* Prevents admin ghosts from being shown with ghost event
* Changes summon ghost tooltip to permanently visible
* Adds AllowGhostShownByEvent tag, adds it to regular observers, removes ghost hands check & revenant check and replaces it with a tag check.
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Separate udder hunger examine into ExamineableHunger
* Fluent grammar improvements
* Add ExamineableHunger to chickens and ducks.
* Use starving message as "dead" message
* engineering guidebook improvements
* whoops
* Changes
* this game is en-US, so it shall be gasses, not gases
* make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Renames Supermatter grenade to singularity grenade. Removes explosion from Singularity Grenade.
* Adjusts Singularity Grenade to account for engine changes, small buff to max range
* Adjusts further
* fix order
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Made paramedic void suit into proper hardsuit (was softsuit before)
Added light to the paramedic void suit helmet
Added siren with light to the paramedic void suit
* Changed paramed helmet flashlight icon and textures
* fixed siren action icon
* BigAction
* updated icon-siren.png
* fixed not being able to add it to containers (like when it parented off eva suit)
* changed light to cyan, made it less brighter and reduced siren volume
* changed ambulancesiren.ogg to a different one (hopefully less hard on the ears)
* created ClothingHeadEVAHelmetWithLightBase in base_clothinghead.yml
replaced ambulancesiren.ogg (again, this time with better fading on the audio loop)
credited myself for the siren icon art
reverted parents to original (but kept it in hardsuits yml, since void suits are light hardsuits) - [ the adoption was revoked 😢 ]
fixed indentations
removed un-used sprite and sprite state
* final final siren sound change (for real this time?)
* fixed license type
* final FINAL final (for real this time, please?) ambulancesiren.ogg change
* ContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainer
* attributions updated (turns out, i have to give myself credit when i make stuff);
fixed identation;
moved action to Action/types.yml.
* hopefully fixed everything this time
* sync shenanigans
* final final final final final for real final ambulancesiren.ogg change pinky promise this time and if you don't like it, make a new PR yourself and offer a new sound
* typo
* done the suggested changes
* cleaning up some forgotten stuff :p
* oops, cleaned up a bit too much
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml
* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml
* Update attributions.yml
* evil web edit never again
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
* Grilled Cheese Prototype
* Typos
* Removed butter reagent to test flavour changes.
* Flavour corrections.
* CC-BY-SA-3.0 attribution
* Fixing meta.json
* I lost an hour of my life to a missing comma in meta.json
* Merge Conflict Rebase and Test Fixing
* Cook time to 10 seconds.
* Sandwich nutritional balance
* Grilled cheese sprite fixed, found the actual original source for copyright.
* Added AP version of mateba, and put it in the deathsquad starting equipment.
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* initial commit
* Fixed the eject order
* FINALLY got a new sprite, its ready to merge!
* I FORGOT THE ATTRIBUTIONS DAMMIT
* Remove extra whitespace
* Sprite update!
* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>