Red
5b4440d18d
Merge pull request #1516 from crystallpunk-14/ed-08-07-2025-shader-sea
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Status effect spells
2025-07-09 09:16:49 +03:00
Red
af0a502dab
Alchemy furnace integration ( #1489 )
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* furnace integration + fix gates
* fix
* d
2025-06-29 13:38:05 +03:00
Red
777c5f9a29
Electromancy magic branch ( #1485 )
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* basic electromancy tree
* electric strike
* Update CP14SpellProjectile.cs
* fix throwing
2025-06-29 12:20:47 +03:00
Red
ecadfb3ea5
Big content update ( #1484 )
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* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
2025-06-29 00:02:04 +03:00
Ed
63a1d60c6a
Add dash range limit to dash spell and system
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Introduces a maximum dash range to the dash system and spell effect, clamping the dash target if it exceeds the allowed distance. Updates configuration fields and prototype YAML to support the new range parameter.
2025-06-19 12:47:46 +03:00
Red
8d984b7670
Dash ( #1445 )
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* dash basic logic + predict spell casts
* dash
* Update kick.yml
* Update CP14SharedMagicSystem.Checks.cs
2025-06-19 00:14:58 +03:00
Red
b24ec5bc80
Bugfixes ( #1432 )
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* fix #1428
* CodTenAlt review
* fix map tests
* real this time
* fix #1429
* add wheat and cotton into victorian gardens trade faction
* Update PostMapInitTest.cs
2025-06-15 21:25:58 +03:00
Red
04f6627e16
Lumera patron ( #1427 )
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* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
2025-06-15 15:00:18 +03:00
Red
7760e8f628
God part 4 ( #1422 )
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* projectile spell improve
* mind improve
2025-06-14 14:21:25 +03:00
Red
fc0beb5ccf
Gods part 3 ( #1421 )
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* apprice action, dead notice
* fix refollowing
* mist lumera action
2025-06-14 02:11:36 +03:00
Red
422a0c5e10
Gods and religions ( #1405 )
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* basic religion vision
* block god interactions
* skill tree mob specify
* silvania setup??
* clustering shader optimization
* gods department & job
* random gods jobs
* Luxian god
* Update Nature.png
* Update sphere_of_light.yml
* god chat
* Update ChatSystem.cs
* OBSERVATION
* public observation and basic follower api
* shader tweaks
* improve shaders
* spawning and praying on altars
* altars ppvs override
* move pvs overridiation from altars to observers
* shader coloration
* spectral z mover
* god magic radius restricted
* guide how to believe in god
* sends messages to god when smoeone wanna become follower
* follower doAfter
* goodbye luxian, welcome lumera
* goodbye silvania, welcome merkas
* som polish and renamings
* gods fast travel
* Update altar.ftl
* some lumera sfx
* renouncing patrons!
* renounce followers
* followewr percentage calculation
* remove from player-facing
* fix
* Update sphere_of_light.yml
* Update base.yml
2025-06-13 14:15:48 +03:00
Red
581ca2f5ef
OP Ballades ( #1372 )
2025-06-03 12:43:21 +03:00
Red
71527bb4eb
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
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Spider content update
2025-05-31 14:31:44 +03:00
Ignaz "Ian" Kraft
33bb537f81
make heat and freeze work on reagents ( #1314 )
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* make heat and freeze work on reagents
* has to run before AdjustTemperature
* implement suggested changes
* almost missed this edge case
* 0k is the limit
* cleanup
2025-05-28 00:24:01 +03:00
Ed
132d1db37b
search of life spell ( #1273 )
2025-05-16 00:58:48 +03:00
Tornado Tech
ad2fc18356
Dimensional ( #1140 )
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* add: Temporamancy tree with new shadow swap spell
* feat: Increased tempo loadout to 2
* feat: Remove most popups from swap spell
* fix: Swap with no mob entities
* feat: Add CanCast to spell effect
* fix: Handeling cancaled event & swap state
* feat: Add UseCustomCastConditions
* feat: Add swap to magic shadow staff
* feat: Add tempo essence & magic type
* feat: Add Tempo type to all dimension spells
* fix: Magic shadow staff tempo manacost modify
* fix: Spell type local
* feat: Add touhou lore
* fix: Review
* feat: Add target dead block component
* feat: Remove checking access
* feat: Add RequireCanInteract
* feat: Remove essence
* fix: Review
* fuck
* fuck part 2
* Update Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.DelayedActions.cs
* Update dimension.png
* minor nitpick
* fix
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-04-30 17:25:10 +03:00
Ed
e968c7a9b8
wendigo tweak
2025-04-13 12:34:03 +03:00
Ed
eaf9c009c1
Slimes mob ( #1049 )
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* import sprites
* pipia
* 3 slime types
* Delete generic_magic_effects.yml
* Update scrolls.yml
* demiplane integration
* Update fire.yml
* Update crystals.yml
* local
* Update fire.yml
* fix AI stuck
* Update base.yml
* loot
* Update mobs.yml
2025-03-23 14:14:08 +03:00
Ed
c06323374f
fix sun inside storage
2025-03-08 14:55:37 +03:00
Ed
0b5712ce97
Vampire antag ( #988 )
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* new blood types
* vampire systems setup
* death under sun
* vampire blood nutrition
* alerts
* autolearn skills
* base bite actions
* suck blood spell
* polish
* Update blood.yml
* unshitcode
* vampire hunger visual
* nerf speed
* hypnosis + map update
* darkness demiplane warning
2025-03-07 14:52:43 +03:00
Ed
9a787bc7b8
Thaumaturgic alchemy refactor WIP ( #955 )
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* essences thaumaturgy refactor
* migrate structure crystals
* shard migrate
* bruh
* fix migration
* fixes
* 1 combining
* Create essence_brewing.yml
* Update magic.yml
* stack essence support
* FUCK THIIA ALL, DELETE ALL
* redesign counter spell
* Update precurser.yml
* magic splitting solution
* precurser splitting
* Praecantatio
* Update cleaner.yml
* add potions recipe
* fuck alchemy guidebook
* guidebook update
* fixes
* energia fix
* Update migration.yml
* fixes
* Update Alchemy.xml
* fix
* medium vial
* fixes?
* Update essence_combining.yml
* Update target_effect_creation_water.yml
* alchemist Comoss update
* Update closets.yml
* mana opertion glove
* Update migration.yml
* Update vials.yml
* Update GuideReagentReaction.xaml
* try to fix
* manual migration
* Update comoss_d.yml
* fix
* manual migration 2
* precursor admixture
* Update heater.yml
2025-03-02 13:28:13 +03:00
Ed
ba901d5e0e
Crystals Update ( #925 )
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* portal frame
* resprited sharpening stone
* portal frame entity
* darkness -> dimension magic type
* thaumaturgy platforms, some refactor
* magic energy refactor
* Update AirlockPryingTest.cs
* transfering tweaks
* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Ed
7d6d02c523
throw spells now detach embeddables
2025-02-16 23:12:31 +03:00
Ed
909dc36158
Spells content ( #897 )
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* modifiers
* counter spell, and 2 new spell scrolls
* Update magical_acceleration.yml
* Update T0_counter_spell.yml
2025-02-14 11:50:57 +03:00
Ed
b5eb3a3dc1
Kick stamina spell ( #844 )
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* kick spell
* kick fix
2025-02-06 12:38:20 +03:00
Ed
35303d7d80
Guildmaster 2 spells ( #842 )
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* merge movement and gate magic types into darkness new
* demiplane infiltration spell
* Update CP14SharedDemiplanSytem.cs
* finish
* locale
2025-02-05 22:52:50 +03:00
Ed
51a47eaffc
Bunch of gameplay issues ( #754 )
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* fix demiplane contetn filtering
* fix day demiplanes
* remove filled crystals from demiplanes
* remove armored zombies
* added candles in town crates
* remove 20% unefficient of mana moving spells
* fix #622
* revert random Viator commit
* Update demiplane_rifts.yml
2025-01-14 01:41:11 +03:00
Ed
9f798b4f6c
Sprint loadout action ( #698 )
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* SpellStorage restruct
* Update CP14SpellStorageSystem.cs
* Sprint
2025-01-05 17:46:54 +03:00
Ed
e79b046c4a
Magic redesign ( #594 )
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* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
Ed
6f0bb473d2
Simple resurrection spell ( #575 )
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* resurrection spell
* Update spawners.yml
2024-11-10 19:17:04 +03:00
Ed
3f94c73bdb
Magic update ( #473 )
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* magic system update
* fix
2024-09-29 16:44:17 +03:00
Ed
78e140b4ae
Revert "SpawnSpell tweak ( #393 )" ( #398 )
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This reverts commit dc853b6662 .
2024-08-06 20:25:29 +03:00
Ed
dc853b6662
SpawnSpell tweak ( #393 )
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* some refactor
* Update flame_creation.yml
2024-08-06 00:42:53 +03:00
Ed
1f4b7f68bf
Playtest polishing ( #383 )
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* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324 .
* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Ed
599c599a4e
Some shit ( #380 )
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* telegraphy effects
* shadow step spell backend
* add component spell
* predict sharpening
* Update ring.yml
* locale sync
* Update entities.ftl
* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b
Magic rings ( #378 )
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* flame creation spell backend
* flame creation visuals
* flame creation spell visual
* tweak
* some tweaks
* ice dagger spell
* move spells to rings
* Update ring.yml
* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f
Magic Items ( #370 )
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* attuning to items start
* verbs attuning, forgot oldest attuning
* Update CP14SharedMagicAttuningSystem.cs
* some fixes
* add deattuning
* fix popups on owner
* file restructurization
* MORE FOLDER RENAMING GODD
* magic via holding yea!
* fix deattuning
* vfx bugfixs
* wearing magic items
* Cure wounds spell
* refactor spells
* more redo
* finish refactor
2024-08-01 11:52:27 +03:00