Ed
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62cd6bfe9b
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Merge branch 'master' into ed-10-06-2025-upstream-sync
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2025-06-15 21:44:16 +03:00 |
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Ed
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5328714752
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fix c#
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2025-06-15 21:43:58 +03:00 |
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SenorJaba
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8ab0939698
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Merchant's monocle and ability (#1413)
* New trading stuff
* Crafts skill tree
* More trading fixes, baby!
* Last trading fix I hope
* Merchants' supremacy
* Gimme money
* Readonly
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2025-06-13 12:24:36 +03:00 |
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Red
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6c47cb8c77
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f (#1380)
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2025-06-04 11:43:15 +03:00 |
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Red
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c41f20706e
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+rep (#1376)
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2025-06-03 18:12:44 +03:00 |
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Red
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a3ae67a762
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Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
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2025-06-01 15:10:36 +03:00 |
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Red
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cde388f5dd
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Another Merchant gameplay attempt (#1308)
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
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2025-05-29 00:22:47 +03:00 |
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