Commit Graph

2789 Commits

Author SHA1 Message Date
Cheackraze
a512a77046 Zookeeper (#12020)
* jumpsuit sprite

* hat and meta to match

* pda

* id card

* update spawner jobs.yml

* update identification_cards.yml

* Update pda.yml

* update jumpsuits.yml

* zookeeper job yml

* zookeeper icon

* update hats.yml

* woops fixed hats.yml

* fix id cards yml

* job spawner icon and json

* update map yml

* update departments yml

* job icon meta.json

* comes with the hat

* real

* real

* localization

* fix spawner jobs yml

* playtime tracker

* kettle spawn

* Revert "kettle spawn"

This reverts commit 37c241cb31a6f186f31a73f168a93649423e839a.

* kettle spawn

* service locked windoor

* updated sprites and updated meta.json thanks to EmoGarbage

* meta.json

* Update Resources/Textures/Objects/Devices/pda.rsi/meta.json

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Resources/Textures/Objects/Misc/id_cards.rsi/meta.json

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* credit to EmoGarbage404 and alphabetized

* license

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2022-10-23 14:42:25 -05:00
Nairod
9af0575ea5 Lathe recipe and prototype listings (#12148) 2022-10-23 12:56:59 -05:00
Nemanja
24a3c8aef6 portable scrubber machine upgrading (#12037) 2022-10-22 15:49:30 -07:00
Mervill
4e8a4156ba Cap gun uses proper revolver behavior, and starts with ammo (#12063) 2022-10-22 15:47:20 -07:00
DrSmugleaf
f323fb7644 ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
corentt
e5a0e9a758 Remove some unneeded MaterialStorage (#12024) 2022-10-22 15:41:08 -07:00
Willhelm53
1a1e72063a Skeleton Accents (#11805) 2022-10-22 15:40:28 -07:00
Nemanja
cfab87b3d7 generator machine upgrading (#12145) 2022-10-22 15:38:57 -07:00
Morb
cc3f9d631f Remove yml boilerplate for crates (#11982) 2022-10-22 15:37:27 -07:00
Leon Friedrich
7d276d1101 Remove server/client clothing components. (#11981) 2022-10-22 15:30:37 -07:00
0x6273
8718df5622 Seed extractor construction + upgrading (#11972) 2022-10-22 15:26:02 -07:00
lapatison
db44aa99ab Apron pockets (#12018) 2022-10-22 15:07:50 -07:00
Mervill
d1fe243b3e Slime corpses no longer rot or produce miasma (#12016) 2022-10-22 15:07:36 -07:00
Rane
a2a895de4e seperate Stealth and StealthOnMove (#12035) 2022-10-22 15:06:55 -07:00
Mervill
7ceb971d8d Fix matchbox sprite not showing its fill states. (#12080) 2022-10-22 14:59:52 -07:00
Willhelm53
a6be9e75dc Blue Shark Soft Toy! (#12047) 2022-10-22 14:58:18 -07:00
Nairod
8da57fb16a Handgun belt sprites (#12081) 2022-10-22 14:53:43 -07:00
eclips_e
016900b18a make wall lockers less shitty (#12142)
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
2022-10-22 14:48:13 -07:00
Moony
5eede78ab7 Fix LED lights. (#12141)
Changes their energy level and range so that while they're higher power lights, they don't burn out your eyeballs.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-22 13:16:31 -05:00
Leon Friedrich
ac24d8ee25 Fix two bugs (#12144) 2022-10-23 03:13:25 +11:00
Flipp Syder
0fe9f38968 Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
Nemanja
7cc1eba181 Mining Tweaks (#11468) 2022-10-21 00:16:29 +11:00
Francesco
9727cc0da0 FlashLightVisualizer refactor + low power handheld light light radius fix (#11768)
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power

* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours

* Empty commit to rerun CI with the new engine PR

* fix: Restore the correct HandheldLight addPrefix property, whoops

* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Nairod
cff335174c Jetpack in-hand sprite fix (#12025) 2022-10-19 10:04:19 +11:00
theashtronaut
e931aa9e75 No UI Autoclose for books, handheld crew monitor, health analyzer, papers, and PDA when swapping hands (#12000) 2022-10-17 13:55:23 -07:00
metalgearsloth
123a9dbf02 Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
Nemanja
40a8599e3e fix several machines having lit screens when unpowered (#11975) 2022-10-16 14:00:18 -07:00
themias
b567c34e92 Add voice trigger for modular grenades (#11449) 2022-10-17 04:44:50 +11:00
Flipp Syder
6e108bd400 Surveillance camera listening/speaking (#11640) 2022-10-17 04:44:14 +11:00
Leon Friedrich
bb61eb7f54 Move board spawning out of DoorSystem (#11772) 2022-10-17 03:43:33 +11:00
metalgearsloth
1782eb6ad7 Fix even more warnings (#11968)
Also more instances of someone using TryComp instead of HasComp

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:49:22 -07:00
Mervill
15a772fb96 Cleanup for ChargerComponent (#11907) 2022-10-16 21:21:54 +11:00
Kevin Zheng
7fc357afd2 Plant genetics (#11407) 2022-10-15 23:25:41 -07:00
Stealthbomber16
2fe257f4f0 monkeys can wield holoparasites (#11953) 2022-10-15 23:13:14 -07:00
Nemanja
7e41a7a31d skeleton key fix (#11946) 2022-10-16 14:37:08 +11:00
Nemanja
9363674bd5 Bad 2 Da Bone [Skeleton Tweaks] (#11669)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-10-15 15:06:01 -07:00
Mervill
0cf80855c5 Portable Light Balancing (#11940) 2022-10-15 14:58:33 -07:00
Peptide90
cd336978a0 Adds a meteor gun and rod gun for admeme use (#11479)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-10-15 14:58:26 -07:00
Nemanja
a03ab2c087 stasis bed machine part scaling (#11773) 2022-10-15 14:39:30 -07:00
Nemanja
c20f1ac559 Add a component for upgrading power consumption in machines (#11777)
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-10-15 14:28:12 -07:00
corentt
67760da204 Add power selling price (#11395) 2022-10-15 14:10:48 -07:00
ninruB
797b1805e0 Drill buff so they're worth mapping (#11814) 2022-10-15 13:40:40 -07:00
Mervill
c11c11bace Unhardcode some logic related to objects with battery slots. Minor fix to fire helmets. (#11734) 2022-10-15 13:15:39 -07:00
Leon Friedrich
efac113469 Improve stripping UI (#9768) 2022-10-16 04:00:04 +11:00
Leon Friedrich
6f4bb040e4 Misc stealth and box changes (#11809)
* git mv

* Disable shader while box is open

* Hide entity menu / prevent examine

* fix recursion fix recursion fix recursion fix recursion

* Better visibility checks

* min and max visibility fields

* fix reference point
2022-10-14 23:15:25 -05:00
metalgearsloth
a93d6eb5b6 Fix CanDisarm (#11843) 2022-10-14 23:14:07 -05:00
Nairod
33734833ed Over-ear headsets for CE, RD and QM (#11919)
* textures and metas

* entities and fills
2022-10-14 23:11:58 -05:00
Nairod
63bfed6b07 Movable Filing Cabinets (#11898) 2022-10-14 13:10:05 -07:00
Scribbles0
af518ac2e7 Reinforced walls harder to break (#11906) 2022-10-14 13:17:08 +11:00
metalgearsloth
fa59983bd9 Bandaid medibots (#11718) 2022-10-13 21:36:29 +11:00