Red
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cde388f5dd
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Another Merchant gameplay attempt (#1308)
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
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2025-05-29 00:22:47 +03:00 |
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beck-thompson
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15a5cebdcd
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Chameleon vests now act like winter coats (#34929)
First commit
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2025-03-17 19:39:04 +01:00 |
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Zachary Higgs
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9d48f66a61
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Create a Armor CoeffientQuery (#35024)
* Create a Armor CoeffientQuery
- add Armor Coefficent Query Event for InventoryRelay system
* CR - cleanup, comments and fix typos
* CR - Remove Whitespace
* typos
* on't
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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2025-02-10 15:51:44 +01:00 |
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MilenVolf
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4f3265e950
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Add price multiplier for armor component (#24561)
* Add price multiplier for armor component
* Fix datafiled
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2024-01-25 17:04:01 -05:00 |
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Nemanja
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b052e0f242
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Predicted armor (#20560)
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2023-09-28 20:48:50 +10:00 |
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