Commit Graph

25072 Commits

Author SHA1 Message Date
DrSmugleaf
7524fb93b6 Fix const data field in BlindableComponent (#27919)
* Fix const data field in BlindableComponent

* Fix usages
2024-05-11 01:20:48 -07:00
DrSmugleaf
eed560bf3e Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-11 00:00:15 -07:00
PJBot
c81c1c1f1e Automatic changelog update 2024-05-11 02:22:24 +00:00
ike709
af4c6373f6 Adds Support for Guidebook Buttons in UIs (#27891)
* Adds Support for Guidebook Buttons in UIs

* read it from the component

* the code is perfect

* moony review

---------

Co-authored-by: ike709 <ike709@github.com>
2024-05-10 22:21:18 -04:00
Mr. 27
9845d8bd30 Fix ninja suit suit storage and other armor missing their suit storage (#27897)
b
2024-05-10 22:20:18 -04:00
metalgearsloth
5578bcc6f8 Fix votes using an audio entity (#27871)
* Fix votes using an audio entity

Just retains a source around and uses that. I think the audio limit is like 256 sources on the lower end so this is like whatever to persist.

* Restart

* weh
2024-05-10 21:21:06 -04:00
DrSmugleaf
9741fda672 Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field (#27682)
* Add ActionPerformedEvent and ActionsSystem.SetIfBiggerCooldown

* Add action id to action events and backgroundon field to action component
2024-05-10 20:04:01 -04:00
lzk
bc53a46a73 Change o2/plasma ratio in TEG guidebook (#27763) 2024-05-10 19:58:19 -04:00
slarticodefast
938c3104e7 Remove THC oil (#27889)
remove THC oil
2024-05-10 19:56:48 -04:00
PJBot
0250cd99be Automatic changelog update 2024-05-10 23:51:02 +00:00
youtissoum
267d648172 Add slime and spider wideswinging (#27856)
* Add wide swinging to spiders

* Add wide swinging to slimes
2024-05-10 19:49:56 -04:00
IProduceWidgets
40802738ec change shadowstone desc. (#27900)
shadowstone desc.
2024-05-10 13:44:27 -07:00
PJBot
abd961d9c4 Automatic changelog update 2024-05-10 15:58:28 +00:00
MisterMecky
d688ad2878 fix fland kitchen freezer (#27532)
* fix fland kitchen freezer

* run fixgridatmos
2024-05-10 09:57:21 -06:00
Ubaser
cfa6a0050e Update Core (#27887)
add
2024-05-10 09:28:09 -06:00
PJBot
501d039b26 Automatic changelog update 2024-05-10 11:37:05 +00:00
Ed
e522bbf90d New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00
deltanedas
d061aa437e saltern robotics console (#27834)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-10 02:15:56 -06:00
PJBot
f76d3d8a5e Automatic changelog update 2024-05-10 08:13:21 +00:00
Doctor-Cpu
d4ea3ca25a Atlas Rework (#27702)
* reworked atmos

* fix rtg atmos

* security perma and bridge

* misc tweaks

* minor fixes

* fix skill issue

* fix map render

* requested changes

* fix cameras

* add robotics console

* remove door states

* air alarm

* fix funky tiles at bar

* add missing tiny fans

* remove pod fan from last commit

* moved robodrobe (why did i change sci slightly)

* add buckets and water to jani
2024-05-10 02:12:14 -06:00
PJBot
6c99534761 Automatic changelog update 2024-05-10 02:59:21 +00:00
RiceMar1244
2287f59e8a Adds wielding for all large guns (#26970)
* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine
2024-05-09 19:58:15 -07:00
Jajsha
00733d87d0 Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)
* Add emag-detection funtionality to diag huds

* Add component to the omniHUD

* Fix namespace

* Adress discord review, just axe the message.
2024-05-09 19:57:34 -07:00
Boaz1111
973a8b3ad7 Cluster med refactor V2, robotics console, emergency N2 lockers (#27840)
* Cluster med refactor V2, robotics console, emergency N2 lockers

* adresses some more issues

* removes bible an chest rig
2024-05-09 20:45:13 -06:00
PJBot
c838d17fdb Automatic changelog update 2024-05-10 02:38:10 +00:00
Brandon Li
98b2a79e77 Reagent dispenser UI (#27831)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
2024-05-09 19:37:03 -07:00
PJBot
4dc3ec390e Automatic changelog update 2024-05-10 02:20:13 +00:00
Джексон Миссиссиппи
da2b9afc3a Make suit storage only available for hardsuits, softsuits, and armor (#27546)
* AAAAAAAAAAAAdd!

* o shit

* I FUCKING HATE INDENTATION GRAAAAAAAAAH
2024-05-09 20:19:07 -06:00
PJBot
b55cf45ec5 Automatic changelog update 2024-05-10 02:16:40 +00:00
Boaz1111
5b42380261 Minor map fixes (#27564)
secradio to oasis, crimrec instead of statrec on box, reporter actually added on oasis
2024-05-09 20:15:34 -06:00
PJBot
1a4d238247 Automatic changelog update 2024-05-10 02:02:56 +00:00
Mr. 27
967de41a5c Fix evac shuttles not activating the shuttle ETA timer (#27847)
* Update emergency_lox.yml

* tge
2024-05-09 19:02:12 -07:00
Boaz1111
882b687d12 gives loneops a proper ghost role raffle (#27841) 2024-05-09 19:01:49 -07:00
username
42571b12e9 Traitor objective issuers (#27855)
* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>
2024-05-09 19:01:02 -07:00
PJBot
a4ab997f1f Automatic changelog update 2024-05-10 01:41:55 +00:00
Moomoobeef
1699ddecf8 Adds new "Short-Sighted" trait! (#26037)
* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness
2024-05-09 18:40:49 -07:00
PJBot
581e105aa2 Automatic changelog update 2024-05-10 01:36:35 +00:00
PrPleGoo
e41a487658 add health icons to the secmed hud (#27483)
redo change
2024-05-09 18:35:29 -07:00
Tayrtahn
0d0d46e01f Fix two issues with ReplacementAccentSystem (#27866) 2024-05-09 18:31:31 -07:00
DrSmugleaf
0e3a2b3ba1 Move id and health examinable to shared (#27867)
* Move id and health examinable to shared

* Make GetInfo public
2024-05-10 11:26:39 +10:00
metalgearsloth
4e3332636a Revert "Add auto map vote cvar" (#27869)
Revert "Add auto map vote cvar (#27496)"

This reverts commit fe35188e2c.
2024-05-10 11:25:37 +10:00
PJBot
55e82ab239 Automatic changelog update 2024-05-09 21:55:01 +00:00
Hanz
77ee0088f9 CMO Drip DLC (#26153)
* All the stuff

yes yes

* THE GOD DAMN META

bruh

* New sprites and all that jazz

yay

* loadouts working?
2024-05-09 17:53:55 -04:00
DrSmugleaf
2de3dbc9ce Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product (#27842) 2024-05-09 17:53:05 -04:00
PJBot
b5e31cbf2b Automatic changelog update 2024-05-09 21:46:29 +00:00
Mr. 27
fe5f4162ac Prevent non-inital infected from getting the succumb to zombie action (#27820)
* b

* Update ZombieRuleSystem.cs

* hi
2024-05-09 17:45:23 -04:00
lzk
4231efc780 Change minimalist theme empty slot outline (#27860)
Change minimalist them empty slot outline
2024-05-09 17:17:33 -04:00
MilenVolf
c0c3b89a6a Fix borgwalk volume (#27846) 2024-05-09 17:16:56 -04:00
Mr. 27
74e39fb918 senior security jumpskirt resprite and security jumpskirt sprite minor fix (#27804)
inital
2024-05-09 07:28:28 -05:00
PJBot
0d8149f151 Automatic changelog update 2024-05-09 07:13:54 +00:00