Ed
862df73ff2
Demiplane modifiers groups & tiers ( #678 )
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* data setup
* demiplanes modficators combine refactor
* generationProb
* demiplane tiers setup
* migration, and t2 loots
* t2 balance tweaks
* retags
* weather modifiers group
* maplight modifiers
* more passed checks
* wanderer buy positions localization fix
* fixes
2024-12-16 00:38:29 +03:00
A.Ne.
57a795261f
mithril and lucens modular parts ( #682 )
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Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-15 22:40:05 +03:00
A.Ne.
f655f74b03
mithril and lucens ( #660 )
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* mithril and manarium
* Rename manarium to Lucens
* pointlight to tree
* lucens tile
* Update trees.yml
* logs sprite
* Update trees.yml
* delete acacia tiles, recolor lucen example
* tiles new palette
* Update ores.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* tiles update
* Update tiles.ftl
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-12-15 12:53:31 +03:00
Ed
58269bb65e
Snowballs ( #677 )
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* snowballs
* biome update
* fixes
2024-12-14 14:57:15 +03:00
Ed
d7d0977eb6
New year preparation ( #674 )
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* garland
* presents filter
* vladimirs weather
* snowed tilebrick
2024-12-14 01:01:36 +03:00
Ed
4cea96f6eb
Garland ( #673 )
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* garland
* presents filter
2024-12-13 22:20:00 +03:00
Ed
e30c5848c5
Update crates.yml
2024-12-13 17:55:54 +03:00
Ed
c9d2b8fb2b
remove footprints ( #670 )
2024-12-13 17:33:42 +03:00
Ed
e1f67be2a8
Snowdrifts ( #669 )
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* snowdrifts
* Update fire.png
* alerts sprite optimize
* Update wooden.png
* stone wall fix
2024-12-13 16:59:37 +03:00
Ed
eb76a9ef6a
Ed 12 12 2024 bugfixes ( #668 )
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* fix #665
* fix #664
* fix #661
* fix #666
2024-12-12 23:00:16 +03:00
Ed
93a49ca398
Snowy ( #659 )
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* snow tiles
* snow trees (2\6)
* +1 tree
* third snow layer, and simple snow biome
2024-12-12 21:51:03 +03:00
Ed
c42b77d0c9
Merge pull request #658 from crystallpunk-14/ed-11-12-2024-upstream
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Upstream sync
2024-12-11 21:18:17 +03:00
Ed
6c8b0a07f3
yep
2024-12-11 21:17:43 +03:00
Ed
af918c1253
Update audio_music.yml
2024-12-11 14:53:49 +03:00
Ed
cd736e4fd4
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Maps/oasis.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
Ed
576bbe91d0
Roofs ( #657 )
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* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0
Ed 10 12 2024 aah ( #656 )
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* fix ghost zlevel moving
* stairways autorotation
* ladders sprite update
* slow space swimming
* fix wrong wood spawn
* deadly ocean
* Update zLevels.yml
2024-12-10 21:24:06 +03:00
Ed
99786342fb
Comoss sewers (zlevels added) ( #655 )
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* comoss zlevel sewers
* Update biome_template_caves.yml
* Update GhostSystem.cs
* Update GhostSystem.cs
2024-12-10 00:43:30 +03:00
Ed
bec8d7a7d4
Ghost z-levels move actions + mapping z-levels combine command ( #654 )
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* some setup
* fast ghost zlevels-moving
* zlevel combine command for mapping
2024-12-09 20:39:46 +03:00
ScarKy0
3844352fee
Derelict icon hotfix ( #33768 )
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whoops
2024-12-09 13:56:25 +01:00
Ed
5384adb2b3
Blacksmith again ( #652 )
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* golden and copper sword
* copper sickle
* maces
* shovels
* modular axes
* fixes
2024-12-09 00:40:27 +03:00
Ed
c2b7c5146d
second blacksmith
2024-12-08 14:43:12 +03:00
Ed
61454e351c
Another blacksmith minor update ( #648 )
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* modular golden sickle
* anvil and furnace resprite
* Update comoss.yml
2024-12-08 14:17:48 +03:00
Ed
0662299120
Aftertest tweaks ( #647 )
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* fix #641
* fix #639
* add copper, bloodflowers and wild sage into comoss island
* remove additional alchemist and blacksmithes roles
* more roundstart resources for alchemist and blacksmith
* disable footprints system
* cryo shuttle mechanic
* update cargo ship
* veryy magical
* tips update
* fix #635
* green cloak
* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
264ef809bd
Update personal_objectives.yml
2024-12-07 20:49:51 +03:00
Ed
15017b7c4f
personal key loadout
2024-12-07 14:49:02 +03:00
Nim
417668b88b
Crayon ( #634 )
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* crayon
* add crayon into loots
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-07 00:50:54 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
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* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
deltanedas
3300ff2a06
clean up random lathe recipes ( #31525 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:45:01 +01:00
MilenVolf
b66fd98514
Localize ai dataset names ( #33608 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:38:00 +01:00
K-Dynamic
e244472546
Samurai dogi is now major contraband ( #33699 )
2024-12-06 16:36:26 +01:00
0tito
de19418126
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-06 16:35:48 +01:00
Ed
02cbeee6dc
Demiplane fixes ( #632 )
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* limit demiplace wshwooshing by interaction range, fix global gibbing
* Update base.yml
* fix #521
2024-12-06 17:16:38 +03:00
Southbridge
623a35b3fe
Amber Station - Added Evac Shuttle ( #33743 )
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* Added evac shuttle and fixed various issues brought up during playtests
* Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
2024-12-06 01:39:25 -07:00
ScarKy0
274c3ab0b9
Derelict Borg Revival ( #33433 )
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* Derelictn'tn't Borg!
* Clean *sparkles*
* Removed "S: Awaiting Changes"
2024-12-06 00:22:38 -06:00
Winkarst
52a886947f
Add a maintenance panel to bar signs ( #33467 )
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* Add a maintenance panel to bar signs
* Update Resources/Locale/en-US/wires/wire-names.ftl
* AI interactions
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-05 23:27:52 -06:00
MilenVolf
d6ba7598bd
Fix name duplications ( #33740 )
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* Fix name duplication
* Apply requested changes
2024-12-05 23:19:27 -06:00
Velcroboy
207c849e2d
Adds Station Anchor Beacon ( #33711 )
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
2024-12-05 22:56:34 -06:00
Ed
64df860b50
Salary for the guards ( #631 )
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* public API
* salary init
* salary finish
* Update entities.ftl
* Update salary.yml
2024-12-06 00:59:37 +03:00
IProduceWidgets
8f3973b2eb
set n2 survival box sprite layers ( #33733 )
2024-12-05 22:39:39 +01:00
Pieter-Jan Briers
dc8b859916
Give vox health regen for poison below 20 damage ( #33722 )
2024-12-05 22:17:27 +01:00
Ed
ce34c6f2a0
Update lockTypes.yml
2024-12-05 21:25:34 +03:00
Ed
8252418fdc
Update personalHouse.yml
2024-12-05 18:19:10 +03:00
Ed
304e1a268a
Balance pack ( #628 )
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* map fixes, move crystalls from houses into startgear
* fix lock types
* fix item throwing, reduce lock powers, add lockpick into anvil
* new store positions
* restruct swords
* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
keronshb
82528dce37
Adds Store on Collide and Wand of the Locker ( #33710 )
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* Adds wand of locker and locker projectile
* Adds IsOpen method to check if storage is open
* Adds store on collide
* Adds Store On Collide to Wizard Locker
* Adds Lock API
* Adds locking support
* Adds resist override and custom visual layers
* Fixes decursed states, adds comment for a future visualizer
* adds locker wand visuals and descriptions
* shrinks locker radius, moves TODO for throw support
* Adds whitelist and moves storage and lock logic into their own methods
* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.
* Adds wand of locker to the grimoire
* Adds wizard access prototype
* Adds Wizard to universal access
* Moves Lock on collide to on collide method
* Comments
* Changes layer order
* Fixes prediction issues when locking.
* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
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* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Tap
2e26ca786d
Fix for towels not having a cooldown for cleaning ( #33700 )
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Added a delay to cleaning with the towel
2024-12-04 21:14:59 +11:00
Ed
0e88b6dc6f
Table fences ( #626 )
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* collision fucks
* map update
2024-12-03 16:21:07 +03:00
Ed
f6630e1ec9
Key distribution system ( #625 )
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* data restruct
* yay
* Update arenas.yml
* fixes
* auto labeling
* shuffle
2024-12-03 12:34:07 +03:00
CheddaCheez
e50c98c618
Add missing nacho recipes ( #33637 )
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* Nacho recipes, nutrition, and trash
In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos.
In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one.
* Volumes, nutritional tweaks, and flavor
In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me.
Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead.
In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo.
2024-12-02 20:59:47 -06:00