* Removed SnapGridOffset, there is only center now.
* SnapGridComponent methods are now static.
* Removed SnapGridComponent.OnPositionChanged.
* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.
* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.
* Static snapgrid methods on MapGrid are no longer static.
* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.
* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.
* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.
* Update engine submodule to v0.4.46.
* Initial
* Adds a drawdepth for hydroponics
* Maps 2 buckets in
* Moved the bucket into it's own yaml
* tg sprites for bucket and you can put it on your head now
* Cleanup timegit add . !
* Applied Reviews
* Attempts to revert the changes to Saltern
* Boxes
* Reorganizes the YAML
* Reverts to previous commit and fixes the icons.
* Readds the new CLRifle.rsi as it'll be used soon.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Created power cell for hardsuit helmet
Self charges over 5 minutes and gives 10 minutes of total light time.
Extended flicker period due to recharge so lots of low power warning.
* Made helmet battery non removable
* Add BarDrobe
* Add Tophat and beer goggles into BarDrobe
* Add bar backroom
* Fix license
* Fix roundstart atmos
* Refactoring and using specific commit for meta.json
* Add black shoes into BarDrobe
* Update meta.json to standard
Co-authored-by: Swept <sweptwastaken@protonmail.com>
* reworks
* added the rest
* reworked the machete handle
* reworked the icon for the machete
* ok. last one
* .
* .
* replaced machete and knife sprites (again)
* the meta.json
* license
* ffs
* final
* bs
* .
* .
* got rid of the machete and bat
* fuck
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
* Adds upgraded tools to surgery and construction tools list
* Adds cow tools entity list
* Adds admin multitool
* Removed cowtools entitylist
* Merge
* RSI Validator doesn't cry now
* Adds some lathe recipes for a few circuit boards
Does this mean I can call myself a video game dev now. Recipes can be tweaked and stuff if needed
Issue #3544
Lathe stuff :)
* Big Huge Changes To Lathe
Makes lathe able to craft 3 circuit boards
* +3 Circuit Boards to electromag research
* fixes icon sprites
* fixes textures for realsies
* Update Changelog.yml
* Unfucked changelog
I guess it's automatic
* Revert "Unfucked changelog"
This reverts commit b877188b1fc7928d618f27ef5a8d2c4b6d011523.
* Revert "Update Changelog.yml"
This reverts commit d31ef05b11d72f6781f563658e24083b8a14019d.
* Tweaked resource costs
* Refactor body component to use slots instead of an army of dictionaries
* Update vox
* Replace static method call with extension
* Add setpart method, replace dispose with shutdown
* Fix tests, fix not listening to slot events when setting a part