Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Southbridge
755ce6f59b
Decal Spawners ( #37066 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-05-27 16:55:48 -07:00
Tayrtahn
f4efaaeb72
Convert TimedSpawnerComponent to use an Update loop ( #37785 )
...
Convert TimedSpawnerComponent to use an Update loop
2025-05-24 19:35:17 +02:00
Nemanja
07e21c6516
Fix artifact spawns parenting to players ( #36745 )
2025-04-20 11:00:49 +10:00
Errant
93c7bdc134
Mind Role Entities ( #31318 )
...
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* minor cleanup
* remove createdTime datafield
* now actually using the event replacement I made for role time tracking
* weh
2024-10-10 10:48:56 +02:00
metalgearsloth
635e800220
Reapply "Fix spawnpref" ( #32018 ) ( #32058 )
...
This reverts commit 119dd610fa .
2024-09-10 22:23:24 -06:00
Emisse
119dd610fa
Revert "Fix spawnpref" ( #32018 )
2024-09-09 23:58:20 +02:00
metalgearsloth
1088113bf8
Fix spawnpref ( #31892 )
2024-09-09 13:39:15 -06:00
metalgearsloth
f0615ec3c8
Fixup playerspawn stuff ( #31546 )
...
* Fixup playerspawn stuff
- Also removed arrivals forcing, this should just turn containerspawnpoint off.
* fix this one
* test fix
* really fix
2024-08-29 15:27:47 +10:00
metalgearsloth
99a41a12ab
Fix PostMapInit tests not considering job containerspawns ( #31538 )
...
* Fix PostMapInit tests nto considering job containerspawns
* fix
2024-08-28 12:42:06 +10:00
Nemanja
437c861622
Entity Tables (EntitySpawnEntry replacement) ( #30579 )
...
* Entity table code
* entity table examples
* fix dat shit
* access
* tests tests tests
* sloth review
2024-08-09 22:12:40 -04:00
Plykiya
1d2b7131ab
Meteors now leave behind a bit of ore ( #30419 )
...
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-31 19:55:02 -07:00
IgorAnt028
5eb6425c42
A small addition to the documentation ( #30506 )
...
* Completion of documentation
Comments have been added to ConditionalSpawnerComponent and RandomSpawnerComponent
* Appear fix
Some fixes with word "appear"
2024-07-31 19:09:51 +03:00
Leon Friedrich
adeed705e6
Add Job preference tests ( #28625 )
...
* Misc Job related changes
* Add JobTest
* A
* Aa
* Lets not confuse the yaml linter
* fixes
* a
2024-06-06 00:19:24 +10:00
deltanedas
a3a1538d32
move gamerule components to shared ( #28572 )
...
* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
Leon Friedrich
6235fa1ac6
Content changes for entity categories PR ( #27232 )
...
* Content changes for entity categories PR
* Poke tests
* Why are tests suddenly working?
2024-06-02 14:08:15 +10:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Nemanja
161fd6c83c
Mega Antag Refactor ( #25786 )
...
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
metalgearsloth
12766fe6e3
Loadouts redux ( #25715 )
...
* Loadouts redux
* Loadout window mockup
* More workout
* rent
* validation
* Developments
* bcs
* More cleanup
* Rebuild working
* Fix model and loading
* obsession
* efcore
* We got a stew goin
* Cleanup
* Optional + SeniorEngineering fix
* Fixes
* Update science.yml
* add
add
* Automatic naming
* Update nukeops
* Coming together
* Right now
* stargate
* rejig the UI
* weh
* Loadouts tweaks
* Merge conflicts + ordering fix
* yerba mate
* chocolat
* More updates
* Add multi-selection support
* test
h
* fikss
* a
* add tech assistant and hazard suit
* huh
* Latest changes
* add medical loadouts
* and science
* finish security loadouts
* cargo
* service done
* added wildcards
* add command
* Move restrictions
* Finalising
* Fix existing work
* Localise next batch
* clothing fix
* Fix storage names
* review
* the scooping room
* Test fixes
* Xamlify
* Xamlify this too
* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* ben
* Margins
---------
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com >
Co-authored-by: Mr. 27 <koolthunder019@gmail.com >
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
2024-04-16 22:57:43 +10:00
Tayrtahn
1e43980482
Clean up YAML issues in animals.yml ( #26696 )
...
* Cleaned up YAML issues in animals.yml
* Cleaned up TimedSpawnerComponent
2024-04-04 17:26:21 +11:00
LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
...
* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
778b
87def406bc
Added ContainerSpawnPoint check for integration test ( #25446 )
...
* Added logic for ContainerSpawnPoint checks
* Improved with template function
* fixed nullable
* hehe
* hehe T?
* added type check before cast
* another nullable fix
* and another one
* return to old code (found typo)
* Code cleanup
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-26 00:54:44 +11:00
Krunklehorn
ed0f2aa221
Client customization late-join spawner priority for arrivals/cryostorage ( #24586 )
...
* Initial commit, requires server restart to take effect
* Exposes callbacks directly instead, takes effect immediately
* Cleaned up control flow, swapped cvar for client customization
* Switched to int, dictionary of callbacks, migration
* Update Content.Shared/Preferences/SpawnPriorityPreference.cs
* krunkle stan
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 21:12:09 +11:00
Krunklehorn
00c83844ac
Changed spawn priority to arrivals -> containers -> points. ( #24476 )
2024-01-24 17:48:58 -07:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
...
* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Nemanja
017450ef17
fix cryosleepers deleting the station ( #24143 )
...
* fix cryogenic units deleting the station
* ship it
2024-01-15 23:10:52 -05:00
Nemanja
736b9dd7df
Cryogenic Sleep Units ( #24096 )
...
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
DrSmugleaf
6fce623981
Change SpawnerSystem to use SpawnAtPosition instead of Spawn ( #22800 )
2023-12-20 23:39:57 -07:00
DrSmugleaf
dc3b6e31b2
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-07 14:44:53 -08:00
deltanedas
e911c9e516
Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent ( #20782 )
2023-10-10 22:34:51 -08:00
metalgearsloth
3a196a1d09
Move TimedDespawn to engine ( #20515 )
2023-09-30 14:35:32 +10:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tom Leys
bc097c7b4d
Teleport noobs off Arrivals shuttle to spawn ( #17189 )
2023-08-22 20:46:50 +10:00
Tom Leys
13b4bc2c56
Build a leaner list during spawn selection ( #18597 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-08-05 21:51:25 +10:00
metalgearsloth
b478d5326b
Remove component.Initialize calls ( #18230 )
2023-07-26 22:37:52 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
DrSmugleaf
cf19015086
Remove spawn point component references ( #15222 )
2023-04-09 09:52:52 +10:00
metalgearsloth
9932fe5c07
Arrivals tweaks ( #14773 )
...
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com >
2023-03-23 12:37:43 +11:00
metalgearsloth
f3a06a0696
Add arrivals ( #14755 )
...
* Arrivals
* More arrivals and shitty uhh preload
* cvar
* a
* clockin + maps
* shitter prevention
* Placement
* a
* cvar for tests and dev
* weh
2023-03-22 04:29:55 -05:00
metalgearsloth
3ca1c17290
Remove the last comp shutdown methods ( #13582 )
2023-01-19 11:56:25 +11:00
Kara
b9a0894d7c
Event refactor ( #9589 )
...
* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
2022-07-10 20:48:41 -05:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
...
* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
keronshb
11f729d024
Simple Magic Spellbook System ( #7823 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-29 16:29:10 +10:00
Pieter-Jan Briers
a4685bab4c
Extended access system ( #8469 )
...
* Extended access system
Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold.
* Extended accesses for jobs
* Spook
2022-05-26 21:01:07 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00