Ed
d5fbdbdec0
Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync
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# Conflicts:
# .github/CODEOWNERS
# Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs
# Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
# Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs
# Resources/Prototypes/Entities/Effects/chemistry_effects.yml
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
# Resources/Prototypes/GameRules/meteorswarms.yml
# Resources/Prototypes/Procedural/dungeon_configs.yml
2025-05-27 12:21:14 +03:00
YoungThug
d758e9eaa1
New ID interface sprites. ( #37322 )
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* LR > TCD
* Orks Requested Changes
2025-05-10 18:56:36 -04:00
Ed
734d12cfac
Slots separate ( #778 )
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* fix #67
* more all armor to new slot
* smart skeletons
2025-01-17 22:15:54 +03:00
Ed
89342d658d
try2
2024-04-11 00:18:33 +03:00
Nemanja
9b18357a88
Corner Clothing UI ( #22883 )
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* Corner clothing (save point)
* IT WORKS. YIPPEE
* the last of it
* template rejigs
2023-12-22 23:32:23 -07:00
Flareguy
d82312e329
The HUDening ™️ (SS13 HUD themes, Classic as default, and more) ( #22287 )
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* updates the classic ui theme, ports some ss13 ui themes
* adds retro theme
* the rest of it. probably
* web pockets for retro
* begrudgingly bring back modernized
2023-12-11 02:28:17 -07:00
PixelTK
52af546267
Arachnid 2: Episode 2 ( #19984 )
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* Shield
* minor sprite changes and buffs
* structure buff
* Crafting stuff
* tweaks
* 88-88
* Better web pocket sprites.
* yeah it's fine now.
2023-11-08 12:18:52 -08:00
PixelTK
8269a500b3
Arachnid species ( #13945 )
2023-04-30 02:19:06 +10:00
wrexbe
34dfba2619
Move slot UI files around ( #11282 )
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* Move files around for themes
2022-09-14 17:13:28 -07:00