* Initial commit
* Update the selection to only count for people who have one of the preferences assigned; latejoin on delay no longer applies pre-selection.
* dummy antag prototypes
* I'll deal with YOU later!
* remove redundant soloantag definitions
* doctor, we left the scalpel in the patient
* minor cleanup
* Move settings from debug.toml to development.toml
* Don't force disable dev config for integration tests
* Force on instead?
* Remove change to PoolManager
* change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque
* change masks to prevent laser collisions
followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.
* Boolean I command you: LOWERCASE
* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty
* twiddle values
* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.
* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem
* add missing base initializer call
* use Entity<T> pattern for event listener and clarify default values
* Move corruption parameters to datafields
* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.
* Use nullables for override values
* Move DamagedSiliconAccentComponent to Shared and make it networked
* Add DamagedSiliconAccent to cloning whitelist
* added start to bacchus blessing with few more things left to do
* added sprites and trying to get the empty sprite to work
* fixed empty sprite will fill layer
* added missing fill image
* made flavor, physical description, recipe reaction and tweaked reagent threshold
* fixed fill levels
* removed name from drinks.yml, updated suffix instead
* delay is weird and broken, removing the difference
* updated copyright