* bigger TEG, moved EVA, moved engi and med substations, maints loot, increased pop to 15-45
* tweaked some job numbers around for higher pop
* holy shit i forgot the o2 and n2 miners
* fixed unwired substation
* made the TEG worse >:)
* added southbridge's pride-o-mat cos i kept forgetting
* fixed evac timer display, resolves#34850
* removed pridevend for testing
* nvm it was the shuttle, not the pridevend, oops
* General structure mostly complete.
* I thiiiiiink I am done with air alarms. And pipes. Maybe.
* Decals, shuttle, rust.
* Small fixes.
* Shuttle more or less where I want it.
* Security is prettier, spawns are more fun.
* Shuttle done. Almost done with one checklist.
* Map renders now.
* Checklists done.
* Adjusted min player count.
* Should pass the Build & Test Debug check now.
* misc cog fixes
* added air alarm stuff to botany gearroom
* fix unlinked atmos devices in botany
* fortify botany against le meteors at emisse request
* Updated armory fills, fixed a few connection errors, and removed the original sin
* Added a box of .35 magazines, corrected the starting state of the switches
* start ig
* command work +AI
* finished bridge, added signs to departments
* engi partly done
* finish engi + atmos except for cams
* added med yippie
* carGODO
* nerd department finished
* se(x)c finish
* courtroom + service power
* man im tweaking out
* service propa done
* hallways
* added cams everywhere and named all the doors :pain:
* arrivals maints + exterior catwalk
* more maints
* voxob
* draft done
* holopadpilled + gaspipesensor based
* added convex name everywhere it needed to be
* nvm i guess we dont do oxford comma
* redid ALL THE HGOLOPADS FAAAAAAAAAAAAAAAAAAAAA
* Fix conflicts?
* ok let me try something
* this works right?
* atmos updated + jani lights
* uniform hallway tiles +roundstart TEG
* fixed some hidden atmos stuff
* Update map_attributions.txt
* :finnadie: no map review ...
* the fog is coming
* maints theater redone
* light dirt and the murder of most trims
* 💔
* decal based and tileoverlay pilled
* updated arrivals/library
* bungus
* yvgh
* 6 hours later...
* finished for real?
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
* psychology real
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
* Removed salv upper docking airlock, gave south west solars some uranium glass.
* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods