655cba76746584537d3937231865c5ebfc849664
265 Commits
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9d6e023bd0 |
Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts: # Content.Client/Administration/AdminNameOverlay.cs # Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml # Content.Client/Guidebook/Controls/GuideReagentReaction.xaml # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/SubFloor/SubFloorHideSystem.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Cloning/CloningSystem.cs # Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs # Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs # Content.Server/Roles/ParadoxCloneRoleComponent.cs # Content.Shared.Database/LogType.cs # Content.Shared/CCVar/CCVars.Interface.cs # Content.Shared/Cloning/CloningEvents.cs # Content.Shared/Cloning/CloningSettingsPrototype.cs # Content.Shared/Humanoid/NamingSystem.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Light/Components/SunShadowCycleComponent.cs # Content.Shared/Storage/StorageComponent.cs # Resources/Changelog/Admin.yml # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/paradox-clone/role.ftl # Resources/Maps/bagel.yml # Resources/Maps/loop.yml # Resources/Prototypes/Chemistry/mixing_types.yml # Resources/Prototypes/Datasets/Names/last.yml # Resources/Prototypes/Entities/Effects/puddle.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Objectives/paradoxClone.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png |
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7c44038f63 |
Add paradox clone to admin antag control (#36105)
* make paradox clone receive the original's objectives * antag control verb * rename verb |
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4576555e5b | NanoTask (#34095) | ||
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7328f3449c |
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
# Conflicts: # Content.IntegrationTests/Tests/EntityTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Procedural/DungeonSystem.Rooms.cs # Content.Server/Procedural/RoomFillComponent.cs # Content.Server/Procedural/RoomFillSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs # Resources/Prototypes/Maps/Pools/default.yml # Resources/migration.yml |
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a62ffdc740 | Move contraband text to a separate examine tab (#32250) | ||
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a0a827ea5a |
Upstream sync (#846)
* Additional Ionstorm Law Updates (#34197) * Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment" * Fixed another awkward grammar situation * Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas * Reverted pylons, and added more entries to help fill out the lists more * reverted all deletions * implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there * realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error * Removed Portugal again, added more Musts since that list was the new shortest one. * Automatic changelog update * Add option to disable bwoink sound. (#33782) * Add option to disable bwoink sound. * Now it's working only with active admin status. * No bwoink, only "notification sound" * Moar changes * Another one * Automatic changelog update * Pride Scarves (#34448) * More scarfs (#216) * Sprites + Colored Scarf Implimentation Doesn't include into quickthreads or other clothing vendors * File Paths are important * Metas, items exist, winterdrobe I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk * File Path Fix * Typo fix * Resolved merge conflict * Moved scarves around * Moved scarf textures out of the _CD directory * Removed final CD folder * Removed extra scarfs * Removed extra scarfs, again * Replaced ClothingNeckBase with ClothingScarfBase --------- Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com> Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com> * Automatic changelog update * Replace the djstation intercoms with freelance intercoms (#34478) * Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys * removed a new line * Update nix flake for .NET 9 (#34480) * Automatic changelog update * Holopad networking rework (#34112) * Initial commit * Finalizing main changes * Addressed reviews * Fixed a few issues * Switched to using global overrides * Removed unnecessary references * Make GasMixture enumerable I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works. * Improve canister admin logs. 1. Now clearly says "opened"/"closed" when changing the release valve. 2. Clearly says whether the valve was opened while a canister was inserted or not. 3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment. Fixes #34488 * Optimize & clean up RadiationSystem (#34459) * Optimize & clean up RadiationSystem * comments * Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Update engine to v240.0.1 (#34497) * Various Locale Typo Fixes (and spaces) (#34483) Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that) * Space lizard plushie can now be worn on your head (#33809) * space weh can now be work on top of head * space weh can now be worn on top of head * trim out unnecessary comps * Automatic changelog update * Adds bullet collision to wall mounted cameras (#34500) * Automatic changelog update * Change MaskComponent to accommodate sprites namings (#33451) Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> * Automatic changelog update * Add a 10u vial of plasma to the chemical locker (#33871) Add 10u plasma to the chemistry locker so the chemists stop stealing tables. * Automatic changelog update * Rarer Highcaps (#34469) * Removed highcap from seclite * Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to. * Gave cyborgs back their medcap * Rounded seclite wattage down to 0.5 * Automatic changelog update * New dry fire sound (#34447) * new empty.ogg * source to tg commit * Automatic changelog update * CentComm Map Updates (#34475) * Bandage fix denied animations playing on devices without them * CentComm blast door prototype * CentComm button * CentComm window shutters * CC Updates * Save as grid * Remove an extra detective figurine I like them better in the interrogation room * Remove paramed locker, let pumps shut off * Fix wrong HOP locker prototype * Automatic changelog update * Cog power setup fix (#34188) * many changes * contentingregrationtests * serialized invalid removed * blank * "Changes and fixes as suggested" * blank * blank * added desk bells * engi rework rework rework * added gate to content integration * tweaks * aaa * bbb * added holopads * ccc * Update default.yml * hotfix * aaa * bbb * many many tweaks and fixes * aaa * decals and maints * aaa * bbb * ccc * cog power setup was bad * made it artsy --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Add Airlocks with Bar and Kitchen access (#33821) * Add kitchen access to Bar-Cafeteria airlocks on Cog * Fix merge conflict * Remove mapping changes * Add Glass and Maints versions * Fixed minor spelling mistake in Noir Trenchcoat description. (#34519) Update coats.yml * Update Credits (#34507) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Make storage implant drop items on gibbing (#33493) * Make storage implant drop items on gib/removal * Better way * Fix error * Forgotten trash * Cleanup * Unused var * Update Content.Server/Implants/ImplantedSystem.cs Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> Co-authored-by: 0x6273 <0x40@keemail.me> * Automatic changelog update * Fix `emergency_elkridge` being saved as a map (#34496) Save `emergency_elkridge` as a grid * Update engine to v240.1.0 (#34524) * Fixes some mobs not being able to honk/weh (#33777) * fixes some mobs not being able to honk/weh * addresss review * Automatic changelog update * Welding gas mask toggleable with action (#32691) welding mask removable * Automatic changelog update * Update engine to v240.1.1 (#34527) * Automatic changelog update * Plasma Dirt Fix (#34534) did the dirt thing * Plasma station population tweak (#34549) * Plasma Station initial commit * Map fixes 1 Expanded science's SMES array Added advanced SMES Redone stamped documents with custom stamps Expanded atmospherics with more storage tanks Added status displays Add missing beacons to solars Replaced the passive gates in science with valves Removed protolathe in engineering Added guitar to CE office Replaced throngler plushie with weh cloak Add a lattice tile outside the atmos burn chamber and storange tanks Added atmos network monitor in bridge * Add cargo and emergency shuttle * Updated maps * Add plasma to map testing list * Map fixes 2 Reworked pipenets to not go under walls Redid salvage and disposals Reworked the bar to include a new bar extension facing the pool Replaced arrivals cryo with an arcade Replaced the toilets in the service plaza with cryo Removed the cryo in dorms Added more details to hallways Redid tools room to include a front desk for the janitor closet Reconnected sci to power roundstart Removed some unideal spawns Expanded the TEG airlock to be 2x3 instead of 1x3 Reduced the size of the SMES bank from 10 to 6 Disabled the plasma miners (downstreams or admins can re-enable them) Replaced illegal maint items * Fixes a 6 pack destroying the universe Ok maybe cracking a cold one with the boys wasn't a great idea. * Map fixes 3 * Quick research assistant fix * Map fixes 4 * Map fixes 5 * webedit go brrrt * Map fixes 6 * Map fixes 7 * Map fixes 8 * Fixes non-existent object It's amazing this game runs at all * Map fixes 9 * update pools * Map fixes 10 * forgot to clear my multitool I love mapping I love mapping I love mapping I love mapping I love mapping * Tweaked player counts * Update population caps Removed population cap of 60 players to make plasma into a highpop map - it's that easy! --------- Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com> Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Automatic changelog update * Job contraband rework (#33385) * contraband system rework to allow restriction by job, not just department * Fixing detective trenchcoat inheritance * removing unnecessary using declarations * trying to fix testing error by re-adding diagnostics using declaration * removing unecessary dependency, making allowedJobs nullable * Adding all of slarti's requested changes except for the hacky job icon method fix * removing accidental whitespace * choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english * removing unneeded using dec, fixing nesting logic problem * didn't remove the old nesting, doing that now * using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead. * rewrite some stuff * fixes * fix energy pen --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502) * new tips to open doors (throwing PDA/ID, dragging body) * electrified door sprite for players * tooltip to reset AI electrified doors * windoor electrified sprite * highsec electrified visual * increase tip dataset to 138 * corrected square bracket convention in this commit * removed door corpse tip from prior commit * Automatic changelog update * Blueprint double emergency tank (#34232) * blueprint * NitrogenTank * description * Automatic changelog update * Add system to kick people if they connect to multiple servers at once. (#34563) * Automatic changelog update * bagel update (#34572) * bagel update * Decal fault tolerance * Also fix writes * fix mv cable, decal issues, yar * fix a floor tile and some other shit --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * remove tropico from devmap (#34585) * Update wizden config to disallow multiple connections to multiple wizden servers (#34584) * Give the chef access to cloth boxes (#34403) * Give the chef access to fiber bags * Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * lecter visual update (#34589) * Automatic changelog update * Box Station - Update (#34605) * Various changes * Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well * Added reporter to prototype, and fixed dirt * Resolved outstanding issues * Fixed a floating camera * pluralize the job name in the contra description (#34559) * pluralize the job name in the contra description * pluralization specific to contraband descriptions * Automatic changelog update * Feature/make radial menu great again (#32653) * it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Return Drozd full-auto and semi-auto firing modes (#34604) return drozd full auto and firerate, arrange available modes in alphabetical order * Automatic changelog update * added missing allowed department to the restricted severity (#34558) * added missing allow job to the base restricted severity * no need to make a list * no more linq in ContrabandTest * less nesting in ContrabandTest * Automatic changelog update * C4 Helmet (#34076) * worn bomb * Update meta.json * Update meta.json * Automatic changelog update * Make radioactive material radioactive (#34436) * Make radioactive material radioactive * Increase the slopes of item uranium No free power for engineering * Glowing uranium * Revert "Increase the slopes of item uranium" This reverts commit 2acbda26 * Nerf Wall Rocks * Automatic changelog update * Small fixes for Meta station (#34613) * Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory. * Added back salvage shuttle equipment, now in a crate * Fix * replace all instances of "department-{id}" with department.name (#34607) replace all instances of "department-{id}" with department.name" * Renaming sexy mime and clown mask (#34258) * Renamed sexy clown and mime mask and removed lusty xenomorph poster. * removing odd file changes. not sure why these were edited at all. * gaaaahhh * removed some of the old templates * Renaming sexy mime and clown instances. * removed unwanted gitignore edit * Renaming sexy clown and sexy mime mask and Removing lusty exomorph poster. * Remove lusty xenomorph poster. * reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits * requested changes * lusty migration removal * dirty hanging whitespace * correct date format comment --------- Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com> * Automatic changelog update * Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612) Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter * Automatic changelog update * Replace starter borg brain with Positronic (#34614) THE FLESH IS WEAK * Automatic changelog update * Elkridge Depot fixes and changes (#34539) * fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller * added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot * removed interrogator lamp and some more gamer loot * fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault * added clothing drobes to arrivals, added bin to HoP, more stuff i forgot * i forgot to move the file from /bin to /resources... * delete radstorm locale (#34630) * display the current version in the changelog window (#34556) * just works first try * introduce more magic numbers into the codebase * idiot doesnt know the difference between AND/OR * Update Credits (#34644) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224) * New solar sprites, new solar panel upgrades, and some solar panel fixes. This adds and changes a few things for solar panels! * New sprites for all solar panels and all related states. * Move from xform.WorldRotation to _xformSystem.SetWorldRotation within the solar code. * Few random fixes that Rider suggested as warnings. * Solar Tracker Electronics was using what looks like to be the airlock controller electronics, so that's now updated to something a bit more realistic. It also uses the engineering circuit sprite instead of the generic * New Solar Panels! Adds Plasma and Uranium Glass solar panels. These can be constructed by adding the respective glass to the panel. Plasma is a slight increase of power and health, and uranium is double the power and health of glass. Thus giving engineers something to update if they want to use solar panels and possibly giving small outposts a way to make a bit more power without a large and complex power setup. * Add in solar sprites that were not in the meta file. * Updated sprites based on feedback. * Fix the rotation of the solar panel sprites. * Automatic changelog update * Added Unused HoS's Flask to HoS locker (#34658) added hos flask to locker spawn * Automatic changelog update * Fland Fix (#34670) Update fland.yml * Reroute Meta station power, engineering cosmetic changes, minor fixes (#34669) * reroute meta power plus cosmetic fixes * fix a lot of other things * make changes from conflict * Amber Station Changes (#34656) * various changes * Increased player limit * slight modification * Followed proper yaml formatting, increased lawyers * Box Station Changes (#34655) * Various changes * Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well * Added reporter to prototype, and fixed dirt * Resolved outstanding issues * Fixed a floating camera * Added cameras to TEG, and some minor changes * Fix mv cable crate typo (#34673) fix mv cable crate typo * Plasma station patch 1 (#34602) * Plasma Station initial commit * Map fixes 1 Expanded science's SMES array Added advanced SMES Redone stamped documents with custom stamps Expanded atmospherics with more storage tanks Added status displays Add missing beacons to solars Replaced the passive gates in science with valves Removed protolathe in engineering Added guitar to CE office Replaced throngler plushie with weh cloak Add a lattice tile outside the atmos burn chamber and storange tanks Added atmos network monitor in bridge * Add cargo and emergency shuttle * Updated maps * Add plasma to map testing list * Map fixes 2 Reworked pipenets to not go under walls Redid salvage and disposals Reworked the bar to include a new bar extension facing the pool Replaced arrivals cryo with an arcade Replaced the toilets in the service plaza with cryo Removed the cryo in dorms Added more details to hallways Redid tools room to include a front desk for the janitor closet Reconnected sci to power roundstart Removed some unideal spawns Expanded the TEG airlock to be 2x3 instead of 1x3 Reduced the size of the SMES bank from 10 to 6 Disabled the plasma miners (downstreams or admins can re-enable them) Replaced illegal maint items * Fixes a 6 pack destroying the universe Ok maybe cracking a cold one with the boys wasn't a great idea. * Map fixes 3 * Quick research assistant fix * Map fixes 4 * Map fixes 5 * webedit go brrrt * Map fixes 6 * Map fixes 7 * Map fixes 8 * Fixes non-existent object It's amazing this game runs at all * Map fixes 9 * update pools * Map fixes 10 * forgot to clear my multitool I love mapping I love mapping I love mapping I love mapping I love mapping * Tweaked player counts * Update population caps Removed population cap of 60 players to make plasma into a highpop map - it's that easy! * Map fixes 11 * Map fixes 12 * Map fixes 13 * Map fixes 14 Now it's personal * Map fixes 15 --------- Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com> Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Automatic changelog update * add a chem dispenser to the nukie planet (#34674) * add a chem dispenser to the nukie planet * begone test fail * Adds better description to pneumatic valve and build menu description (#32655) * adds description to pneumatic valve and build menu description * Change one atmosphere to kPa * Automatic changelog update * fixrotations - Modified Targetted Entities (#34638) * Fix match box (#34632) FixMatchBox Now you can't put anything but matches in a box of matches. Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com> * Automatic changelog update * Hi-viz vest now actually hi-viz (#34087) * 27-12-2024-light-hi-viz * 28-12-2024-meta-fix * Storage UI V2 (#33045) * Automatic changelog update * Added Pain Numbness Trait (#34538) * added pain-numbness component and system * added numb as a trait that pulls the pain numbness component * removed new event as mob threshold event as already being fired * checked for MobThresholdsComponent first before running VerifyThresholds * refacted force say to using LocalizedDatasetPrototype and added numb messages * added severity check alert * added comment for BeforeForceSayEvent * removed space formatting * changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb * changed prefix damage-force-say-numb to 5 (whoops) * Automatic changelog update * Update submodule to 241.0.0 (#34678) * Add puddle drawdepth (#32369) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Revert "Fix match box" (#34681) Revert "Fix match box (#34632)" This reverts commit |
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c5045883ac |
Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites) - Add FakeMindshield System and Component - Add FakeMindsheildImplantSystem and Component - modify ShowMindShieldIconsSystem to check for FakeMindshields - add all supporting yaml for the Implants, action and uplink - add loc file stuff - add unfinished sprites * Cleanup, add to thief toolbox, remove metagame - Move Implant sameness check to AFTER the implant DoAfter to prevent instant identification of Deception Implants - cleanup the systems and components - add the fake mindshield to the Thief toolbox * part 1 of fixing the folder problem * Make the fakemindshield sprite folder lowercase * CR - Move ImplantCheck into shared, cleanup - Moved ImplantCheck and eventsubscription into Shared - Remove Client/Server extensions of FakeMindshieldImplantSystem and FakeMindShieldSystem and make shared Sealed - make OnToggleMindshield Private, use the event! * CR - Cleanup extra lines, fix some Prototype - cleaned up extra liens in ImplanterSystem and SharedFakeMindshieldSystem from when i was developing - Uplink catalog no longer lists the implant in 2 spots, only implants now, also uses the On state action icon - added a comment about why it's reraising the action event rather than directly interacting with the FakeMindshield Component * Fake Mindshield CR: - Added a comment about IsEnabled - moved OnFakeMindShieldToggle to Entity<> from Uid, Comp - fixed some formatting in uplink_catalog * CR - Add a bit more comment |
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f298396fe4 |
Upstream sync (#786)
* Box Station - Dechristmassified (#34135)
* dechrismassified
* removed camera from shower
* Marathon Station - Dechristmassified (#34136)
* dechristmassified
* further dechristmassified
* Loop Station Decal and maints additions (#34103)
* many changes
* contentingregrationtests
* serialized invalid removed
* blank
* "Changes and fixes as suggested"
* blank
* blank
* added desk bells
* engi rework rework rework
* added gate to content integration
* tweaks
* aaa
* bbb
* added holopads
* ccc
* Update default.yml
* hotfix
* aaa
* bbb
* many many tweaks and fixes
* aaa
* decals and maints
* aaa
* bbb
* ccc
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Rename cryobed yml file (#34134)
renamed cryopod.yml to cryogenic_sleep_unit.yml
* Cog update (not very merry) (#34144)
removed christmas merry
* bagel update (#34145)
* Add hair pulato (#34117)
* add sprite pulato
* update
* add pulato hair
* add pulato hair
* add pulato hair
* update meta "pulato"
* Automatic changelog update
* Holopad UI tweak for incoming calls (#34137)
* Initial commit
* Update
* Comment correction
* Minor margin increase
* Holopads no longer log broadcasted speech and emotes in the chat (#34114)
Initial commit
* Automatic changelog update
* Fixes borgs not being able to check their laws in crit (#34133)
* fix
* fix2
* Add contraband parent to laser gun safe (#34132)
* Automatic changelog update
* Add Holopad Circuit Board to A/V Communication Technology (#34150)
Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.
* Automatic changelog update
* Fix disposal signal routers sprites (#34139)
* Fix disposal signal routers sprites
* Remove old shitcode
* Automatic changelog update
* Meta station overhaul (#33506)
* added mail, moved some things around, and fixed a lot of APCs
* fixed my mistakes
* Fixed a few mistakes and AI camera names
* Redid south medbay and more wiring
* Finished sci overhaul, and fixed all issues that I could find.
* rebuilt botany, removed vox box, fixed all known issues.
* Overhauled security
* Minor commit as I prepare to update my copy
* Rebalanced role counts
* Final changes, ready for review!
* Emisse and other people fixed issues with the station
* Finalized changes (for real this time)!
* Standardize shotgun ammo in storagefills (#34156)
shotgun ammo changes
* Automatic changelog update
* meta update (#34158)
* Amber Station Adjustments (#34126)
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler
* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters
* Added new random spawners for science and added them to Amber
* fixed the science spawners and modified amber slightly
* Fixed the random instrument entry
* Fix friendly vent spiders (#34153)
Swapped order of parents for MobGiantSpiderAngry
* Removed UseDelay component from RCD (#34149)
* Automatic changelog update
* Decrease hp for rusted walls (#34043)
* Automatic changelog update
* FIX: Thief beacon doubled steal targets (#33750)
* Automatic changelog update
* remove nukemass song (#34066)
* Automatic changelog update
* Corrected all ghost role names to title case. (#34155)
* Corrected all ghost role names to title case.
* Removes full stop from Hamlet's title.
* Updated ghost role names not in the main ghost roles .ftl
* Two capitals corrections
* Packed Update (Remove Christmas & New Evac) (#34168)
* Packed update (remove christmas, new shuttle)
* Fix invalid
* the voices
* Omega Update (Remove Christmas) (#34174)
omega soap
* Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.
* Fixing some missed references
* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).
* Corrected description back to "Irish Cream"
* Removed non-entities from migration.yml
* Automatic changelog update
* Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)
Initial commit
* Speech is relayed by holopad holograms (#33978)
* Initial commit
* Corrected a field attribute
* Make JPEG a PNG (#34176)
Make 3.png a PNG
* Removed Undesirable Ion Storm Verbs (#34175)
* Remove Undesirable Laws
* empty
* added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes
* formatting
* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it
---------
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.
* Added new sprite to meta.json and updated attribution.
* Reformatted module.rsi meta.json to match other meta file styles.
* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.
* Corrected indentation spacing for currently edited entities.
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml
* add pr link to attribution
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Added pricegun sound (#34119)
added pricegun sound
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Separate Tables n' Counters (#32673)
* Update tables.yml
* Remove Extra base: state_
* Update tables.yml
* Automatic changelog update
* Add Chameleon PDA (#30514)
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
* Automatic changelog update
* Add some ion storm actions to replace removed ones (#34180)
* Add some ion storm actions to replace removed ones
* Remove other country references, replace
* Some more tuning of the storm values, removing real-world countries
* boldy basics
* Automatic changelog update
* Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable
* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners
* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table
* Gave sci an EOD closet
* named the evac shuttle
* Core update (#34201)
add
* Elkridge Depot (The station formerly known as Cell) (#34085)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* Add Elkridge Depot into Map Rotation (#34206)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* added Elkridge to default map pool
* added myself to map_attribution.yml credits
* Automatic changelog update
* Packed Update (#34208)
Packed Update (decals mostly)
* Apply forensics when loading with an ammo box (#32280)
* Automatic changelog update
* Update Credits (#34220)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix rainbow lizard plushie inhands (#34128)
* fix rainbow plushie inhands
* address requested changes
* attribute sprites
* wielding refactor/fixes (#32188)
* refactor wieldable events
* fix inconsitency with wielding and use updated events
* wieldable cosmetic refactoring
* Update Content.Shared/Wieldable/Events.cs
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* real
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Automatic changelog update
* Lobby chat width and custom lobby titles (#33783)
* lobby name cvar
* panel width
* skrek
* server name localization fix
* comment format fix
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* remove redundant newline
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* string.empty
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* use SetWidth
* Update Resources/Locale/en-US/lobby/lobby-gui.ftl
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adds bullet collision to station lights (#34070)
Adds collision with bullets to lights
* Automatic changelog update
* Oasis Update (#34245)
santa is keel.
* Amber Station - Minor Fixes (#34246)
* Moved the stand clear decal in front of the janitor's shutters up two pixels
* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues
* Make station anchor hitbox less insufferable (#34217)
* Automatic changelog update
* Remove kessler and zombeteors gamemodes from the secret pool (#34051)
* Remove kessler, zombeteors gameodes
* Probably should keep the protos in case an admin wants to torture players secretly
* address slart review
* Automatic changelog update
* Added distinct ad and bye chatter to Dr. Gibb vending (#34182)
* Added distinct ad and bye chatter to Dr. Gibb vending
* Correcting revert mistake
* Changed ad pack names to better match naming convention
* Implement approved rule changes (#34233)
* Special reagents now appear in the guidebook (#34265)
* Special reagents now appear in the guidebook
* Improved guidebook wording for reagent category
* Automatic changelog update
* Implement approved rule changes (#34233)
* Fix compilation errors in tests from update (#34272)
Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own
* Fix portable scrubber appearing powered on spawn (#34274)
* [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)
Fix chameleon PDA
* [HOTFIX] Fix Meta station power (#34256)
* hotfix meta power
* fixed AME
* add missing cargo shuttle pilot console to cargo
* Update vessel_warning.ogg (#34263)
* Update vessel_warning.ogg
Remove DC offset and apply short fade out.
* Update attributions.yml
* Update attributions.yml
* Add bleating accent to goats (#34273)
* Automatic changelog update
* Happy New Year (#34288)
happy new year
* Amber Station - Balance Improvements (#34294)
changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station
* Fixed Loop Station's southern solar array unlinked airlocks (#34296)
Fixed Southern solar external airlock door bolts
* Fix empty lines in adminwho with stealthmins. (#34122)
Don't print newline if admin is hidden.
* Automatic changelog update
* Added missing cameras to Loop Station (#34308)
* Added missing cameras
* Added missing cameras
* Amber Station - Fixes and Warm Lights (#34324)
* Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria
* Fixed lv wiring in caf, and adjusted a couple things
* Empty commit to force checks to rerun
* Automatic changelog update
* change locking to use ComplexInteraction (#34326)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Drink titles and soda vendor consistency (#34178)
* Made capitalisation of proper names consistent.
* Roy Rogers is presumably a proper name.
* Second pass at distinguishing proper names only.
* Two nitpicking/minor changes
* Fixed some overlooked can brand names. Matched case with descriptions.
* Switched generic sodas with brands for SodaInventory
* Removed commonly available branded cans
* Matched case consistency used elsewhere. Minor SPAG corrections.
* Added "nothing" and some missing alcohol bottles to RandomSpawner
* Added distinct ad and bye chatter to Dr. Gibb machines.
* Revert "Added distinct ad and bye chatter to Dr. Gibb machines."
This reverts commit f90b8a470556de05aca81255db8b6b03596ae944.
* Revert "Removed commonly available branded cans"
This reverts commit 43b82168dac1f73b187b7677f34ecdd33b6bb81a.
* Revert "Switched generic sodas with brands for SodaInventory"
This reverts commit f1790f0ce61ef135c79068de6a741e8bb50d85d3.
* Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol.
* Renamed energy drink to Red Bool. Corrected and added some jug descriptions.
* Added reagent names for all bottles except poison-wine
* Revision of title case for cocktails
* SPAG and fixed the only brand reagen with unbranded name.
* Possibly controversial, shortened some bran names to better fit the UI.
* Fixed some inconsistencies in naming
* Matched brand localisation change
* Two name style edits
* Fixed Smite bottle name
* Minor, punctuation
* Blank line to end of file
* Upgraded descriptive names to title case
* Banana Mama
* reverts change, moved to another PR to avoid conflict.
* Removed caffeine reference.
* Minor, corrected some more inconsistencies
* Removed Bottle of Nothing from random spawner.
* Automatic changelog update
* Fix access configurator debug assert (#34330)
* fix
* greytide fix
* fix admin log
* Dirty
* Renamed water melon juice to watermelon juice (#34341)
* Fix battery charging stopping just short of being full (#34028)
* Add copy threshold button to air alarms (#34346)
* Automatic changelog update
* Oasis updoot the dimmining (#34347)
updooty
* Fland Station - Dirt Fix (#34352)
Fland
* Omega Station - Dirt Fix (#34353)
omega
* Marathon Station - Dirt Fix (#34354)
* Marathon
* Rerunning tests
* Cog Station - Dirt Fix (#34355)
Cog
* Box Station - Dirt Fix (#34356)
Box
* Bagel Station - Dirt Fix (#34357)
Bagel
* Packed Station - Dirt Fix (#34351)
* packed
* Rerunning tests
* Replace some sound PlayEntity with PlayPvs (#34317)
* Fixed Forensic Gloves to be Security Contraband (#34193)
* added BaseRestrictedContraband to forensic gloves
* moved from id to parent
* Automatic changelog update
* add large instruments to the cargo request computer (#34240)
* added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs))
* added other structure instruments to cargo Catalog
* fixed an epic copy/paste fail
* changed prices
* fixed epic copy/paste fail #2
---------
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
* Automatic changelog update
* Fix crayon losing durability on stamped paper (#34202)
* Automatic changelog update
* Adds a border to Oppenhopper poster (#34219)
* border
* Update meta.json
* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Trim trailing newlines from examine messages (#33381)
* Trim trailing newlines from examine messages
* TrimTrailingNewlines -> TrimEnd
* Add a popup message when ghost Boo action does nothing (#34369)
* fix ghost_component.ftl locale grammar (#34372)
fix ghost component locale grammar
* Let ghosts sometimes make certain devices say creepy things (#34368)
* Add SpookySpeaker component/system
* Shuffle Boo action targets before trying to activate them
* Add SpookySpeaker to vending machines
* Fix chatcode eating messages starting with "..."
* Add SpookySpeaker to recycler
* Oops
* Decrease speak probability for vending machines
* Add spooky speaker to arcade machines
* Automatic changelog update
* Add directional escape pod sign (#34367)
* Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing
* Move guard into earlier guard statement
* Automatic changelog update
* Arachnid stomach organ yaml fix (#34298)
Arachnid stomach yaml fix
Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See
|
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24219cb97b |
Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)
* new tips to open doors (throwing PDA/ID, dragging body) * electrified door sprite for players * tooltip to reset AI electrified doors * windoor electrified sprite * highsec electrified visual * increase tip dataset to 138 * corrected square bracket convention in this commit * removed door corpse tip from prior commit |
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734d12cfac |
Slots separate (#778)
* fix #67 * more all armor to new slot * smart skeletons |
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91bc1f8cac |
Darkened Service job interface icons for better contrast (#34270)
* Darkened Service job interface icons for better contrast * Fixed Botanist job interface icon dark handle hole * Change to new, darker, service color in all resource yml files * Revert Map file service color changes * Use new darker service color on id cards * Revert Service color change in mapping_actions.yml * Revert salvage difficulties service color * Redo service ID and job colors to match advanced palette * Revert all service color yml file changes * Switch icons to use existing service pallete colors from advanced pallete * Update meta.json for darkened service icons --------- Co-authored-by: Erskin Cherry <frobnic8@gmail.com> |
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4173d96d83 |
Merge remote-tracking branch 'upstream/staging' into ed-22-12-2024-upstream
# Conflicts: # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/ResearchTest.cs # Resources/Prototypes/Entities/Objects/Decoration/flora.yml # Resources/Prototypes/Entities/Objects/Misc/spaceshroom.yml # Resources/Prototypes/Maps/Pools/default.yml |
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345adcd5d0 |
New Drazil plushie (inverse lizard plushie) (#33776)
* Hew * properly attribute hew.ogg * add to maints locker plushie pool with low chance, clear up grammar * shhhh nobody saw that linter failure * adds localization support for Weh and Hew emotes * fix capitalization error present since circa 2/25/2024 * resolve conflicts, fix sprite, add reversed inhands * clear up cursed formatting |
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27e59d35fb |
Atmospheric network monitor (#32294)
* Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR #32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off |
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cd736e4fd4 |
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
# Conflicts: # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Shared/Lock/LockSystem.cs # Resources/Maps/oasis.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/audio.yml |
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677e5194d6 |
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
# Conflicts: # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Traits/TraitSystem.cs # Content.Shared/CCVar/CCVars.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Resources/Maps/box.yml # Resources/Maps/core.yml |
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3758715bdc | electrification hud | ||
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96d2fe477d |
Service Worker Job Icon Change (#33361)
* Changes the Server Worker job icon to a bowtie. * Removes grey from icon to better fit existing art. * Updated ID card sprite. * Edit respective meta.json files. |
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1bebb3390c |
Borg type switching. (#32586)
* Borg type switching. This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything. New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis. These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI. The modules that each borg type starts with: * Generic: tools * Engineering: advanced tools, construction, RCD, cable * Salvage: Grappling gun, appraisal, mining * Janitor: cleaning, light replacer * Medical: treatment * Service: music, service, clowning Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5. Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire. The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs. Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those. The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future. There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code. * Fix sandbox failure due to collection expression. * Module tweak Fix salvage borg modules still having research/lathe recipes Engie borg has regular tool module, not advanced. * Fix inventory system breakage * Fix migrations Some things were missing * Guidebook rewordings & review * MinWidth on confirm selection button |
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1e368ae300 |
Add a Walking alert (#32954)
* Initial commit * Review feedback changes * ProtoId * TempCommit * First attempt to have client alerts * Review changes |
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955145a9a5 |
Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
# Conflicts: # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Prototypes/Entities/Mobs/Player/silicon.yml |
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b5df675187 |
Spellcaster slowdown, mole nerf, new shoulder slot, healing staff (#538)
* healing staff sprite * new back slot and move all big things to whis slot * replace ring to staff * caster sowdown! Mole rebalance * loadouts fix * fix weapon rotation * Update spawners.yml |
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e17d152838 |
Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)
* :( * Removed the sprite + updated RSI |
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ae3cbd6092 |
Merge remote-tracking branch 'upstream/stable' into ed-29-10-2024-upstream
# Conflicts: # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Temperature/Systems/TemperatureSystem.cs # Content.Shared/Localizations/ContentLocalizationManager.cs |
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17319c7fc0 |
New reptile sounds (#32064)
* Adds emotes to the Reptilian species: Tailthump, Hiss Todo: Huff * Adds emotes to the Reptilian species: Tailthump, Hiss Todo: Huff * Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada * added sound and changed volume * fix thingies * fixed bug with reptilians not being able to do default emotes * lowered the volume of the hiss and huff * reformat the yml * Add sigh keywords to the huff * Undo changes to BuildChecker.csproj * Add icons to the emotes * Remove sigh triggers from the huff emote since it breaks normal sighing. * Remove the Huff and Hiss since i cant find good audio for it * i forgor * Changed attribution * Credit Sarahon for the tailslap --------- Co-authored-by: nicho <nicholasnewsom577@gmail.com> |
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5be82d2a7f |
Cyborg module action icons (#32505)
* Init * added jani and medical * + sci and service modules * + syndi modules * fixing up * geiger counter stuff |
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ab1e071fdf |
Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
# Conflicts: # Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml |
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2f286afd95 |
Syndicate business card (#32162)
* add card * Update Resources/Locale/en-US/paper/syndicate-business-card.ftl Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> * fix * Update Resources/Prototypes/Entities/Objects/Misc/business card.yml Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com> * add logo * swap the "funny 'c'" * improve logo (a little) and also fight with the funny 'c' * fix * oh... i think... mabe i done with this?... * add * smaller cards * fix * Update synicate_card.png * fix typo * fix * fix * Update Resources/Prototypes/Entities/Objects/Misc/business_card.yml --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> |
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4bcf3c3c0e |
Station AI ability to electricute doors (#32012)
* Boom! Emergency access! * Emergency access sound * locale * Updated sounds * bleh * Door electrify base * feat: popups on attempt to activate AI action when wires cut * refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door * refactor: added icon and sound for door overcharge * meta.json should use tabs not spaces * refactor: extracted sounds for airlock overcharge to static field in system * refactor: cleanup, ScarKy0 mentions for resources * refactor: removed unused textures * feat: now notification is displayed when AI attempting to interact with door which have wire cut * StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered * refactor: use PlayLocal to play electrify sound only for AI player * refactor: SetBoltsDown now uses TrySetBoltDown, checks for power. * bolts now check for power using SharedPowerReceiverSystem * electrify localization and louder electrify sounds * extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut * refactor: cleanup * New sprites and fixes * Copyright * even more sprite changes * refactore: cleanup, rename overcharge => electrify --------- Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> |
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1df3ed177b |
Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
# Conflicts: # Content.Server/Explosion/EntitySystems/TriggerSystem.cs |
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24ed1f71f6 |
Fix medical PDA/health analyzer long range intel bug (#31879)
* hide spriteview from health analyzer while inactive * add out of range indicator if analyzer becomes inactive * hide out of range icon if there is no patient data |
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5b2020d708 |
Merge remote-tracking branch 'upstream/master' into ed-08-09-2024-upstream
# Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # Content.Server/Station/Systems/StationSpawningSystem.cs # Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml # Resources/Prototypes/Maps/box.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/meta.yml |
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ecc38ad782 |
Fixed AI Actions (#31823)
* Updated sprites for AI HUD * Epic test fail * Merged AGhost actions and AI actions together again. * Seperate comms and bugfix. Fixed broadcast. |
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63ba0f61ea |
Atmospheric alerts computer (#25938)
* Atmospheric alerts computer * Moved components, restricted access to them * Minor tweaks * The screen will now turn off when the computer is not powered * Bug fix * Adjusted label * Updated to latest master version |
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ca656b3c10 |
Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
# Conflicts: # Content.Server/Station/Systems/StationSpawningSystem.cs # Resources/Prototypes/Maps/reach.yml |
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a02bdd09e4 |
update AI job icon to 8x8 (#31565)
icon and meta.json |
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afd0618a60 |
Station AI (#30944)
* Station AI overlay * implement * Bunch of ports * Fix a heap of bugs and basic scouting * helldivers * Shuffle interactions a bit * navmap stuff * Revert "navmap stuff" This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062. * AI wires implemented * Fix examines * Optimise the overlay significantly * Back to old static * BUI radial working * lots of work * Saving work * thanks fork * alright * pc * AI upload console * AI upload * stuff * Fix copy-paste shitcode * AI actions * navmap work * Fixes * first impressions * a * reh * Revert "navmap work" This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e. # Conflicts: # Content.Client/Silicons/StationAi/StationAiOverlay.cs * OD * radar * weh * Fix examines * scoop mine eyes * fixes * reh * Optimise * Final round of optimisations * Fixes * fixes |
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ff3d79797d |
Fix-Resprite emote icons (#31447)
* Fix-Resprite emote icons * change scream |
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34a1e2c073 |
Emote sprites rework and update. (#30887)
Emoji eye change |
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d9336781f1 |
Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts: # Content.Shared/Inventory/InventorySystem.Equip.cs # Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs |
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e26e662023 |
Small json files fixes (#30907)
Small json fixes Resources/Textures/Interface/Default/meta.json: trailing comma Resources/Textures/Objects/Specific/Hydroponics/attribution.json: proper json Resources/Textures/Tiles/Planet/Snow/meta.json: trailing commas |
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dd580c68c9 |
Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
# Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # Resources/Prototypes/Accents/word_replacements.yml |
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1633895321 |
Fix Hud (#385)
Co-authored-by: SkiletsKir <113713080+Skilets@users.noreply.github.com> |
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54d5bd266c |
Add mapping editor (#23427)
* Add mapping editor (#757) * Remove mapping actions, never again * Cleanup actions system * Jarvis, remove all references to CM14 * Fix InventoryUIController crashing when an InventoryGui is not found * Rename mapping1 to mapping * Clean up context calls * Add doc comments * Add delegate for hiding decals in the mapping screen * Jarvis mission failed * a * Add test * Fix not flushing save stream in mapping manager * change * Fix verbs * fixes * localise --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> |
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a72445c419 |
aHelp fixes and improvements (#28639)
* Clear search criteria on loading aHelp window * Pinning technology. * Relay to aHelp window and discord if a user disconnect/reconnect * Fix pinning localization * Log disconnect, reconnects, bans to relay and admin in aHelp * Drop to 5min to hold active conversations * Update Content.Server/Administration/Systems/BwoinkSystem.cs Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> * discord text styling if diconnect,reconnect,banned message. * Pin icons instead of text * Better Icons * space * Move button generation in to its own XAML * List entry control * Fix spaces * Remove from active conversations on banned * Discord if else block cleanup * Better pin icons * Move icons to stylesheet styleclass * Better field order. * PR review fixes * fixes --------- Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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85e36266fa |
Add envelopes (#30298)
* Add envelopes * oops * Remove unused loc string * comments and fixes |
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dbdb81381b |
Merge remote-tracking branch 'upstream/master' into ed-30-06-2024-upstream
# Conflicts: # Resources/Prototypes/Maps/box.yml # Resources/Prototypes/Maps/meta.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/origin.yml # Resources/Prototypes/lobbyscreens.yml |
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0546c9bf64 |
Revert "Weapon Reflection Movement Mechanic (#27219)" (#29326)
* Revert "Weapon Reflection Movement Mechanic (#27219)"
This reverts commit
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8ff09f552b |
Merge remote-tracking branch 'upstream/master' into ed-13-06-2024-upstream2
# Conflicts: # Content.Client/Guidebook/GuidebookSystem.cs # Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs # Content.Shared/Guidebook/GuideEntry.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Resources/Prototypes/Accents/word_replacements.yml # Resources/Prototypes/Maps/arenas.yml # Resources/Prototypes/Maps/atlas.yml # Resources/Prototypes/Maps/bagel.yml # Resources/Prototypes/Maps/box.yml # Resources/Prototypes/Maps/cluster.yml # Resources/Prototypes/Maps/core.yml # Resources/Prototypes/Maps/debug.yml # Resources/Prototypes/Maps/europa.yml # Resources/Prototypes/Maps/fland.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/meta.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/omega.yml # Resources/Prototypes/Maps/origin.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Maps/train.yml # Resources/Prototypes/lobbyscreens.yml |
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b091a55d7d | Add new icon for Remove Evidence verb (#28898) |