Commit Graph

3465 Commits

Author SHA1 Message Date
Nairod
03bbd0eb65 Mass scanner and power monitor boards in the circuit imprinter (#12139) 2022-10-30 17:00:00 +11:00
Scribbles0
14194cf2e0 mini jetpack changes (#11682) 2022-10-30 16:54:03 +11:00
Leon Friedrich
d2e2ed5e25 Remove physics from constructionghost (#12259) 2022-10-28 17:08:46 +11:00
Nairod
5e7f3b6e8a Power cell added (#12251) 2022-10-28 00:22:09 -05:00
Justin Trotter
5a7ae1a77e fixed mouse scream sound (#12198) 2022-10-27 17:42:35 -07:00
Moony
40dead40cb Remove split. (#12236)
* Remove split.

(lemme finish the funny webedit rq)

* Delete split.yml
2022-10-27 09:31:19 -05:00
brainfood1183
7d6fcfa959 New station map Origin (#11659)
* new map origin

* new map origin

* Revert "new map origin"

This reverts commit 3d36679b921d058c7bc7ff7202086aea966c43a6.

* merge

* merge

* merge

* merge

* merge

* merge

* merge

* new update

* update map reduce lights

* slight update

* update

* push

* update
2022-10-27 09:12:56 -05:00
Cheackraze
ab06650039 New Dart and removed jobs info (#12232) 2022-10-27 06:54:12 -05:00
ZeroDayDaemon
aea37d0135 animals and pets cleanup (#11956) 2022-10-26 23:16:24 +11:00
ChilbroBaggins
224ce7ce28 Adds rndm vending spawner for mapping. (#11998)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2022-10-26 23:15:28 +11:00
rolfero
9bbe0fec06 Add description tooltips to traits, jobs and antagonists (#11661)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-10-26 22:52:21 +11:00
0x6273
dfdad0ffe5 Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder

- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.

* Use a timer on component instead of SpawnTimer

* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
brainfood1183
062d3c656e New Tiles (2 maintenance specific and 1 new wood). (#12193)
* new maint specific tiles

* merge

* merge

* merge

* merge

* Update Resources/Textures/Tiles/attributions.yml

Co-authored-by: Moony <moony@hellomouse.net>
2022-10-25 13:27:06 -05:00
Nemanja
f76aa394aa add some circuits from proto to imprinter (#12058)
* move some circuits from proto to imprinter

* Update lathe.yml
2022-10-24 17:22:11 -07:00
Morb
a08bee4470 Add jester suits (#11451)
* Add jester suits

* Add jester shoes sprites

* make SQUEAK

* inheritance is good, inheritance is good, inheritance is good
2022-10-24 13:04:55 -05:00
Moony
023f1ae602 Even more tiles (again) (#12172)
* i should probably commit this.

* i forgot the rivets 😢

* OVERLAYS

* Fix some color inconsistencies.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-24 11:33:31 -05:00
Cheackraze
a512a77046 Zookeeper (#12020)
* jumpsuit sprite

* hat and meta to match

* pda

* id card

* update spawner jobs.yml

* update identification_cards.yml

* Update pda.yml

* update jumpsuits.yml

* zookeeper job yml

* zookeeper icon

* update hats.yml

* woops fixed hats.yml

* fix id cards yml

* job spawner icon and json

* update map yml

* update departments yml

* job icon meta.json

* comes with the hat

* real

* real

* localization

* fix spawner jobs yml

* playtime tracker

* kettle spawn

* Revert "kettle spawn"

This reverts commit 37c241cb31a6f186f31a73f168a93649423e839a.

* kettle spawn

* service locked windoor

* updated sprites and updated meta.json thanks to EmoGarbage

* meta.json

* Update Resources/Textures/Objects/Devices/pda.rsi/meta.json

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Resources/Textures/Objects/Misc/id_cards.rsi/meta.json

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* credit to EmoGarbage404 and alphabetized

* license

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2022-10-23 14:42:25 -05:00
Nairod
9af0575ea5 Lathe recipe and prototype listings (#12148) 2022-10-23 12:56:59 -05:00
Nemanja
24a3c8aef6 portable scrubber machine upgrading (#12037) 2022-10-22 15:49:30 -07:00
Mervill
4e8a4156ba Cap gun uses proper revolver behavior, and starts with ammo (#12063) 2022-10-22 15:47:20 -07:00
DrSmugleaf
f323fb7644 ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
corentt
e5a0e9a758 Remove some unneeded MaterialStorage (#12024) 2022-10-22 15:41:08 -07:00
Willhelm53
1a1e72063a Skeleton Accents (#11805) 2022-10-22 15:40:28 -07:00
Nemanja
cfab87b3d7 generator machine upgrading (#12145) 2022-10-22 15:38:57 -07:00
Morb
cc3f9d631f Remove yml boilerplate for crates (#11982) 2022-10-22 15:37:27 -07:00
Leon Friedrich
7d276d1101 Remove server/client clothing components. (#11981) 2022-10-22 15:30:37 -07:00
0x6273
8718df5622 Seed extractor construction + upgrading (#11972) 2022-10-22 15:26:02 -07:00
lapatison
db44aa99ab Apron pockets (#12018) 2022-10-22 15:07:50 -07:00
Mervill
d1fe243b3e Slime corpses no longer rot or produce miasma (#12016) 2022-10-22 15:07:36 -07:00
Rane
a2a895de4e seperate Stealth and StealthOnMove (#12035) 2022-10-22 15:06:55 -07:00
Interrobang01
9904eae75c Cognizine, a chemical that makes an entity sentient and a ghost role (#11992) 2022-10-22 15:05:06 -07:00
Mervill
7ceb971d8d Fix matchbox sprite not showing its fill states. (#12080) 2022-10-22 14:59:52 -07:00
Willhelm53
a6be9e75dc Blue Shark Soft Toy! (#12047) 2022-10-22 14:58:18 -07:00
Nairod
8da57fb16a Handgun belt sprites (#12081) 2022-10-22 14:53:43 -07:00
eclips_e
016900b18a make wall lockers less shitty (#12142)
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
2022-10-22 14:48:13 -07:00
Moony
ed8efa08b0 Even more tiles (#12140)
* tile gaming

* TRIM

* fucking BOM

* wood trim and some doobles

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-22 13:21:36 -05:00
Moony
5eede78ab7 Fix LED lights. (#12141)
Changes their energy level and range so that while they're higher power lights, they don't burn out your eyeballs.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-22 13:16:31 -05:00
Leon Friedrich
ac24d8ee25 Fix two bugs (#12144) 2022-10-23 03:13:25 +11:00
Nairod
80c7dba290 Vendor fill and advertisement (#12133) 2022-10-22 00:06:46 -05:00
Mervill
2dba38136a Clarify some item descriptions in the uplink menu (#12040)
* clarify some descriptions in the uplink menu

* review
2022-10-21 13:47:09 -05:00
Flipp Syder
0fe9f38968 Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
Nemanja
7cc1eba181 Mining Tweaks (#11468) 2022-10-21 00:16:29 +11:00
Francesco
9727cc0da0 FlashLightVisualizer refactor + low power handheld light light radius fix (#11768)
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power

* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours

* Empty commit to rerun CI with the new engine PR

* fix: Restore the correct HandheldLight addPrefix property, whoops

* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Kara
3fd226d9f0 Extended rework & ramping event scheduler (#11362) 2022-10-18 19:51:47 -07:00
Nairod
cff335174c Jetpack in-hand sprite fix (#12025) 2022-10-19 10:04:19 +11:00
theashtronaut
e931aa9e75 No UI Autoclose for books, handheld crew monitor, health analyzer, papers, and PDA when swapping hands (#12000) 2022-10-17 13:55:23 -07:00
metalgearsloth
123a9dbf02 Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
0x6273
fe00c1c10b Airlock bolt and deconstruction fixes (#11985) 2022-10-17 11:44:04 +11:00
Nemanja
40a8599e3e fix several machines having lit screens when unpowered (#11975) 2022-10-16 14:00:18 -07:00
Nairod
50d8ed6c89 Spare headsets for the HoP (#11954)
* textures and fill yml

* texture meta edit

* box id fix, locker fill, vendor fill

* whitelist fix
2022-10-16 13:21:02 -05:00