Commit Graph

5 Commits

Author SHA1 Message Date
Red
cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
beck-thompson
15a5cebdcd Chameleon vests now act like winter coats (#34929)
First commit
2025-03-17 19:39:04 +01:00
Zachary Higgs
9d48f66a61 Create a Armor CoeffientQuery (#35024)
* Create a Armor CoeffientQuery

- add Armor Coefficent Query Event for InventoryRelay system

* CR - cleanup, comments and fix typos

* CR - Remove Whitespace

* typos

* on't

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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-10 15:51:44 +01:00
MilenVolf
4f3265e950 Add price multiplier for armor component (#24561)
* Add price multiplier for armor component

* Fix datafiled
2024-01-25 17:04:01 -05:00
Nemanja
b052e0f242 Predicted armor (#20560) 2023-09-28 20:48:50 +10:00