Tayrtahn
7ba81173bd
Cleanup warnings in SmokeOnTriggerSystem ( #37754 )
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Cleanup 2 warnings in SmokeOnTriggerSystem
2025-05-23 17:56:10 +02:00
slarticodefast
c1f1eaa0c3
Cleanup TryGetContainingContainer ( #37752 )
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kill
2025-05-23 17:11:29 +02:00
Tayrtahn
fe4d8e2ea9
Cleanup warning in NPCCombatSystem.Ranged ( #37751 )
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Cleanup 1 warning in NPCCombatSystem.Ranged
2025-05-23 10:56:37 -04:00
slarticodefast
95f1fae8c0
Improve gas constants test ( #37749 )
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* improve gas constants test
* fix test fail
* review
2025-05-23 09:46:41 -04:00
Tayrtahn
8565966b53
Cleanup warnings in CableVisSystem ( #37738 )
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Cleanup 2 warnings in CableVisSystem
2025-05-23 05:22:32 +02:00
Tayrtahn
947e20eeb7
Cleanup warning in EventHorizonSystem ( #37736 )
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* Cleanup 1 warning in EventHorizonSystem
* Now even more future-proof!
2025-05-23 05:19:21 +02:00
Tayrtahn
3f9670f792
Cleanup remaining MapGridComponent.GetAnchoredEntities(MapCoordinates) uses ( #37729 )
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Cleanup remaining MapGridComponent.GetAnchoredEntities uses
2025-05-22 21:42:47 -04:00
PJBot
6c1caec5c8
Automatic changelog update
2025-05-22 18:13:34 +00:00
ArtisticRoomba
66761f5497
Buff gas canister volumes moderately ( #37564 )
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* Buff gas canister volumes moderately
* increase prices moderately
2025-05-22 14:12:24 -04:00
metalgearsloth
d924e11c3a
Fix storage ( #37714 )
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The one path I forgot to get the relative index.
2025-05-22 10:11:36 -04:00
PJBot
6c6f33e47e
Automatic changelog update
2025-05-22 08:43:28 +00:00
Nemanja
19c88963b4
Add gold and silver material crates, balance cargo mat crate prices ( #37713 )
2025-05-22 01:42:20 -07:00
YoungThug
b95bcbffed
Rat King Chat Indicator ( #37184 )
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* Rat King Chat Indicator
* BUFFRATWHEN
* Added it to the crown wawa
* Ignore this
* Whats the limit for stuff I can put here?
* Fix da merge conflicts for real this time
* WE DID ITgit add -A
* Errant Requested Changes
2025-05-22 01:47:04 -04:00
PJBot
ecff1f8810
Automatic changelog update
2025-05-22 03:26:14 +00:00
ScarKy0
0cb9e803e5
Tweak "Escape" objective to allow yellowtexting ( #37680 )
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init
2025-05-21 20:25:07 -07:00
PJBot
aac32a771a
Automatic changelog update
2025-05-22 02:20:04 +00:00
Wolfkey-SomeoneElseTookMyUsername
e72e25aba1
Add disposal signalers ( #37535 )
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* Add disposal signalers
* Sprite changes
* Some requested changes
* Requested changes + change spelling to be with two l's to be consistent with the remote signaller
2025-05-21 22:18:57 -04:00
Tayrtahn
5a93099509
Update SharedBiomeSystem methods to use Entity<T> ( #37698 )
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* Fix warning in TryGetBiomeTile
* Overload TryGetBiomeTile
* Overload more methods, fix internal warnings
* Update TryGetEntity uses
* Update TryGetTile uses
* Cleanup TryGetDecals use
* Formatting
* Two more warnings while we're here
2025-05-21 22:10:52 -04:00
PJBot
db0fb6118f
Automatic changelog update
2025-05-22 01:40:55 +00:00
ArtisticRoomba
7d7858d41c
Significantly improve Tesla generator power stability ( #37626 )
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* Significantly improve Tesla generator power stability
* Second round of balancing
2025-05-21 21:39:48 -04:00
Tayrtahn
11f291d1a2
Cleanup warning in GridInRange ( #37699 )
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Cleanup warning in GridInRange
2025-05-21 21:28:42 -04:00
PJBot
5af5305d97
Automatic changelog update
2025-05-22 01:23:15 +00:00
Pieter-Jan Briers
1d5a06612a
Optimize parallax VRAM usage ( #37180 )
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* Disable parallax texture preloading
Many parallax layers are specific to a single map and will likely never be loaded for the duration of the game. Save VRAM by not loading them always.
Requires engine master
* Put generated parallax identifier in texture name
Makes it show up properly in debugging tools
* Don't load generated parallaxes multiple times
Many parallax prototypes re-use the same generated parallax configs. These generated parallaxes were being loaded multiple times at once, which was a massive waste of VRAM.
We now move these into a separate cache for deduplication. I had to write a lot of logic to handle loading cancellation and ref counting. Yay.
Also fixes some spaghetti with the previous parallax loading system: cancellation didn't work properly, give proper names to generated texture names, etc.
This saves like 100+ MB of VRAM.
2025-05-22 11:22:08 +10:00
Tayrtahn
6f89c2c455
Cleanup warnings in AtmosPipeAppearanceSystem ( #37706 )
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* Cleanup 2 warnings in AtmosPipeAppearanceSystem
* Let's use the Entity<T> version
* todo comment
2025-05-21 21:06:06 -04:00
Tayrtahn
73031ee5a0
Cleanup warnings in NodeVisualizationOverlay ( #37707 )
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Cleanup 2 warnings in NodeVisualizationOverlay
2025-05-22 02:23:12 +02:00
K-Dynamic
0c7cfb528d
Evac Shuttle Wode update ( #37223 )
2025-05-21 16:26:57 -07:00
PJBot
5490acd23b
Automatic changelog update
2025-05-21 20:46:41 +00:00
ScarKy0
572b20464c
Tweak "Help a fellow traitor" objective to allow yellowtexting ( #37679 )
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init
2025-05-21 16:45:34 -04:00
PJBot
acccf66259
Automatic changelog update
2025-05-21 19:51:03 +00:00
AsnDen
d7a17739c6
Screaming for cyborgs ( #32329 )
2025-05-21 12:49:56 -07:00
PJBot
566eabb757
Automatic changelog update
2025-05-21 18:08:05 +00:00
Leon Friedrich
38d7949777
Add microwave-nukedisk interaction ( #36114 )
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* Add microwave-nukedisk interaction
* popup
* Fix UninitializedSaveTest
2025-05-21 11:06:58 -07:00
HTML/Crystal
3385c45d80
Change Arachnid Layering ( #36357 )
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* 1 commit ops
* untouching this before anyone has to tell me
2025-05-21 10:40:55 -07:00
Kyle Tyo
674724b3f2
Fix glass external airlocks using the standard airlock emergency access lights. ( #37666 )
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Update emergency_unlit.png
2025-05-21 19:14:24 +02:00
PJBot
43aefd235c
Automatic changelog update
2025-05-21 17:12:42 +00:00
mubururu_
4d0a0ac5c5
make some stuff require two hands ( #37683 )
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* get splitted
* thievy 1 handed
* scarko changes
2025-05-21 19:11:34 +02:00
metalgearsloth
298f821bec
Ore + entitytable fixes ( #37675 )
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* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* Fixes
2025-05-21 12:43:17 -04:00
Tayrtahn
ecf9e855f6
Remove static logger calls in LateJoinGui ( #37688 )
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* Cleanup 2 static logger calls in LateJoinGui
* That's not how that works
2025-05-21 12:23:35 -04:00
mubururu_
588bc52f26
inhands for Syndicate Things (and thief beacon) ( #37682 )
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* initial
* splitting this b
* thief bacon 1 handed
* why is test fail
* dont fail please
* "requires"
* evil tests
2025-05-21 11:39:29 -04:00
PJBot
83f1131f19
Automatic changelog update
2025-05-21 13:33:56 +00:00
metalgearsloth
6ddd849ca9
Update submodule to 260.2.0 ( #37684 )
2025-05-21 23:32:56 +10:00
metalgearsloth
e00c622d22
Use velocity along normal for shuttle impacts ( #37667 )
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* Use velocity along normal for shuttle impacts
Scrapes shouldn't have the same level of destruction as full-on ramming anymore. Also detecting scrapes should be a lot easier for future stuff.
* Update Content.Server/Shuttles/Systems/ShuttleSystem.Impact.cs
2025-05-21 23:32:46 +10:00
PJBot
d8ba7ee625
Automatic changelog update
2025-05-21 10:38:43 +00:00
Errant
1b7651184c
Limit shuttle collision damage ( #37578 )
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* outlaw the usage of spacecraft as weapons of mass destruction
* adjust slowdown
2025-05-21 20:37:36 +10:00
PJBot
2c1ba4951f
Automatic changelog update
2025-05-21 07:52:29 +00:00
Spanky
524aa8bf0d
Reach Update ( #37669 )
2025-05-21 00:51:20 -07:00
ArtisticRoomba
3d5534199e
fix soil locale ( #37674 )
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* fix soil locale
* xdd
2025-05-20 23:36:06 -07:00
PJBot
d3d10f98fb
Automatic changelog update
2025-05-21 06:17:34 +00:00
metalgearsloth
a393033c64
Optimise storage a quadrillion times ( #37638 )
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* Optimise storage a quadrillion times
* How sweaty can we get
* Add fast angle checks
* Fix chunk indices
* Optimise the refresh method
Helps on client a lot as the clientside is suboptimal atm.
* Better name
* wawawewa
* Add single-angle path
* Okay FINE rider
2025-05-21 02:16:26 -04:00
PJBot
e100324815
Automatic changelog update
2025-05-21 05:02:07 +00:00