Commit Graph

5267 Commits

Author SHA1 Message Date
Ed
60c5797807 Shuttle guns new sounds (#24714)
* new sounds

* fix

* fix sound

* some tweak
2024-01-31 00:28:16 +11:00
Scribbles0
e4763ffecc Orbital Anomaly Cores (#24716)
follow tag + norot
2024-01-30 14:12:24 +03:00
liltenhead
31f7acf223 Jugs are destructible (#24719)
* destructible jug

* destruction

* Update Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-30 19:11:43 +11:00
SlamBamActionman
a86d0e51ec Add water droplet hat for arachnids (#23822)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-29 16:21:25 -08:00
Tayrtahn
cebb20d535 Add fill level visuals for water bottle in-hand sprites (#24708)
Fill level visuals for water bottle inhands
2024-01-29 16:19:55 -07:00
SpeltIncorrectyl
5d2ddc0d8b Adds signal control to portable generators (#24157)
* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-29 15:56:29 +01:00
themias
bd100344a2 Add inhand fill visuals (#24495)
* Add inhand fill visuals

* oops

* remove unused import
2024-01-28 20:38:06 -05:00
Ed
3deea2f7d6 Fire anom rework (#24666)
* content

* d

* fix artifact
2024-01-28 20:30:54 -05:00
metalgearsloth
11c69bca3f Anti-anomaly fixes (#24634)
- Remove unnecessary mapcoordinates get.
- Remove mapping markers as everything should be ingame entities and this is functioning as an area.
2024-01-28 19:51:29 -05:00
metalgearsloth
e1901aa6b6 Revert "Make flare gun explode, damage and stun the player when used … (#24679)
* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"

This reverts commit e301378114.

# Conflicts:
#	Content.Shared/Weapons/Ranged/Components/GunComponent.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml

* Fix revert conflicts

* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
2024-01-29 11:20:34 +11:00
Errant
556545e324 Localize preset labels on chem dispenser (#24617) 2024-01-28 14:31:16 -08:00
Alzore
96ffc31b66 Remove salvage flesh ghost roles (#24651)
nomoresentientmeat
2024-01-28 10:13:48 -05:00
deltanedas
19a05e11d0 Give anomaly borg module a signaller (#24466)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-28 21:47:58 +11:00
themias
5c75117749 Add cowboy hats and boots (#24299)
* Add cowboy hats and boots

* oops

* audio fix and attribution
2024-01-28 14:23:16 +11:00
Pieter-Jan Briers
8ca7cb59a3 Security barriers take 5 seconds to (un)lock (#24637)
People are using these as unhackable and hard-to-tailgate airlocks into sec. They should not be trivial for security officers to move through.

Made LockComponent have configurable lock times to implement this.
2024-01-28 11:28:02 +11:00
Hanz
8fc9650b6e Bartender limited reagents fixup (#24598)
Fixed up bartending after the limited reagents update
2024-01-27 09:49:26 -08:00
Boaz1111
b5e010f0fe Pka shuttle projectiles now actually break rocks in one hit (#24627)
bitch
2024-01-27 20:47:35 +03:00
Vasilis
69d9d9f34b Admin Observers get a hat slot and a pda (#20183) 2024-01-27 10:44:46 -04:00
avery
7e16ee0b55 Hallway textscreens (#24189)
* hallway screen refactor pending comms console support

* comms console broadcasts

* screen and timer localization
2024-01-27 08:51:24 -05:00
Ed
a923beb21b Gravity anomaly rework (#24452)
* balance

* gorilla gauntlet fix

* magboots update

* some more buff

* randomwalk speed scales with severity

* nerf

* content

* Revert "content"
2024-01-27 04:15:05 -08:00
Tayrtahn
be09538f28 Repairable vending machines (#24603)
* Add Repairable to vending machines

* Removed fuelcost (outdated)
2024-01-27 04:12:53 -08:00
Ubaser
eca3d0b273 Biodome satellite ruin (#24608)
* add

* yea
2024-01-27 00:56:35 -07:00
Alzore
261153683e Make shotgun slug ammo not useless (#24196)
* 20blunt8pierce

* ShotgunSlugLathe

* Commentbecauseapparentlyitdoesntknowichangedthis

* nevermindthereweretwo

* 28pierce
2024-01-26 21:56:57 -05:00
Simon
bb828af6d3 ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601)
II immunity

Make ERT, DeathSquad and Central Command officers immune to being II
2024-01-26 21:56:09 -05:00
Pieter-Jan Briers
f855cb2b00 Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply.

This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).

* Buff JRPACMAN to 8 kW.

Shifted all power values up by +3 kW.

They're frequently too weak to power even single rooms so they deserve a buff.

* Change unit format helpers number format.

Always displays one digit of precision. This avoids jumping around when a value is changing live.
2024-01-26 21:53:43 -05:00
Ed
de9d7aed17 Rock and Meat anom rework (try 2) (#24449)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs

* spawn on shutdown variant

* fix entites, fix DataRecord

* fix some review

* god forgive me

* oh fuck wrong brench

* Revert "oh fuck wrong brench"

This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
icekot8
15edca2cf2 Add an inhand sprite to the syndicate jaws of life (#24583)
* commit

* fix fucking pixel
2024-01-26 21:27:14 -05:00
ERROR404
dedb77f43a Mime hardsuit (#24198)
* Mime hardsuit

* small fix

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* New sprite

* newest sprite

* No more CTRL+C CTRL+V

* update sprite in hand

* final sprite in hand

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-01-26 17:43:49 +03:00
MilenVolf
3ca413d295 Fix winter coats prices (#24557)
* Fix wintercoats prices & remove armor from them

Fixes craftable winter coats prices & removes armor from common craftable wintercoats

* Get that armor back

* Setting priceMultiplier to 0 to balance price

* Make craft cost more reasonable & add price
2024-01-25 18:08:46 -07:00
Agoichi
77a2e67f92 Bio hood are real bio hoods now (#24570)
Bio hood tweaks

parent bio hood now have: BreathMask, IngestionBlocker

all bio hoods now have Identity blocker
2024-01-26 03:13:42 +03:00
Mr. 27
973592f1e7 Disabled quick equip on paper cups (#24560)
me
2024-01-25 17:04:31 -05:00
Minty642
e882179a75 Adding Industrial Ore Processor premium recipe (#24345)
Edit Industrial Ore Processor
2024-01-25 01:33:56 -07:00
Alzore
3c1b8ced04 Botany no longer gets meta weapons (#24481)
Nomoredeath
2024-01-24 18:37:10 -07:00
Flareguy
1abbf37832 Better rusty wall sprites (#24471)
* makes rusty walls use their /tg/ sprites

* my furniture. is. broken

* robocop
2024-01-24 18:08:46 -07:00
Ed
b310565262 Tiny anomaly cores (#24483)
tiny cores
2024-01-24 18:07:06 -07:00
Emisse
ce46281e39 double bun long hair (#24493)
* new hair

* turn my swag on
2024-01-24 18:05:01 -07:00
Krunklehorn
158beda666 Paper cups as party hats (#24334)
* Water cups wearable as party hats

* Removed extra commented lines
2024-01-24 18:02:33 -07:00
Krunklehorn
a100a0a1d2 Added beacon prototype for cryosleepers, relabeled medical's "Cryo" area to "Cryopods" (#24473)
Added beacons for cryosleepers, renamed med cryos to "Cryopods"
2024-01-24 17:57:47 -07:00
lzk
0f01c0aade Fix escaping from locked artifact crate (#24442) 2024-01-24 17:46:06 -07:00
Hanz
dc707fe7cf Mantles in dressers (#24485)
* The code changes man

The code changes man

* Dressers are a wee bit bigger and mantles spawn in em

as it says on the tin
2024-01-24 13:20:13 -07:00
Krunklehorn
a4f4064e82 Disabled quick equip on buckets (#24472) 2024-01-23 18:35:37 -08:00
TinManTim
f499dfb63a Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-23 18:59:09 -04:00
Ed
1505f5b820 TriggerOnSpawn + Admin toys (#23999)
* spawn on trigger, or trigger on spawn?

* fixes

* fix?

* revert

* fixes

* Update admin_triggers.yml

* pip
2024-01-23 17:25:25 -05:00
Nim
016d35645f Solo bench (#24203)
* solo bench

* price

* fix

* comfy

* 111

* clear
2024-01-23 17:15:48 -05:00
Boaz1111
a16d548464 lizzer (#24457) 2024-01-23 21:08:32 +03:00
0x6273
3095a57b9e Fix hotplates (#24450) 2024-01-23 08:06:14 -05:00
Ed
05a7eb07c2 Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448) 2024-01-23 15:40:37 +03:00
Ed
b02c211e2f Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Ed
1ab06db7ae PowerCage cannot be inserted in Power Cell Recharger (#24443)
fix
2024-01-23 14:44:38 +03:00
Nemanja
5e2e652165 Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality

* ballin
2024-01-22 23:45:40 -08:00