Commit Graph

1199 Commits

Author SHA1 Message Date
SweptWasTaken
68e1863761 Fixes monkeycube and monkeycubecrate 2021-05-08 22:00:54 -07:00
SweptWasTaken
ee8d8f50ec ACTUALLY fixes smallplate and monkeycube and monkeycubecrate 2021-05-08 21:59:57 -07:00
SweptWasTaken
101423d04a Fixes smallplate 2021-05-08 21:48:40 -07:00
SweptWasTaken
78875f1fdd Fixes banana peels 2021-05-08 21:48:06 -07:00
SweptWasTaken
73d33b224c Tiny bit of Constructible YAML organizing 2021-05-08 21:16:32 -07:00
SweptWasTaken
ca5a7d796d Adds crowbar to emergency toolboxes 2021-05-08 16:06:54 -07:00
SweptWasTaken
97fe3ea260 Fixes more minor food PR bugs 2021-05-08 01:24:55 -07:00
SweptWasTaken
c1d01e8012 Fixes all wrong juice ReagentIDs 2021-05-07 23:35:10 -07:00
SweptWasTaken
1c81e48f6a Pizza correct trash plate 2021-05-07 23:30:12 -07:00
SweptWasTaken
d45b0a4907 Removes a vestigal plate 2021-05-07 23:28:12 -07:00
SweptWasTaken
847cbb4cb6 Fixed non-sound in ingredients 2021-05-07 23:21:01 -07:00
SweptWasTaken
8ea9e7a068 Removes all uses of chem. 2021-05-07 23:09:06 -07:00
Vera Aguilera Puerto
ed3e6202ee Remove material component from cable coil.
There's no such material prototype, and it was causing exceptions when the cable coil was attempted to put in a lathe.
2021-05-08 03:06:26 +02:00
Vera Aguilera Puerto
85f3871536 Fire extinguisher now applies an impulse to the user when used in space. 2021-05-04 13:37:36 +02:00
Swept
6376e60b78 Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
Swept
ece403ca57 Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
TaralGit
ebec1b7dcf Inhands for pistols, beakers, reworked melee weapons and laser gun (#3887)
* new pull

* beakers

* melee

* ffs

* hope this works

* ffffff

* Update meta.json

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-04-28 21:14:27 +00:00
Acruid
00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
BingoJohnson
1c52a78f59 Update produce.yml (#3886) 2021-04-24 19:19:29 +00:00
SweptWasTaken
0976755eb0 Minor RSI fixes and corgi hide name 2021-04-22 12:11:48 -07:00
Swept
f577709e29 Updates names for the test pitchers 2021-04-22 03:58:18 +00:00
Swept
465eaa87d3 Deprecates DrinkFoodVisualizer.cs in favor of SolutionContainerVisualizer.cs (#3876)
* Initial

* Removes DrinkFoodVisualizer.cs

* Tests
2021-04-21 21:12:37 +00:00
Visne
75a8833b2c Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent

* Add AdvertiseComponent and add it to vending machines

* Add snacks.yml

* Capitalise C in cigarette machine

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Fix most problems

* Add localisation + exception for illegal prototype values

* Add ads for smart fridge, discount dan's, youtool and mining

* Oops

* Fix style

* Make dependencies local

* Remove some ads, increase wait

* Increase wait, allow full initial wait width

* Fix error

* Update sovietsoda.ftl

* Update sovietsoda.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-21 20:00:14 +10:00
SweptWasTaken
2250926457 Adds Atomic Amnesia MMX to the lobby music. Thanks 3kliksphillip! 2021-04-20 23:33:50 -07:00
Pieter-Jan Briers
147a54c642 Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
Pieter-Jan Briers
4c99420bf7 Fix emergency light offset. 2021-04-19 01:43:18 +02:00
Swept
682b36ae23 Wall YAML cleanup (#3864)
* Code Quality

* IDs and mapping

* Construction Recipes
2021-04-16 06:47:18 +00:00
SweptWasTaken
6ec152e483 Moves ReagentDispenser Inventories to Catalog 2021-04-15 22:36:41 -07:00
Swept
f4f068333e YAML Code quality and name fixing (#3850)
* Table debug

* Ports everything from old PR
2021-04-16 05:28:08 +00:00
Visne
9bac345d3f Removes Sales vending machine inventory (#3852) 2021-04-16 01:12:28 +00:00
Vera Aguilera Puerto
d978641db2 Add debug rotation marker prototypes
They used to live in the engine, before.
2021-04-15 23:25:32 +02:00
Swept
b9d9f01d39 Cleans up janitorial content (#3802)
* Initial

* Adds a drawdepth for hydroponics

* Maps 2 buckets in

* Moved the bucket into it's own yaml

* tg sprites for bucket and you can put it on your head now

* Cleanup timegit add . !

* Applied Reviews

* Attempts to revert the changes to Saltern
2021-04-15 21:21:10 +00:00
Swept
0cccde9126 Ammunition boxes code quality (#3790)
* Boxes

* Reorganizes the YAML

* Reverts to previous commit and fixes the icons.

* Readds the new CLRifle.rsi as it'll be used soon.

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-15 21:15:12 +00:00
Swept
c772987bde Gas canisters HP buffed and now spawn broken version (#3791)
* Initial

* Fixed Build
2021-04-15 21:14:47 +00:00
Peptide90
3c878779ae Buffed hardsuit light to last longer and recharge (#3816)
* Created power cell for hardsuit helmet

Self charges over 5 minutes and gives 10 minutes of total light time.
Extended flicker period due to recharge so lots of low power warning.

* Made helmet battery non removable
2021-04-15 21:14:22 +00:00
BulletGrade
17739f4fdf Add BarDrobe and Bar Backroom into Saltern (#3843)
* Add BarDrobe

* Add Tophat and beer goggles into BarDrobe

* Add bar backroom

* Fix license

* Fix roundstart atmos

* Refactoring and using specific commit for meta.json

* Add black shoes into BarDrobe

* Update meta.json to standard

Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-04-15 18:24:55 +00:00
metalgearsloth
dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
BulletGrade
beb5fa90ac Add mask of joy into theater vending machine (#3837) 2021-04-13 00:32:02 +00:00
ike709
69dbb9f654 HUD Themes (#3774)
* HUD Themes

* Prototypes

* field

* oops

* ugh

* Fixes

* Update Content.Client/UserInterface/GameHud.cs

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-12 00:43:53 +02:00
SweptWasTaken
85d0b57f8b Fixes organs being unconsumable 2021-04-11 11:16:13 -07:00
TaralGit
478dab4b88 Reworked sprites, inhands and new melee weapons (#3691)
* reworks

* added the rest

* reworked the machete handle

* reworked the icon for the machete

* ok. last one

* .

* .

* replaced machete and knife sprites (again)

* the meta.json

* license

* ffs

* final

* bs

* .

* .

* got rid of the machete and bat

* fuck

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-04-10 16:34:45 +00:00
Swept
252881776d Adds some more toollists and debug entities (#3807)
* Adds upgraded tools to surgery and construction tools list

* Adds cow tools entity list

* Adds admin multitool

* Removed cowtools entitylist

* Merge

* RSI Validator doesn't cry now
2021-04-10 07:25:12 +00:00
Vera Aguilera Puerto
009870116d Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
Vera Aguilera Puerto
c28f22ebff Removes chem. and react. from every prototype ID (#3767)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 23:48:02 +10:00
Alex Evgrashin
cfe427eb8c Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
Swept
c7482140e1 Nukes any mention of CollisionGroup.Clickable (#3782)
* Initial

* Typo

* Update integer references

* Applied Reviews

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-08 21:44:20 +10:00
MehimoNemo
1d4df2606d +3 lathe recipes 8===D (#3812)
* Adds some lathe recipes for a few circuit boards

Does this mean I can call myself a video game dev now. Recipes can be tweaked and stuff if needed
Issue #3544 
Lathe stuff :)

* Big Huge Changes To Lathe

Makes lathe able to craft 3 circuit boards

* +3 Circuit Boards to electromag research

* fixes icon sprites

* fixes textures for realsies

* Update Changelog.yml

* Unfucked changelog

I guess it's automatic

* Revert "Unfucked changelog"

This reverts commit b877188b1fc7928d618f27ef5a8d2c4b6d011523.

* Revert "Update Changelog.yml"

This reverts commit d31ef05b11d72f6781f563658e24083b8a14019d.

* Tweaked resource costs
2021-04-06 21:06:24 +02:00
DrSmugleaf
677706b117 Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00
Swept
5387f87608 Fixes all vending machine copyrights (#3798) 2021-04-05 14:52:09 +02:00
Swept
e56e0c66cd Increases material cost of all lathe recipes (#3801) 2021-04-04 17:00:45 -07:00