP14_Changelog.yml
2025-06-02 21:44:46 +03:00
Red
96dc23c9ff
Ed 02 06 2025 changelog test 3 ( #1359 )
...
* Update fire.yml
* Update fire.yml
* Update fire.yml
2025-06-02 21:40:15 +03:00
Red
3bdb9c646d
Ed 02 06 2025 changelog test 2 ( #1358 )
...
* Update fire.yml
* Update fire.yml
2025-06-02 21:18:58 +03:00
Red
2b1cef9d72
Update fire.yml ( #1357 )
2025-06-02 21:16:07 +03:00
Red
08c1560a11
Update PULL_REQUEST_TEMPLATE.md
2025-06-02 21:11:11 +03:00
Red
acc8093f9a
More economy fixes ( #1356 )
...
* fic
* Update base_instruments.yml
* fix
* Update chests.yml
2025-06-02 18:06:56 +03:00
Viator-MV
c939761737
skelemake ( #1276 )
...
* skelemake
* sharded
* mastery
* Not so slow cast
* ok no demi deipletion
* skillstorage and Species
* ressurection dead
* fixed
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-02 14:20:45 +03:00
Nim
5a2ccc3e08
Resprite ( #1328 )
...
* well resprite
* broken well
* Campfire
* meta
* Quantity
2025-06-02 14:16:42 +03:00
Ed
483a82fdd4
Update grasshighbush.yml
2025-06-02 11:34:01 +03:00
Ed
e953410205
Update peace_ballade.yml
2025-06-02 11:32:01 +03:00
Kit
c35052b9fa
STOP POSTING ABOUT THE THING ALL MY FRIENDS ON TIK TOK SENT ME "THE THING" ( #1353 )
2025-06-02 10:21:51 +03:00
Red
f6dd89ea7a
d ( #1351 )
2025-06-01 21:55:20 +03:00
Red
5c5a473ec0
More merchant content ( #1349 )
...
* energy crystals
* thaumaturgy trading
2025-06-01 19:21:41 +03:00
Ed
6fce9dcdaa
Update trade_platform.yml
2025-06-01 16:14:08 +03:00
Ed
da45b9bba8
fixes
2025-06-01 15:56:38 +03:00
Red
a3ae67a762
Trade reputation rework + Merchants back + Mining contract ( #1347 )
...
* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
2025-06-01 15:10:36 +03:00
Red
a99f2fcd50
Remove random reaction system ( #1345 )
...
* wow
* d
2025-06-01 15:01:32 +03:00
Alexsey Bezyuk
759e7c73d9
furnace radius ( #1346 )
2025-06-01 12:33:38 +03:00
Ed
bd783f9ec0
Update herbals.yml
2025-05-31 22:04:20 +03:00
Ed
1818f253ae
chest fix
2025-05-31 18:07:14 +03:00
Red
10090292a1
Master fix ( #1342 )
...
* Update web.yml
* cocoon loot
* Update web.yml
2025-05-31 17:50:01 +03:00
Red
71527bb4eb
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
...
Spider content update
2025-05-31 14:31:44 +03:00
Red
381e556a8d
Upstream stable sync ( #1326 )
...
* Fix some paradox clone traits (#37467 )
fix some paradox clone traits
* Automatic changelog update
* Animal Spawner Reorganization + Xeno Spawners (#36962 )
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com >
* make small animals don't leave organs on gibbing (#37080 )
* Automatic changelog update
* Fix goliath tentacle exploit (#37168 )
* New Salvage Wrecks (#36884 )
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* Welding locker loot, migrate to EntityTable (#36977 )
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* Automatic changelog update
* No more one handing "snipers" (#33708 )
* Automatic changelog update
* fix cl (#37477 )
* Update submodule to 258.0.1 (#37480 )
* Content changes for SetTiles change (#37229 )
* Content changes for SetTiles change
* Retest with new engine changes
* Derp
* Update for new engine PR changes
* Update submodule to 259.0.0 (#37481 )
* Revert "Fix goliath tentacle exploit (#37168 )" (#37479 )
* Revert "Fix goliath tentacle exploit (#37168 )"
This reverts commit 6fbd0c9da1 .
* wawawewa
* Predict sleeping action (#37414 )
* Predict sleeping action
* reviews
* Automatic changelog update
* Soaked Smokes Volume Revert (#37482 )
Reverted the volume of Dan's Soaked Smokes to their previous maximum.
* Automatic changelog update
* Fixed Two-Way Lever Sprites (#37390 )
* New conveyor sprites - arrows!
* Revert "New conveyor sprites - arrows!"
This reverts commit 3b540be0d89d93af5028a9ae6533bbdf2954cb75.
* Reworked to only be the lever sprite update.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com >
* Change plushie rotation on wide swing (#37484 )
Changed swing rotation on shark, carp and snake plushies
* Fix prototypes and datadefs so they pass analyzer checks (again) (#37485 )
Fix prototypes so they pass analyzer checks (again)
* Cleanup warnings in `SubFloorHideSystem` (#37488 )
Cleanup warnings in SubFloorHideSystem
* Cleanup warnings in `ThrusterSystem` (#37489 )
Cleanup warnings in ThrusterSystem
* Cleanup warnings in `PowerChargerVisualizerSystem` (#37491 )
Cleanup warnings in PowerChargerVisualizerSystem
* Cleanup warnings in `MaterialStorageSystem` (#37492 )
Cleanup warnings in MaterialStorageSystem
* Strip All Debug Verb (#37426 )
* init
* yippee
* review
* permission check
* command
* loc
* review
* review
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Automatic changelog update
* Allow recycler to shred clothing (#31518 )
* Allow recycler to shred clothing
* reduce
* change comments
* replace ClothMade with Recyclable
* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* requested changes
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Automatic changelog update
* Omega Update (#37490 )
* Automatic changelog update
* Cleanup warnings in `LatheSystem` (#37496 )
Cleanup warnings in LatheSystem
* Shuttle speed bump (#37505 )
* Shuttle speed bump
Will probably go to 80 when guns get bumped and we get CCD but just makes impacts more representative.
* cook
* Automatic changelog update
* Fix tile-events returns (#37502 )
* Fix tile-events returns
Should really be continues.
* More
* More optimisations
* Predict pulling hands blocking (#37504 )
Think I forgor to add this one when I split the 1 morbillion PRs out.
* Automatic changelog update
* Wall inheritance cleanup (#37436 )
* Cleanup walls.yml
* quick check
* Fix tilewall cmd
* More Cleanup
* Arrnrtrayiage
* Remove double parenting
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
* Not exclusive whitelist diet. Vox regain access to old food. (#37497 )
* Creates a secondary digestible whitelist that is not exclusive. Additionally reworks the Vox stomach.
* Update FoodSystem.cs
Remnants of an old attempt. Cleaning it.
* Update vox.yml
Remnants of an old attempt. Cleaning up.
* Whitelist no longer, now the diet exclusion var is a bool.
* Clean-up
* Update Content.Server/Body/Components/StomachComponent.cs
Typo fixing
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
* Update Content.Server/Body/Components/StomachComponent.cs
Clarifications.
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
* Update Content.Server/Nutrition/EntitySystems/FoodSystem.cs
Typo fixing
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
* Update Resources/Prototypes/Body/Organs/vox.yml
Typo fixes
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
* Automatic changelog update
* Don't group damage in the HealthChange.cs guidebook text (#37507 )
* Automatic changelog update
* Cleanup more `SpriteComponent` warnings (part 1) (#37508 )
* Cleanup warnings in PuddleSystem
* Cleanup warnings in HandsSystem
* Cleanup warnings in EnsnareableSystem
* Cleanup warnings in ElectrocutionHUDVisualizerSystem
Also simplify some if statements
* Cleanup warnings in PlantHolderVisualizerSystem
* Cleanup warnings in AlertLevelDisplaySystem
* Cleanup warnings in TetherGunSystem
* Fix error in PlantHolderVisualizerSystem
* I hate var _
* Give VGRoid its name back (#37513 )
* Automatic changelog update
* Allow protected grids to be repaired (#36989 )
* Allow protected grids to be repaired
* Probably implement it
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* Cleanup more `SpriteComponent` warnings (part 2) (#37522 )
* Cleanup warnings in DamageMarkerSystem
* Cleanup warnings in CuffableSystem
* Cleanup warnings in DeployableTurretSystem
* Cleanup warnings in StorageContainerVisualsSystem
* Cleanup warnings in ItemMapperSystem
* Cleanup warnings in ItemCounterSystem
* Cleanup warnings in RandomSpriteSystem
* Cleanup warnings in PowerCellSystem
* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem
* Cleanup warnings in PaperVisualizerSystem
* Cleanup warnings in PoweredLightVisualizerSystem
* Cleanup warnings in LightBulbSystem
* Cleanup warnings in EmergencyLightSystem
* Cleanup warnings in DoorSystem
* Cleanup warnings in ClockSystem
* Cleanup warnings in BuckleSystem
* Cleanup warnings in JukeboxSystem
* Cleanup more `SpriteComponent` warnings (part 2) (#37527 )
* Cleanup warnings in MagazineVisualsSpriteTest
* Cleanup warnings in WiresVisualizerSystem
* Cleanup warnings in GunSystem.SpentAmmo
* Cleanup warnings in GunSystem
* Cleanup warnings in GunSystem.ChamberMagazine
* Cleanup warnings in MeleeWeaponSystem.Effects
* Cleanup warnings in ToggleableLightVisualsSystem
* Cleanup warnings in StatusIconOverlay
* Cleanup warnings in SpriteFadeSystem
* Cleanup warnings in PdaVisualizerSystem
* Cleanup warnings in EnvelopeSystem
* Cleanup warnings in MechSystem
* Cleanup warnings in MappingOverlay
* Cleanup warnings in LockVisualizerSystem
* Cleanup warnings in DragDropSystem
* Cleanup warnings in GhostSystem
* Cleanup warnings in TriggerSystem.Proximity
* Cleanup warnings in DragonSystem
* Cleanup warnings in PortableScrubberVisualsSystem
* File-scoped namespace for PortableScrubberVisualsSystem
* Cleanup warnings in `DisplacementMapSystem` (#37511 )
* Cleanup warnings in DisplacementMapSystem
* docs update
* Suggested simplification
* Xenoborgs part 3 (#36867 )
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com >
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com >
* Convex update (#37533 )
* Automatic changelog update
* The Hatening / Hide hair when hats are equipped (#36818 )
* changed HideLayerClothing on some entities YAML
* Use HideLayerClothing with slots, layers does not work for some reason
* Hattened again
* Mooore ! I touched the clown mask, beware
* Fix typo from "Slide" to "Side"
* Build issue, test with commenting out error part
* Trying again...
* Trying for fix
* Automatic changelog update
* Buff metal foam grenades (#37476 )
* Buff metal foam grenades
* oh and cant forget my main
* Yeah, no, trolling someone because they didn't powergame a crowbar shiftstart is bad
* Automatic changelog update
* Fix tethergun overlay (#37510 )
* Fix tethergun overlay
* slice
* wah
* Update TetherGunOverlay.cs
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407 )
* commit
* mark TODOs
* compiles
* cleanup
* cleanup
* oops
* changed my mind
* requested changes
* genpop fix
* Automatic changelog update
* Remove Basic Hardsuit & Associated Files (#37315 )
* Remove Basic Hardsuit
* retaliatory action
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* MindRemoveRole refactor (#34880 )
* MindRemoveRole refactor
* role removal logstring rework
* zombiesystem fix
* Buff singularity rad collectors (#37475 )
* Automatic changelog update
* TemperatureProtection now works directly on entities (#37544 )
* init
* review
* review
* Network SolutionScanner (#37541 )
* init
* doc
* Make SharpComponent work with Hands (#37543 )
* init
* review
* Cleanup `TryAddDisplacement` warnings (#37545 )
Cleanup TryAddDisplacement warnings
* DungeonData rework (#37172 )
* DungeonData rework
Back to fields, serializes better, just make new layers dumby.
* wawawewa
* Fix this
* Fixes
* review
* thanks fork
* fix
* shuttle impacts port (#37422 )
* initial
* adjust densities and thruster hp
* Fix evil hack
* Last stuff
* review, cleanup
* admin RW
* minor cleanup
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Update submodule to 260.0.0 (#37546 )
wawawewa
* Automatic changelog update
* Improve fax machine UI (#33825 )
* fax upgraded
* improve resizable
* move Paper type settings & change margins
* change margins & Aling of text
* Rearrange Fax UI
Group paper-type with print-file.
Group refresh button with destination list.
Add some panels to differenciate functionality for faxing an inserted
sheet of paper and printing a local file to a new paper.
* Whitespace
* Remove unnecessary style definition
* Remove whitespace
---------
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com >
* Automatic changelog update
* Persist construction menu favorites server-side (#35867 )
* Persist construction menu favorites to player profile
* Use `ProtoId`s for construction favorites
* Validate construction favorites updates from the client
* Actually await the async database call
* Automatic changelog update
* Properly add rainbow skirt to passenger loadout this time (#37501 )
* Update Credits (#37556 )
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
* Cleanup more `SpriteComponent` warnings (part 4) (#37550 )
* Cleanup warnings in ClickableSystem
* Cleanup warnings in FultonSystem
* Cleanup warning in HolidaySystem
* Cleanup warning in DoAfterOverlay
* Cleanup warning in EntityHealthBarOverlay
* Cleanup warning in SmokeVisualizerSystem
* Cleanup warning in VaporVisualizerSystem
* Cleanup warning in ColorFlashEffectSystem
* Cleanup warnings in StealthSystem
* Cleanup warnings in TrayScannerSystem
* Cleanup warnings in InventoryUIController
* Cleanup warnings in HideMechanismsCommand
* Cleanup warning in ShowMechanismsCommand
* Cleanup warnings in EntityPickupAnimationSystem
* Cleanup warnings in PointingSystem
* Cleanup warning in StickyVisualizerSystem
* Cleanup warnings in TabletopSystem
* Cleanup warnings in PillSystem
* Cleanup warnings in DiceSystem
* Cleanup warnings in ProjectileSystem
* tweak: Allow cutter machines to be linked to ore silos (#37554 )
* Automatic changelog update
* Predict subdermal implants (#37538 )
* AutomaticAtmosSystem uses MassDataChangedEvent, clarifies TileMassMultiplier (#37548 )
* Initial commit, no tile changes, just mass
* Rename TileMassMultiplier to TileDensityMultiplier
* Fix prisoner closet UI not working (#37558 )
Fix prisoner closet UI
* Telecoms Resprite (#35811 )
* Medical and Science Servers
Resprited medical and science servers
* Delete server-off-Recovered.png
* Telecoms and Camera Servers
* Add Copyright
* Fix Rsi
* Minor Stripe Displacement Fix
* Telecoms Sprites
* Telecoms Display Update
Partial Update of the Sprites, Copyright and some YML and JSON changes
* Fix Linter and YML and Finalize
* Remember Lost Router Child
Fix Linter Again (hopefully) and add sprite to entertainment and wireless camera routers
* Requested Review Changes and ect
Changed how the servers dictate how to display whether they have no keys or if they have a mix of keys.
* Re-Run Checks
* Handful of requested changes
* Fix?
* Revert Last
* old yeller
* pushforpr
* Remove Old Files
* Fix Json
* fix rsi for real...?
* Fix Camera Servers
Servers were still calling to telecoms instead of the server sprites
* New Telecom Darken Attempt #1
* Slight stripe change
* Random Whitespace fix
* Fix2boogaloo
* Automatic changelog update
* Amber Station: armory restock (#37432 )
* Salvage Job Board (#37549 )
* Salvage Job Board
* More development
* Small boy
* Computer yaml (partial)
* UI
* Rank unlock logic
* Job label printing
* appraisal tool integration
* Jobs
* add board to QM locker
* boom!
* command desc
* mild rewording
* ackh, mein pr ist brohken
* Automatic changelog update
* Make research clients grid-local (#36821 )
* Limit RD servers to the station grid
* the sluth
* Automatic changelog update
* Improve TryAllReactionsTest (#35356 )
* Update TryAllReactionsTest.cs
* mix categories
* Update TryAllReactionsTest.cs
* Jigger transfer amount (#35962 )
* Automatic changelog update
* Atmos Air Grenades (#37531 )
* Automatic changelog update
* De-loot salvage, add reward crates (#37561 )
* Automatic changelog update
* Amber Station - Added Job Board (#37565 )
* Automatic changelog update
* Add Blatantly Nuclear to Nuke Songs (#35927 )
* Nukies are so back
* Catch this webedit
* Webedit 2: Epic Webedit Fail
* Automatic changelog update
* Add ImplicitRoofComponent (#36112 )
* Add ImplicitRoofComponent
So shuttles get marked as rooved.
* Early-out
So the new render doesn't suck up perf unnecessarily.
* Automatic changelog update
* Rebuild ATS Anchor room and add indestructible spine. (#37560 )
* Automatic changelog update
* Adds marker component to roof markers (#35453 )
* Adds marker component to roof markers
So now you can show and hide them properly.
* a
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Bomb Deliveries (#37069 )
* init
* BOMB!!!
* review
* partial review
* review
* Automatic changelog update
* Stelloxadone (#37131 )
init
* Cryoxadone Tweaks (#37132 )
fuck cryox
* Traumoxadone (#37236 )
* fuck salicylic acid
* small tweak based on playtest
* meh
* locale
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Automatic changelog update
* Aloxadone Tweaks (#37239 )
alox
* Automatic changelog update
* Make Nukie and Wizard Comms Console not announce who it was sent by (#37567 )
* Make Nukie and Wizard Comms Console not announce who it was sent by.
* Add doc-comment to field
* Automatic changelog update
* A lone operative successfully nuking the station now actually ends the round. (#36498 )
LoneOpsSpawn is now of an indefinite duration -- it lasts until either the LoneOp dies or the nuke detonates. This means a few things.
* Automatic changelog update
* Cleanup atmos air grenade code (#37568 )
cleanup
* Fix item stuck check (#37570 )
* Automatic changelog update
* Convex job board update (#37579 )
* Automatic changelog update
* Fix research server test fail (#37562 )
* add: water vapor hurts slimes (#32751 )
* water vapor hurts slimes
* 3 looks good
* Update Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Automatic changelog update
* Cleanup more `SpriteComponent` warnings (part 5) (#37590 )
* 1 warning in KudzuVisualizerSystem
* 2 warnings in ChameleonProjectorSystem
* 1 warning in MarkerSystem
* 2 warnings in ItemSystem
* 1 warning in GhostToggleSelfVisibility
* 1 warning in FoamVisualizerSystem
* 1 warning in ClickableTest
* 1 warning in ThrownItemVisualizerSystem
* 2 warnings in InfantSystem
* 1 warning in ChasmFallingVisualsSystem
* 1 warning in PotencyVisualsSystem
* 2 warnings in OrbitVisualsSystem
* 2 warnings in BeamSystem
* 1 warning in JitteringSystem
* 1 warning in CardboardBoxSystem
* 2 warnings in StationAiSystem
* 2 warnings in FirelockSystem
* 2 warnings in CargoSystem.Telepad
* 1 warning in StasisBedSystem
* 2 warnings in WeldableVisualizerSystem
* 2 warnings in DeliveryVisualizerSystem
* 1 warning in TimerTriggerVisualizerSystem
* 1 warning in StorageFillVisualizerSystem
* 2 warnings in RadiationCollectorSystem
* 2 warnings in BorgSwitchableTypeSystem
* 1 warning in TurnstileSystem
* 1 warning in SurveillanceCameraVisualsSystem
* 1 warning in BurnStateVisualizerSystem
* 2 warnings in CableVisualizerSystem
* 1 warning in JetpackSystem
* Black Scarf Icon Fix (#37589 )
* forgot like a dumbass
* attributions
* Add keybind for swapping hands in the other direction (#37588 )
add swap hands reverse
* Automatic changelog update
* Force Wall Tweaks (#37525 )
* Reduces forcewall time to 10 seconds
* Increases force wall action delay to 15
* Adds Special Wall Layer
* Fixes indenting. Changes Mask and Layer to Special Wall Layer
* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Automatic changelog update
* Make early salvage jobs easier (#37598 )
* Box Station - Added Job board (#37602 )
* Automatic changelog update
* remove ignition functional from welder component (#37586 )
* a
* webedit
* EntityLootTable deleted (#37604 )
* Make Holy water evaporate like normal water (#37611 )
holy water evaporates
* Automatic changelog update
* Cleanup `SpriteComponent` warnings in map renderer (#37609 )
* 3 warnings in EntityPainter
* 1 warning in MapPainter
* Pepper makes you cough (#36358 )
* Automatic changelog update
* Elkridge - Salv job board and overhaul (#37600 )
* Automatic changelog update
* Magazine Sprite Fix (#37615 )
* first
* long mag + mk58 color
* loop salvage job board (#37618 )
* Remove `ParallaxVV` property from `ParallaxComponent` (#37617 )
Delete ParallaxVV
* Mirror Shield Contraband Fix (#37620 )
easy change
* Cleanup 2 warnings in `ReagentDispenserSystem` (#37622 )
* Cleanup 2 warnings in ReagentDispenserSystem
* Eh, let's be specific
* Add validation test for `ExplosionPrototype`s (#37621 )
* Add validation test for ExplosionPrototype
* Remove runtime validation in prototype
* Researchable & Printable Hyper Capacity Cells (#37619 )
* wowwww batterie
* americanized the spelling of "maximised" to "maximized"
* changed recipe to be more unique from microreactors
* addressing requested changes
* Automatic changelog update
* Updated Salvage Guidebook. (#37593 )
Co-authored-by: RedBookcase <Usualmoves@gmail.com >
* Automatic changelog update
* Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616 )
* Automatic changelog update
* Cleanup more `SpriteComponent` warnings (part 6) (#37607 )
* 1 warning in MechAssemblyVisualizerSystem
* 2 warnings in RecyclerVisualizerSystem
* 1 warning in ClusterGrenadeVisualizerSystem
* 2 warnings in BarSignSystem
* 4 warnings in AlertControl
* 1 warning in ToolSystem
* 2 warnings in PinpointerSystem
* 2 warnings in ClientSpriteMovementSystem
* 2 warnings in OptionsVisualizerSystem
* 1 warning in FlatpackSystem
* 1 warning in ZombieSystem
* 1 warning in StackSystem
* 1 warning in MiningOverlay
* 1 warning in FlippableClothingVisualizerSystem
* Guard clause for MechAssemblyVisualizerSystem
* Get SpriteSystem in AlertControl constructor
* Galosh Slowdown Fix (#37628 )
Begone Galosh
* Automatic changelog update
* Submodule Update 260.1.0 (#37633 )
* CompFactory updates (#37559 )
* Fixed Missing or Misconfigured Locale Keys (#37595 )
* Fixes and adds many localization keys from #34343
Open
* Fix comment, that is not how that works.
* Update Resources/Locale/en-US/components/screen-component.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Fixes cmd-parse-failure-int -> cmd-parse-failure-integer in OptionsUIController.cs, removes cmd-parse-failure-int from options-menu.ftl
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* add reduced motion drug overlay (#37584 )
* reduced motion flash effect
* reduced motion drug overlay
* Revert "reduced motion flash effect"
This reverts commit e350b2899d0acc78c9833b5bc23a9680e03b2736.
* Automatic changelog update
* Bombsuit Description Fix (#37631 )
simple as that
* New fun meteors (#37327 )
* New fun meteors
* Forgot about newline
* Fix
* Wow, a new test
* Okay
* Fix
* Fix 2
* I hope this is correct enough
* Attribution
* Attribution 2
* Automatic changelog update
* Slime storage QoL (#37592 )
* Automatic changelog update
* Cleanup warning CS0414 (#37648 )
* Fland Update (Salvage Job Computer) (#37653 )
* Bagel Update (Salvage Job Computer) (#37652 )
* Automatic changelog update
* Marathon Update (#37654 )
* Automatic changelog update
* Omega Update (Salvage Job Computer) (#37655 )
* Automatic changelog update
* Packed Update (Salvage Job Computer) (#37656 )
* Automatic changelog update
* Epinephrine Antihistamine effect, Histamines not radioactive (#37460 )
* Added Epinephrine antihistamine effect when at least 45u. Removed Histamines causing Radiation damage.
* Indentation fixed
* had coffee, able to see how to fix indentation now.
* Automatic changelog update
* Fix Misplaced Mapping CL Entries (#37670 )
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* Adding fungal soil (#36245 )
Co-authored-by: aliser <20380250+murolem@users.noreply.github.com >
* Box Station - Added GenPop (Sec redesigned) (#37663 )
* Automatic changelog update
* Automatic changelog update
* Optimise storage a quadrillion times (#37638 )
* Optimise storage a quadrillion times
* How sweaty can we get
* Add fast angle checks
* Fix chunk indices
* Optimise the refresh method
Helps on client a lot as the clientside is suboptimal atm.
* Better name
* wawawewa
* Add single-angle path
* Okay FINE rider
* Automatic changelog update
* fix soil locale (#37674 )
* fix soil locale
* xdd
* Reach Update (#37669 )
* Automatic changelog update
* Limit shuttle collision damage (#37578 )
* outlaw the usage of spacecraft as weapons of mass destruction
* adjust slowdown
* Automatic changelog update
* Use velocity along normal for shuttle impacts (#37667 )
* Use velocity along normal for shuttle impacts
Scrapes shouldn't have the same level of destruction as full-on ramming anymore. Also detecting scrapes should be a lot easier for future stuff.
* Update Content.Server/Shuttles/Systems/ShuttleSystem.Impact.cs
* Update submodule to 260.2.0 (#37684 )
* Automatic changelog update
* inhands for Syndicate Things (and thief beacon) (#37682 )
* initial
* splitting this b
* thief bacon 1 handed
* why is test fail
* dont fail please
* "requires"
* evil tests
* Remove static logger calls in `LateJoinGui` (#37688 )
* Cleanup 2 static logger calls in LateJoinGui
* That's not how that works
* Ore + entitytable fixes (#37675 )
* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* Fixes
* make some stuff require two hands (#37683 )
* get splitted
* thievy 1 handed
* scarko changes
* Automatic changelog update
* Fix glass external airlocks using the standard airlock emergency access lights. (#37666 )
Update emergency_unlit.png
* Change Arachnid Layering (#36357 )
* 1 commit ops
* untouching this before anyone has to tell me
* Add microwave-nukedisk interaction (#36114 )
* Add microwave-nukedisk interaction
* popup
* Fix UninitializedSaveTest
* Automatic changelog update
* Screaming for cyborgs (#32329 )
* Automatic changelog update
* Tweak "Help a fellow traitor" objective to allow yellowtexting (#37679 )
init
* Automatic changelog update
* Evac Shuttle Wode update (#37223 )
* Cleanup warnings in `NodeVisualizationOverlay` (#37707 )
Cleanup 2 warnings in NodeVisualizationOverlay
* Cleanup warnings in `AtmosPipeAppearanceSystem` (#37706 )
* Cleanup 2 warnings in AtmosPipeAppearanceSystem
* Let's use the Entity<T> version
* todo comment
* Optimize parallax VRAM usage (#37180 )
* Disable parallax texture preloading
Many parallax layers are specific to a single map and will likely never be loaded for the duration of the game. Save VRAM by not loading them always.
Requires engine master
* Put generated parallax identifier in texture name
Makes it show up properly in debugging tools
* Don't load generated parallaxes multiple times
Many parallax prototypes re-use the same generated parallax configs. These generated parallaxes were being loaded multiple times at once, which was a massive waste of VRAM.
We now move these into a separate cache for deduplication. I had to write a lot of logic to handle loading cancellation and ref counting. Yay.
Also fixes some spaghetti with the previous parallax loading system: cancellation didn't work properly, give proper names to generated texture names, etc.
This saves like 100+ MB of VRAM.
* Automatic changelog update
* Cleanup warning in `GridInRange` (#37699 )
Cleanup warning in GridInRange
* Significantly improve Tesla generator power stability (#37626 )
* Significantly improve Tesla generator power stability
* Second round of balancing
* Automatic changelog update
* Update `SharedBiomeSystem` methods to use `Entity<T>` (#37698 )
* Fix warning in TryGetBiomeTile
* Overload TryGetBiomeTile
* Overload more methods, fix internal warnings
* Update TryGetEntity uses
* Update TryGetTile uses
* Cleanup TryGetDecals use
* Formatting
* Two more warnings while we're here
* Add disposal signalers (#37535 )
* Add disposal signalers
* Sprite changes
* Some requested changes
* Requested changes + change spelling to be with two l's to be consistent with the remote signaller
* Automatic changelog update
* Tweak "Escape" objective to allow yellowtexting (#37680 )
init
* Automatic changelog update
* Rat King Chat Indicator (#37184 )
* Rat King Chat Indicator
* BUFFRATWHEN
* Added it to the crown wawa
* Ignore this
* Whats the limit for stuff I can put here?
* Fix da merge conflicts for real this time
* WE DID ITgit add -A
* Errant Requested Changes
* Add gold and silver material crates, balance cargo mat crate prices (#37713 )
* Automatic changelog update
* Fix storage (#37714 )
The one path I forgot to get the relative index.
* comment out slotblocker yaml (#37827 )
* comment out slotblocker yaml
* let me fix this real quick xD
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* hotfix the hotfix, slot blocker changelog (#37845 )
remove changelog for slot blockers due to being reverted
* HOTFIX Cryochem revert (#37844 )
* Revert "Traumoxadone (#37236 )"
This reverts commit 55ec2632a8 .
* Revert "Cryoxadone Tweaks (#37132 )"
This reverts commit 406bfa3308 .
* Revert "Stelloxadone (#37131 )"
This reverts commit f415ad51c3 .
* whitespace test fail evasive maneuver
* changelog 1984
* Fix storage fastpath logical oversight (#37852 )
* entityloottable conflicts fix
* dungenore wawa
* cs fix, demiplane fix
* Update check-trailing-whitespace.yml
* global whitelist fix
* return vanilla vgroid gen
* Update onion.yml
* try fix new lines
* fix reagent guidebook
* Update GuideReagentReaction.xaml.cs
* Update GuideReagentReaction.xaml.cs
* Update GuideReagentReaction.xaml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
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2025-05-31 00:25:16 +03:00
Ed
0dd379dec3
Merge branch 'master' into ed-27-05-2025-upstream-sync
2025-05-30 23:24:23 +03:00
Ed
42fd0fe070
Update GuideReagentReaction.xaml
2025-05-30 23:14:33 +03:00
Ed
4a0c76ba76
Update GuideReagentReaction.xaml.cs
2025-05-30 23:14:22 +03:00
Ed
d5b15f6816
Update GuideReagentReaction.xaml.cs
2025-05-30 21:05:19 +03:00
Nim
b28c5605b9
zombie speed ( #1337 )
2025-05-30 18:22:39 +03:00
Ed
a0956a399a
fix reagent guidebook
2025-05-30 15:43:23 +03:00