MilenVolf
7806afb284
[Part of #32893 ] Localize vox dataset names ( #33396 )
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* Localize vox names
* Correct prototype id to follow naming conventions
* Upstream names
2025-03-08 20:03:24 +01:00
MilenVolf
177a323fd4
[Part of #32893 ] Localize humanoid species dataset names ( #33395 )
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* Localize diona names
* Localize moth names
* Localize mushman names
* Localize reptilian names
* Localize skeleton names
* Upstream diona names
* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* NamesSkeletonFirst -> NamesSkeleton
* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml
* Forgot about skeleton prototype
* Upstream names
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* keep first name for skeleton
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-08 20:03:07 +01:00
MilenVolf
0480e1554f
[Part of #32893 ] Localize antagonists dataset names ( #33393 )
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* Localize fake human names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Localize revenant names
* Localize syndicate names
* Localize wizard names
* Correct prototype ids to follow naming conventions
* Combine fake_human_first.yml and fake_human_last.yml
* Move contents of ninja_title.yml into ninja.yml
* Combine Operation_prefix.yml and Operation_suffix.yml
* Combine wizard_first.yml and wizard_last.yml
* Upstream names
* fix wizard
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-08 20:02:46 +01:00
MilenVolf
7242a1d69d
[Part of #32893 ] Localize summonable creatures dataset names ( #33392 )
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* Localize clown names
* Localize golem names
* Localize hologram names
* Correct prototype ids to follow naming conventions
* Update Resources/Locale/en-US/datasets/names/golem.ftl
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-08 20:02:36 +01:00
MilenVolf
28174a5062
[Part of #32893 ] Localize arachnid dataset names ( #33353 )
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* Localize arachnid dataset names
* Correct prototype ids to follow naming conventions
* Combine arachnid_first.yml and arachnid_last.yml
* Upstream names
2025-03-08 20:02:22 +01:00
MilenVolf
965bd1c5ac
[Part of #32893 ] Localize silicon dataset names ( #33352 )
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* Localize ai names
* Apply requested changes
* Localize autoborg
* Localize borg names
* Localize atv names
* Correct prototypes ids to follow naming conventions
* Remove AI localization (Moved to another PR)
* Weh
2025-03-08 20:02:12 +01:00
PJBot
804addfff7
Automatic changelog update
2025-03-08 15:22:34 +00:00
Momo
2412b4f634
Aroace pride pin, scarf, and cloak ( #35718 )
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cloak, pin, and scarf added yayyyy
2025-03-08 16:21:21 +01:00
compilatron
bc083f9d49
Plasma fixes 4 ( #35716 )
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Fixes 15
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com >
2025-03-08 01:47:49 -07:00
ScarKy0
315f5a21a9
Fland Mail Teleporter ( #35711 )
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Mail!
2025-03-08 01:47:41 -07:00
ScarKy0
a1487c21bb
Marathon Mail Teleporter ( #35710 )
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Mail!
2025-03-08 01:47:15 -07:00
ScarKy0
8d6cc7b2a0
Meta Mail Teleporter ( #35709 )
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Mail!
2025-03-08 01:47:03 -07:00
ScarKy0
d8b020ca54
Oasis Mail Teleporter ( #35708 )
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Mail!
2025-03-08 01:46:55 -07:00
ScarKy0
6c4d1acb35
Box Mail Teleporter ( #35707 )
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Mail!
2025-03-08 01:46:43 -07:00
ScarKy0
9f3ae33e77
Packed Mail Teleporter ( #35706 )
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Mail!
2025-03-08 01:46:32 -07:00
ScarKy0
4c9199dd59
Omega Mail Teleporter ( #35705 )
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Mail!
2025-03-08 01:46:20 -07:00
PJBot
2c40dde9bc
Automatic changelog update
2025-03-08 05:08:48 +00:00
metalgearsloth
f51b9bc86e
Add sun shadows (planet lighting stage 2) ( #35145 )
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* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com >
2025-03-08 16:07:42 +11:00
metalgearsloth
db96cc7881
Update submodule to 248.0.0 ( #35720 )
2025-03-08 15:51:29 +11:00
metalgearsloth
a695a527f0
Update b2dynamictree ( #30630 )
2025-03-08 14:49:13 +11:00
PJBot
31a45a427c
Automatic changelog update
2025-03-08 02:43:56 +00:00
Łukasz Mędrek
0be41cebb9
Text related keybinds can now be changed in Controls ( #35630 )
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* Add ability to rebind text related keybinds
* fix placement of locales
2025-03-08 13:42:50 +11:00
PJBot
67f2c1ed58
Automatic changelog update
2025-03-08 02:40:11 +00:00
slarticodefast
531f5619be
add forceghost admin command ( #35518 )
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* add forceghost admin command
* sweep linq under the rug
* braces
* ûse LocalizedEntityCommands
2025-03-08 13:39:04 +11:00
deltanedas
cca537fb33
Add AssertMultiple to ContrabandTest ( #35662 )
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* add AssertMultiple to ContrabandTest
* do the same for magazine visuals test
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-08 13:37:26 +11:00
PJBot
00fec734f3
Automatic changelog update
2025-03-07 13:52:18 +00:00
ScarKy0
3281f408eb
Cargo Mail System ( #35429 )
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* shitcode init
* biocoding, SpawnTableOnUse, Moving shit to shared
* server :(
* fixes
* ok works
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs
* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs
* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs
* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* big stuff
* preperation
* temperory spawning thing for testing
* Update CargoDeliveryDataComponent.cs
* kinda proper spawning idk god save me
* cleanup (kinda)
* preparation 2.0
* stuff i think
* entity table work
* renames
* spawn ratio based on players
* comment
* letter tables
* more spam
* package tables
* comment
* biocodedn't
* builds correctly
* cleaning
* Update deliveries_tables.yml
* labels
* package sprites
* mail teleporter
* revert testing value
* fix test
* fix other test
* i love tests
* mail teleporter enabled by default
* random cooldowns
* fixtures
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl
* clean
* fuck paper scrap
* oops
* fuck SpawnTableOnUse
* mail teleporter board in QM locker + addressed review
* oops
* clean
* sound on delivery spawn
* address review
* partial review address
* partial review addressing
* addressing partial review
* pratarial revivew address
* misprediction hell
* stuff
* more stuff
* unrelated
* TODO
* link
* partial review
* DirtyField
---------
Co-authored-by: Milon <milonpl.git@proton.me >
2025-03-07 14:51:08 +01:00
Deerstop
5c12c1bf08
Elkridge Tesla and TEG Improvements + Other stuff ( #35684 )
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* better tesla, better TEG, better sci maints, chef gets chef closet
* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed
* ran fixgridatmos and added some vacuum markers
* unflatpacked containment shit
2025-03-07 01:25:05 -07:00
War Pigeon
fdb3082b90
Add firelocks and locked external airlocks to ATS ( #35516 )
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* Add firelocks and locked airlocks to ATS
* Add fire alarms
2025-03-06 11:58:44 -07:00
PJBot
0a232908a4
Automatic changelog update
2025-03-05 16:26:49 +00:00
Errant
6f23e10495
Players with unknown playtimes now are tagged as new players, take 2 ( #35648 )
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* your commit? our commit.
* skreee
* show joined players before lobby players; comments
* comments
* playerinfo retains playtime data after disconnect
* new connection status symbols
2025-03-05 08:25:42 -08:00
āda
b57b534380
Lathe menu UI displays a count of available recipes ( #35570 )
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* commit
* jumped the gun
* changes
2025-03-05 23:31:48 +11:00
PJBot
657899f8b5
Automatic changelog update
2025-03-05 10:27:39 +00:00
Boaz1111
3bf38a4d46
More scars! ( #35644 )
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* :3
* whitespace, stomach scar
2025-03-05 11:26:31 +01:00
Emisse
4c0ebb7f32
centcomm update ( #35674 )
2025-03-05 02:22:05 -07:00
PJBot
74e02022d6
Automatic changelog update
2025-03-05 09:15:11 +00:00
SlamBamActionman
27cfc0939c
Add undergarments & "Censor Nudity" toggle to options ( #33185 )
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* Initial commit
* Attribution
* Review changes
* Added comment for upstream
2025-03-05 10:14:01 +01:00
slarticodefast
8785085be6
Merge stable into master ( #35669 )
2025-03-04 22:24:29 +01:00
nikthechampiongr
e8c13fe325
Make implants unshielded ( #35667 )
2025-03-04 21:56:44 +01:00
Ps3Moira
0d01bb8894
Open State for cowtools ( #35666 )
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Open State
2025-03-04 21:38:33 +01:00
Killerqu00
2d32e08bee
CVar - Toggle display of round-end greentext ( #35651 )
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* hide greentext if cvar false
* change IFs around a lil
* reviews
2025-03-04 08:59:44 -08:00
MisterImp
5774b71b9b
Fix name of cotton dough rope ( #35657 )
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changed in-game name of cotton dough rope to differentiate from normal dough rope
2025-03-04 03:56:48 +01:00
Tayrtahn
50f7846bb1
Delete SolutionContainerVisualsComponent.InitialName ( #35654 )
2025-03-03 23:58:04 +01:00
PJBot
67b8f35a3c
Automatic changelog update
2025-03-03 22:05:32 +00:00
DuckManZach
ff6c212335
Made butter require less milk ( #35650 )
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made butter take less milk
2025-03-03 23:04:26 +01:00
PJBot
3f7a9cad7c
Automatic changelog update
2025-03-03 16:38:35 +00:00
rokudara-sen
8b7f175f84
Added decelerator percentage drain ( #35643 )
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* Added variable PercentageDrain to SinguloFoodComponent
* Set percentageDrain to 0.03 (3%) for anti particles
* Added percentageDrain logic in public OnConsumed
* Simplify SinguloFoodComponent and set percentageDrain to negative
* EnergyFactor now applies to positive values too
* Better commenting on EnergyFactor
* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs
* Documentation of EnergyFactor
* Fixing spelling mistake
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-03 11:37:28 -05:00
PJBot
69115870ea
Automatic changelog update
2025-03-03 15:55:50 +00:00
Velken
7a89fe5d33
Wizard's Magical Pen ( #35623 )
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* wizard pen
* description change
2025-03-03 16:54:43 +01:00
PJBot
ee690d9ee4
Automatic changelog update
2025-03-03 11:13:05 +00:00