Nairod
03bbd0eb65
Mass scanner and power monitor boards in the circuit imprinter ( #12139 )
2022-10-30 17:00:00 +11:00
Scribbles0
14194cf2e0
mini jetpack changes ( #11682 )
2022-10-30 16:54:03 +11:00
Leon Friedrich
d2e2ed5e25
Remove physics from constructionghost ( #12259 )
2022-10-28 17:08:46 +11:00
Nairod
5e7f3b6e8a
Power cell added ( #12251 )
2022-10-28 00:22:09 -05:00
Justin Trotter
5a7ae1a77e
fixed mouse scream sound ( #12198 )
2022-10-27 17:42:35 -07:00
brainfood1183
7d6fcfa959
New station map Origin ( #11659 )
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* new map origin
* new map origin
* Revert "new map origin"
This reverts commit 3d36679b921d058c7bc7ff7202086aea966c43a6.
* merge
* merge
* merge
* merge
* merge
* merge
* merge
* new update
* update map reduce lights
* slight update
* update
* push
* update
2022-10-27 09:12:56 -05:00
ZeroDayDaemon
aea37d0135
animals and pets cleanup ( #11956 )
2022-10-26 23:16:24 +11:00
ChilbroBaggins
224ce7ce28
Adds rndm vending spawner for mapping. ( #11998 )
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Co-authored-by: Jeff <velcroboy333@hotmail.com >
2022-10-26 23:15:28 +11:00
0x6273
dfdad0ffe5
Refactor ReagentGrinder ( #11751 )
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* Refactor ReagentGrinder
- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.
* Use a timer on component instead of SpawnTimer
* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
brainfood1183
062d3c656e
New Tiles (2 maintenance specific and 1 new wood). ( #12193 )
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* new maint specific tiles
* merge
* merge
* merge
* merge
* Update Resources/Textures/Tiles/attributions.yml
Co-authored-by: Moony <moony@hellomouse.net >
2022-10-25 13:27:06 -05:00
Nemanja
f76aa394aa
add some circuits from proto to imprinter ( #12058 )
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* move some circuits from proto to imprinter
* Update lathe.yml
2022-10-24 17:22:11 -07:00
Morb
a08bee4470
Add jester suits ( #11451 )
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* Add jester suits
* Add jester shoes sprites
* make SQUEAK
* inheritance is good, inheritance is good, inheritance is good
2022-10-24 13:04:55 -05:00
Cheackraze
a512a77046
Zookeeper ( #12020 )
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* jumpsuit sprite
* hat and meta to match
* pda
* id card
* update spawner jobs.yml
* update identification_cards.yml
* Update pda.yml
* update jumpsuits.yml
* zookeeper job yml
* zookeeper icon
* update hats.yml
* woops fixed hats.yml
* fix id cards yml
* job spawner icon and json
* update map yml
* update departments yml
* job icon meta.json
* comes with the hat
* real
* real
* localization
* fix spawner jobs yml
* playtime tracker
* kettle spawn
* Revert "kettle spawn"
This reverts commit 37c241cb31a6f186f31a73f168a93649423e839a.
* kettle spawn
* service locked windoor
* updated sprites and updated meta.json thanks to EmoGarbage
* meta.json
* Update Resources/Textures/Objects/Devices/pda.rsi/meta.json
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Update Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* credit to EmoGarbage404 and alphabetized
* license
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2022-10-23 14:42:25 -05:00
Nairod
9af0575ea5
Lathe recipe and prototype listings ( #12148 )
2022-10-23 12:56:59 -05:00
Nemanja
24a3c8aef6
portable scrubber machine upgrading ( #12037 )
2022-10-22 15:49:30 -07:00
Mervill
4e8a4156ba
Cap gun uses proper revolver behavior, and starts with ammo ( #12063 )
2022-10-22 15:47:20 -07:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
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Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-10-22 15:46:28 -07:00
corentt
e5a0e9a758
Remove some unneeded MaterialStorage ( #12024 )
2022-10-22 15:41:08 -07:00
Willhelm53
1a1e72063a
Skeleton Accents ( #11805 )
2022-10-22 15:40:28 -07:00
Nemanja
cfab87b3d7
generator machine upgrading ( #12145 )
2022-10-22 15:38:57 -07:00
Morb
cc3f9d631f
Remove yml boilerplate for crates ( #11982 )
2022-10-22 15:37:27 -07:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
0x6273
8718df5622
Seed extractor construction + upgrading ( #11972 )
2022-10-22 15:26:02 -07:00
lapatison
db44aa99ab
Apron pockets ( #12018 )
2022-10-22 15:07:50 -07:00
Mervill
d1fe243b3e
Slime corpses no longer rot or produce miasma ( #12016 )
2022-10-22 15:07:36 -07:00
Rane
a2a895de4e
seperate Stealth and StealthOnMove ( #12035 )
2022-10-22 15:06:55 -07:00
Mervill
7ceb971d8d
Fix matchbox sprite not showing its fill states. ( #12080 )
2022-10-22 14:59:52 -07:00
Willhelm53
a6be9e75dc
Blue Shark Soft Toy! ( #12047 )
2022-10-22 14:58:18 -07:00
Nairod
8da57fb16a
Handgun belt sprites ( #12081 )
2022-10-22 14:53:43 -07:00
eclips_e
016900b18a
make wall lockers less shitty ( #12142 )
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Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com >
2022-10-22 14:48:13 -07:00
Moony
5eede78ab7
Fix LED lights. ( #12141 )
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Changes their energy level and range so that while they're higher power lights, they don't burn out your eyeballs.
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-10-22 13:16:31 -05:00
Leon Friedrich
ac24d8ee25
Fix two bugs ( #12144 )
2022-10-23 03:13:25 +11:00
Flipp Syder
0fe9f38968
Actual randomized humanoids ( #11574 )
2022-10-21 00:46:05 +11:00
Nemanja
7cc1eba181
Mining Tweaks ( #11468 )
2022-10-21 00:16:29 +11:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
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* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Nairod
cff335174c
Jetpack in-hand sprite fix ( #12025 )
2022-10-19 10:04:19 +11:00
theashtronaut
e931aa9e75
No UI Autoclose for books, handheld crew monitor, health analyzer, papers, and PDA when swapping hands ( #12000 )
2022-10-17 13:55:23 -07:00
metalgearsloth
123a9dbf02
Lag compensation for melee ( #11885 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 15:54:31 +11:00
Nemanja
40a8599e3e
fix several machines having lit screens when unpowered ( #11975 )
2022-10-16 14:00:18 -07:00
themias
b567c34e92
Add voice trigger for modular grenades ( #11449 )
2022-10-17 04:44:50 +11:00
Flipp Syder
6e108bd400
Surveillance camera listening/speaking ( #11640 )
2022-10-17 04:44:14 +11:00
Leon Friedrich
bb61eb7f54
Move board spawning out of DoorSystem ( #11772 )
2022-10-17 03:43:33 +11:00
metalgearsloth
1782eb6ad7
Fix even more warnings ( #11968 )
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Also more instances of someone using TryComp instead of HasComp
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 08:49:22 -07:00
Mervill
15a772fb96
Cleanup for ChargerComponent ( #11907 )
2022-10-16 21:21:54 +11:00
Kevin Zheng
7fc357afd2
Plant genetics ( #11407 )
2022-10-15 23:25:41 -07:00
Stealthbomber16
2fe257f4f0
monkeys can wield holoparasites ( #11953 )
2022-10-15 23:13:14 -07:00
Nemanja
7e41a7a31d
skeleton key fix ( #11946 )
2022-10-16 14:37:08 +11:00
Nemanja
9363674bd5
Bad 2 Da Bone [Skeleton Tweaks] ( #11669 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-10-15 15:06:01 -07:00
Mervill
0cf80855c5
Portable Light Balancing ( #11940 )
2022-10-15 14:58:33 -07:00
Peptide90
cd336978a0
Adds a meteor gun and rod gun for admeme use ( #11479 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-10-15 14:58:26 -07:00