brainfood1183
8cb6420ed6
New Lobby Art ( #24743 )
...
* New Lobby Art
* fix
2024-01-30 16:21:42 -07:00
SlamBamActionman
a86d0e51ec
Add water droplet hat for arachnids ( #23822 )
...
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-29 16:21:25 -08:00
Tayrtahn
cebb20d535
Add fill level visuals for water bottle in-hand sprites ( #24708 )
...
Fill level visuals for water bottle inhands
2024-01-29 16:19:55 -07:00
themias
bd100344a2
Add inhand fill visuals ( #24495 )
...
* Add inhand fill visuals
* oops
* remove unused import
2024-01-28 20:38:06 -05:00
Ed
3deea2f7d6
Fire anom rework ( #24666 )
...
* content
* d
* fix artifact
2024-01-28 20:30:54 -05:00
lzk
50f1b4b009
Fix eris hud hand slot sprites ( #24662 )
...
* Fix eris style hand slot sprites
* rename meta to meta.json
2024-01-28 10:13:29 -05:00
themias
5c75117749
Add cowboy hats and boots ( #24299 )
...
* Add cowboy hats and boots
* oops
* audio fix and attribution
2024-01-28 14:23:16 +11:00
Rondalph Diggs
a8989c0ee7
Align sprite rear view ( #24584 )
...
Fixes space-wizards/space-station-14#24574
Moved back view sprite one pixel to the right.
2024-01-27 10:03:02 -08:00
Hanz
8fc9650b6e
Bartender limited reagents fixup ( #24598 )
...
Fixed up bartending after the limited reagents update
2024-01-27 09:49:26 -08:00
Ed
de9d7aed17
Rock and Meat anom rework (try 2) ( #24449 )
...
* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
* spawn on shutdown variant
* fix entites, fix DataRecord
* fix some review
* god forgive me
* oh fuck wrong brench
* Revert "oh fuck wrong brench"
This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
icekot8
15edca2cf2
Add an inhand sprite to the syndicate jaws of life ( #24583 )
...
* commit
* fix fucking pixel
2024-01-26 21:27:14 -05:00
ERROR404
dedb77f43a
Mime hardsuit ( #24198 )
...
* Mime hardsuit
* small fix
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* New sprite
* newest sprite
* No more CTRL+C CTRL+V
* update sprite in hand
* final sprite in hand
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-01-26 17:43:49 +03:00
metalgearsloth
29846d6e53
Make nukieplanet tileable ( #24500 )
...
I slapped the funny filter in gimp. I think ss220 already did this on their fork.
2024-01-25 18:46:51 +11:00
Flareguy
1abbf37832
Better rusty wall sprites ( #24471 )
...
* makes rusty walls use their /tg/ sprites
* my furniture. is. broken
* robocop
2024-01-24 18:08:46 -07:00
Emisse
ce46281e39
double bun long hair ( #24493 )
...
* new hair
* turn my swag on
2024-01-24 18:05:01 -07:00
Krunklehorn
158beda666
Paper cups as party hats ( #24334 )
...
* Water cups wearable as party hats
* Removed extra commented lines
2024-01-24 18:02:33 -07:00
Tayrtahn
424d3c8dc6
Add broken sprites for Vim ( #24458 )
...
* Add broken state sprites for Vim
* And the actual file too
2024-01-23 17:26:30 -05:00
Nim
016d35645f
Solo bench ( #24203 )
...
* solo bench
* price
* fix
* comfy
* 111
* clear
2024-01-23 17:15:48 -05:00
Ed
05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
2024-01-23 15:40:37 +03:00
Ed
b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
...
* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
lzk
bf9441eb34
Fix casa sprite ( #24421 )
2024-01-22 18:15:37 -05:00
Alekshhh
80b0a24ee8
Hud Eyepatches ( #24132 )
...
* dsdt
* op
* text reduce
* ey
* we fix
2024-01-22 17:59:32 +03:00
SonicHDC
b5013fecdd
Reinforced diagonal ( #24393 )
...
* Textures
* Protowall
2024-01-22 17:53:19 +03:00
MilenVolf
6cb11e9f0a
Mothroach movement state ( #24385 )
...
Moth movement sprite
2024-01-21 19:01:42 -07:00
Flareguy
e2bad3d87f
Revert "RD suit recolor" ( #24377 )
2024-01-21 20:52:32 -05:00
Magnus Larsen
15f91b0720
Fix security camera sprite when viewed at an angle ( #24357 )
...
The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.
Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Menshin
eb0a54fef2
PA control box part detection fix ( #24356 )
...
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted
* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-21 20:17:17 +11:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
...
* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
...
* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Nim
6a0c800492
Add snake kebab ( #24341 )
...
* add snake kebab
* fix sprite
* just meat
2024-01-20 18:38:10 -05:00
Drayff
f71df97b5e
Toolboxes ( #24305 )
...
* Added animations for opening toolboxes
* Fix cow toolbox
2024-01-20 13:29:13 +11:00
Ubaser
e3d5dc4d76
Improve light tube sprites ( #24270 )
...
* fix
* blocky
* glowier
* darker
2024-01-19 05:12:25 -08:00
themias
0c944ed81e
More sprite movement states ( #24237 )
...
* More sprite movement states
* what
2024-01-18 18:48:27 -05:00
themias
6931848f1d
Add fill visuals and inhand sprites to water bottle ( #24240 )
...
* Add fill visuals and inhand sprites to water bottle
* adjust sprite
2024-01-18 16:55:05 -05:00
Ubaser
9968cc178b
Golden honker glow ( #24230 )
...
add
2024-01-18 10:26:28 -05:00
themias
ab42c4d51c
Chicken sprite movement states ( #24205 )
2024-01-18 09:26:19 +11:00
themias
47159d1c23
Mouse sprite movement states ( #24202 )
2024-01-18 08:26:53 +11:00
Ubaser
b6f0c35e72
Robohands glove sprite ( #24182 )
...
add
2024-01-17 03:03:00 -07:00
TurboTrackerss14
c32d19cf5c
Add Mothroach Burger ( #24156 )
...
* Add Mothroach Burger
* append copyright
* fix whitespace and metajson ordering
2024-01-17 01:46:33 -07:00
Ubaser
ecd84d8bfb
Resprite buckets ( #23866 )
...
* add
* fix
* tweak
* bucket
* buckt
* bucket'd
* buckt
* bottm roundinger
2024-01-16 08:47:52 -05:00
Emisse
f33307e766
medal case sprite ( #24147 )
...
medal case no longer cigar case lmao
2024-01-16 00:53:10 -07:00
Alekshhh
4e3d15acfa
Cossack Visual Change ( #24129 )
...
c
2024-01-15 16:08:25 -07:00
Hanz
87b88fb93f
Flatcaps ( #24134 )
...
* Brown and Grey flatcaps added
What it says on the tin is what it is
* Fixed Copyright Jazz, oops
What it says on the tin
2024-01-15 16:07:51 -07:00
Nim
efb424834a
Construction Blast door ( #24050 )
...
* construction blast door
* fix
* price
* fix2
* hem
* xif
* Static
2024-01-15 15:49:08 +03:00
Nemanja
736b9dd7df
Cryogenic Sleep Units ( #24096 )
...
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Psychpsyo
a747e6dda4
Plates & Cash gridinv visuals ( #24075 )
2024-01-14 11:44:17 -05:00
Alekshhh
374260c49e
Suit Storage Visual Change ( #23799 )
...
* Revert "New moth antennae and wing pair, Underwing (#23559 )"
This reverts commit 1b4f1ac35d .
* Revert "Revert "New moth antennae and wing pair, Underwing (#23559 )""
This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.
* dsd
* sdst
* sd
2024-01-14 11:38:36 -05:00
Morb
9063cfe454
Tail wagging ( #19573 )
...
* MVP
* Uncomment animated prototypes
* Disable wagging on death
* Move component to server
* Looped tail animation
* Apply front tail template
* Disable animated markings globally
* Add emote sending
* Update documentation
* Move locale
* Use static instantAction & remove action on comp del
* Use fluent POSS-ADJ
* Update docs
* Add copyright
* Update copyright
* Update license & copyright
* Move to main directory & format meta.json
* Fix path
* Change namespace
* Remove empty meta.json
* Update
* REMOVE unnecessary IsNullOrWhiteSpace check
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Move animated markings to main file
* Use emotes
* new
* fix
* fix
* Tests, pls
* fix dixel
* Remove networked from wagging comp
* Remove unused import
* Remove unused imports
* Move wagging comp to shared
* Revert the emotes
If we're getting it the action is better.
---------
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-14 18:52:07 +11:00
Emisse
b51d69184e
Revert "Greyscale decal tweaks + additions" ( #24069 )
2024-01-14 00:15:32 -07:00
Tayrtahn
2d6d2aba0b
Hackable intercoms ( #23984 )
...
* Enable wire interface for intercom
* Implement BlockListening component and system
* Implement ListenWireAction
* Added cooldown/overload to mic wire pulse
* Properly persist voicemask settings when user already has one.
* Addressed requested changes
* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00