Commit Graph

23367 Commits

Author SHA1 Message Date
lzk
7a37d4a013 Make cargo order unanchored thruster and gyroscope (#25497) 2024-02-23 16:49:27 +03:00
PJBot
2ad32433d8 Automatic changelog update 2024-02-23 13:20:58 +00:00
Vasilis
237d89cbfe Fix centcom and other jobs with setPreference set to false showing up anyway (#25496)
* God dammit pjb

* Smol cleanup
2024-02-23 14:19:52 +01:00
Ed
af7e8025ad Fix attribution (#25495)
Update attributions.yml
2024-02-23 14:49:47 +03:00
metalgearsloth
d8e5f5c24b Optimise DecalOverlay (#25266)
ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.
2024-02-23 18:12:23 +11:00
metalgearsloth
033f232a87 Update submodule to 211.0.0 (#25489) 2024-02-23 18:12:12 +11:00
PJBot
b75ff77b49 Automatic changelog update 2024-02-23 06:54:44 +00:00
liltenhead
4ea1d21b5e Buff emergency welder (#25483)
fuel count
2024-02-23 17:53:38 +11:00
PJBot
945c8dbe2f Automatic changelog update 2024-02-23 04:05:50 +00:00
Pieter-Jan Briers
715794dd41 Make department / job list sorting consistent. (#25486)
* Make department / job list sorting consistent.

This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.

We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).

Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.

* Fix jittery job icons in lists.

They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.

Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)

Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.

Also gave a margin next to the icon on the crew manifest. Margins people!
2024-02-23 15:04:44 +11:00
Pieter-Jan Briers
b1de6dd601 Switch project files to C# 12. (#25487)
Just unlocks new language features like primary constructors.
2024-02-23 15:02:59 +11:00
MACMAN2003
2458c87b62 Add Ratvar (#24958)
* Create ratvar.yml

* restore balance to the universe

* scale issues

mfw nar-sie is smaller

* spawner + spawn anim

a shitty spawn anim is better than no spawn anim

* undenseify

no longer as dense as a dying neutron star
2024-02-23 04:42:00 +03:00
Tayrtahn
381bb9020a Add prediction to Openable (#25477)
* Fix formatting problem with FullOpened

* Moved to Shared and networked

* Revert "Fix formatting problem with FullOpened"

This reverts commit f8353403da830a4402bdd457bcf24a2432a5f566.
2024-02-23 12:09:43 +11:00
PJBot
84d9f7a6a9 Automatic changelog update 2024-02-23 01:06:17 +00:00
lzk
65687375ee Make galoshes obtainable and slowing you (#25484)
* make galoshes obtainable and slowing you

* Update specific.yml
2024-02-23 12:05:11 +11:00
Tayrtahn
146c7b272d Fix examine text bug for Openable Drinkables (#25478)
Break up Opened/Closed and fill level onto separate lines
2024-02-23 12:04:23 +11:00
Nemanja
ce0a51fc29 Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek
2024-02-23 10:01:31 +11:00
I.K
b7747596f1 Give "DO NOT MAP" suffix to handheld crew monitor (#25473)
don'
2024-02-22 16:40:46 -05:00
PJBot
e6605a774b Automatic changelog update 2024-02-22 12:19:51 +00:00
Whisper
f38a961a1b fix reagent slime role description being friendly (#25466) 2024-02-22 15:18:46 +03:00
PJBot
2b34970445 Automatic changelog update 2024-02-22 12:00:47 +00:00
Ps3Moira
83cd1089fe Add Large Wood Floors (#25462)
Large Wood Floors
2024-02-22 14:59:41 +03:00
PJBot
7ac3a2a47d Automatic changelog update 2024-02-22 11:29:09 +00:00
lzk
35723ad22f Make even more items good looking in inventory + size changing (#25461)
* Make even more items good looking in inventory

* holoprojecrots
2024-02-22 22:28:03 +11:00
HoofedEar
487dd113b0 Add RequiresGrid component (#23394)
* saving working code

* add checks for deletion
2024-02-22 22:26:02 +11:00
PJBot
22c76bb625 Automatic changelog update 2024-02-22 11:16:16 +00:00
liltenhead
85ae40e0a4 Red flashlight color for assault borg (#25465)
assaultborglight
2024-02-22 22:15:10 +11:00
PJBot
3c25e6353d Automatic changelog update 2024-02-22 11:04:50 +00:00
J. Brown
b26e9a9a32 Fix #22933 - Job-specific Uplink items leaking to non-job minds (#23179)
Fix for 22933 - SharedMindSystem now checks for VisitingMindComponent too.
2024-02-22 22:03:44 +11:00
PJBot
c27d0c143c Automatic changelog update 2024-02-22 11:01:41 +00:00
metalgearsloth
d0df5ed5fa Revert "Remove handheld crew monitor (#24761)" (#25439)
* Revert "Remove handheld crew monitor (#24761)"

This reverts commit bbc6d29d21.

# Conflicts:
#	Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Research/biochemical.yml
#	Resources/migration.yml

* changes

* zeweh

* dergs
2024-02-22 22:00:35 +11:00
metalgearsloth
7c7bca1d32 Remove obs kit (#24768)
Syndi handheld crew monitor got removed. Give them their own content instead of reskinning NT stuff.
2024-02-22 22:00:25 +11:00
PJBot
423b75f22c Automatic changelog update 2024-02-22 07:33:49 +00:00
beck-thompson
48213ebb65 Changed radio jammer wattage from 6 -> 2 (#25432)
Changed wattage from 6 -> 2
2024-02-22 18:32:43 +11:00
PJBot
7734b09e45 Automatic changelog update 2024-02-22 02:55:22 +00:00
Whisper
26417b76db Fix xeno and dragon blood levels (#25442) 2024-02-21 21:54:15 -05:00
lzk
326b890318 Little rework of existing yaml flatpacks (#24814)
* Little rework of existing yaml flatpacks

* comit 2

* 55

* 66

* 77

* WRAAAA

* done mr sloth

* Update flatpack.yml

* fix??
2024-02-21 21:44:22 -05:00
PJBot
fda1242b37 Automatic changelog update 2024-02-22 00:20:56 +00:00
genderGeometries
1360d57eea Crop harvest int cast fix (#25453)
* deleted int cast on solution amount

* deleted int cast on solution amount for real
2024-02-22 11:19:50 +11:00
PJBot
2cc484c18a Automatic changelog update 2024-02-21 23:42:32 +00:00
Killerqu00
ae110685ff Fix EVA helmets quickequip (#25448)
fix quickequip
2024-02-21 18:41:26 -05:00
PJBot
abedce43cc Automatic changelog update 2024-02-21 23:27:34 +00:00
MjrLandWhale
499aa71b5e Dispenser jug fix (#25450)
* Resprite of Nettle & Death Nettle. Corrected R & L hand locations for all orientations of both plants.

* Removes chemdispensible type from DrinkBase entity

* Updated drink jug names to differentiate from chem jugs

* Add FitsInDispenser type to DrinkGlassBase. Re-allows glasses into beaker slots
2024-02-21 16:26:28 -07:00
metalgearsloth
79c6385ca7 Fix bwoink sounds (#25441)
* Fix bwoink sounds

Didn't get a chance to test with 2 clients as I'm about to sleep but otherwise I'll check tomorrow.

* a
2024-02-21 16:14:57 -06:00
keronshb
046c874dae Moves muted to shared (#25374)
* moves muted to shared

* fixes usings

* Update MutedComponent.cs

funny webedit

* Update MutedComponent.cs

oops using statement webedit
2024-02-21 15:53:46 -05:00
Velcroboy
128f5e8625 Adds random pill canister (#25316)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-02-21 15:53:12 -05:00
PJBot
72acdd5f8d Automatic changelog update 2024-02-21 14:48:29 +00:00
Fildrance
ef849a0156 fix: #25102 cryo pod now uses health-analyzer system to update body state in UI (#25109)
* fix: cryo pod now uses health-analyzer system to update body state in UI

* refactor: use EntityEventRefHandler instead ComponentEventRefHandler in CryoPodComponent subscribe on EntRemovedFromContainerMessage

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-02-21 17:47:23 +03:00
Emisse
a18e2c0547 packed update (#25437) 2024-02-21 04:22:29 -07:00
Krunklehorn
fb9ddaba9d Updates to Packed (#24907)
Removed Chef counter windoors, added RD dresser, put bedsheets in all head dressers except captain's
2024-02-20 23:59:06 -07:00