Commit Graph

21392 Commits

Author SHA1 Message Date
PJBot
90f8413acc Automatic changelog update 2023-12-19 21:21:07 -05:00
Veritius
bc2925de3e Make ethylredoxrazine effective at curing drunkness (#22763) 2023-12-19 18:20:04 -08:00
Emisse
f978959a3f Make airlocks able to be broken down (still strong) and modify a damage container to make more sense (#22764)
airlog and damage modifier set
2023-12-19 19:02:20 -07:00
Tayrtahn
0f527e7d8d Toy sword now specifies BaseItem as parent (#22746) 2023-12-19 18:35:04 -07:00
Leon Friedrich
b1e12d03f1 Stop AtmosphereSystem from logging errors if an atmosphere gets deleted. (#22761)
Stop AtmosphereSystem from logging errors if a atmosphere gets deleted.
2023-12-20 11:57:29 +11:00
DrSmugleaf
edceb55119 Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759)
Fix item cabinet's visual state desyncing when opened by a different client in view
2023-12-20 11:38:03 +11:00
Leon Friedrich
f43ff90115 Update engine to v194.0.1 (#22760) 2023-12-20 11:36:07 +11:00
PJBot
ce454ea824 Automatic changelog update 2023-12-19 19:32:43 -05:00
TGODiamond
53e2cfb9b5 Fix item size misinterpretation (#22711)
* Fix item size misinterpretation

* We do this instead
2023-12-19 19:31:39 -05:00
brainfood1183
2ca041db6d Origin Station Update 19.12.2023( janitorial service lights) (#22756) 2023-12-19 16:53:15 -07:00
Simon
dc017dd6fa CVar for custom name in client-side ahelp menu. (#22069)
* the grinch will ruin christmas

* comments here, comments there, comments should not be a thing :godo:

* Unsubscribe from CVar

* rename cvar to be clearer.

* Change switch to if statement.
2023-12-19 17:40:37 -06:00
metalgearsloth
3293892941 Fix master (#22757) 2023-12-20 10:21:53 +11:00
avery
1679ef1004 Shuttle timers (#19471)
* sync

* sync

* no more squiggles..

* last build error

* updated maps for testing

* some issue with receiving arrivals setup

* networkpayload refactor. TODO: accurate timings

* timings accurate. TODO: backport old bugfix

* all set?

* cleaned up source. TODO: diff arrivals methods

* cleaned component. TODO: escape polish, docs

* first documentation pass

* escape timers work

* no more magic numbers

* removed dead code leads

* sync

sync

* Automatic changelog update

* shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

* BBQ rib sandwich (#21180)

* Fix missing toggle fullscreen loc string (#21264)

* Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

* fixes and tweaks (#21172)

* Automatic changelog update

* Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

* headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

* Automatic changelog update

* Techfab resprite + department fab sprites (#21136)

* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

* Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

* Automatic changelog update

* Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* A return to foam (foam rework) (#20831)

* Automatic changelog update

* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

* Automatic changelog update

* Restore Leviathan's 80 pop cap (#21281)

* Un-revert IPlayerManager refactor (#21244)

* Update engine to v172.0.0 (#21288)

* Bandaid tests (#21292)

* rename the rocks (#21275)

* Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

* Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

* Automatic changelog update

* Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

* Remove GridModifiedEvent (#21291)

* Update submodule to 173.0.0 (#21296)

* Fix namespace error (#21298)

* Update yaml sequence option in editorconfig (#21297)

* Fix namespace (#21299)

* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Content audio (#20862)

* Automatic changelog update

* Update submodule to 175.0.0 (#21318)

* Revert "Update submodule to 175.0.0 (#21318)" (#21319)

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* removed dead code leads

removed redundant ensurecomps

* textscreen documentation

* remove redundant ensurecomps

* Add hint for the examine trigger effect (#21166)

* examine locale

* examine trigger desc

Automatic changelog update

cornmeal is actually obtainable now (#21162)

* do the thing

* lets find out

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Automatic changelog update

Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)

* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water

* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it

* fixed indent error, made a dumb mistake

Automatic changelog update

Fix anomaly locators frantically beeping when entering detection range. (#21178)

* reset beep timer when out of range

* prevent deficit from impacting beep timing

Automatic changelog update

Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)

Automatic changelog update

Adds AttemptEntity(Uns|S)tickEvent. (#20728)

* try-stick

* convert spider charge to attempt-stick-events

Change ListContainer to send null when selected is removed from the data (#20595)

fix feeding unremovable items (#21234)

Automatic changelog update

Power switchable refactor (#20419)

Co-authored-by: deltanedas <@deltanedas:kde.org>

simple space mobs cant be flashed (#20784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

give roundstart borgs names (#20081)

Co-authored-by: deltanedas <@deltanedas:kde.org>

fix searching on vending machines (#21233)

syndicate snack box (#21024)

Co-authored-by: deltanedas <@deltanedas:kde.org>

Fix DockingControl (#21238)

Shadow Dimension visual pack (#21237)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Potato battery update + potato AI (#21142)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

[TEST MERGE] Slot-based Storage (#21212)

Automatic changelog update

Some mild item size balancing + fixes (#21250)

Automatic changelog update

Revert "Storage TEST MERGE" (#21258)

Add missing changelog for storage refactor revert (#21259)

* sync

sync

* Automatic changelog update

shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

BBQ rib sandwich (#21180)

Fix missing toggle fullscreen loc string (#21264)

Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

fixes and tweaks (#21172)

Automatic changelog update

Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

Automatic changelog update

Techfab resprite + department fab sprites (#21136)

Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

Automatic changelog update

Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

A return to foam (foam rework) (#20831)

Automatic changelog update

ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

Automatic changelog update

Restore Leviathan's 80 pop cap (#21281)

Un-revert IPlayerManager refactor (#21244)

Update engine to v172.0.0 (#21288)

Bandaid tests (#21292)

rename the rocks (#21275)

Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

Automatic changelog update

Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

Remove GridModifiedEvent (#21291)

Update submodule to 173.0.0 (#21296)

Fix namespace error (#21298)

Update yaml sequence option in editorconfig (#21297)

Fix namespace (#21299)

fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

Health analyzer UI improve (#17280)

Automatic changelog update

User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

Automatic changelog update

Moves cloning comp & cloning event to shared (#21253)

Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

Automatic changelog update

Move ActorComponent to shared (#21293)

Update engine to v174.0.0 (#21311)

Fix planet command help message (#21312)

Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

Automatic changelog update

remove pulse rifle from ert medic (#21310)

Content audio (#20862)

Automatic changelog update

Update submodule to 175.0.0 (#21318)

Revert "Update submodule to 175.0.0 (#21318)" (#21319)

Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

Action bugfixes (#21321)

Disable OOC during round (#21323)

Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

Automatic changelog update

Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

Fix bola stam damage, bring back old construction requirements (#21340)

Automatic changelog update

Added thermal insulation to flannel jackets (#21273)

Automatic changelog update

Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

Fix broken slot highlight in midnight theme. (#21331)

* removed old ensurecomps, stubs

removed dead code leads

removed redundant ensurecomps

sync

sync

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

removed dead code leads

textscreen documentation

remove redundant ensurecomps

* sync

* new shuttletimer sprite/offset

* sync

* sync

* sync

* sync

* sync

* builds

* sync

* sync

* sync

* offset adjustments

* timer pattern implemented

* arrivals timer system seems to work

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* implements shuttletimers

* centcomm timers

* set color to tg 1097fb

* textscreen -> signalscreen, shuttletimer -> screen

* move screens out of timer.yml

* pruned unused properties/imports

* license+copyright for screen.rsi

* forgor change signaltimer event handler doc

* roundstart arrivals ftl logic

* block signaltimer screentext updates during timing

* merged robust 185

* centcomm carpet uid collision PLEASE MERGE MY PR

* remove arrivalssystem entitymanager dependency

* refactored magic strings, added roundend getters

* specific vgstation sprite commit licensing

---------
2023-12-20 09:30:29 +11:00
PJBot
c1c67ea2f7 Automatic changelog update 2023-12-19 17:30:00 -05:00
Stanislav4ix
d38b4e1bca Added ore bag of holding (#22680)
* Added ore bag of holding

* Now its in industrial tecnologi

Yeah, I fixed it with Tunguso4ka

Co-Authored-By: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com>

* Update ore_bag_holding.yml

Now the "magnet" has a larger radius of attraction

* Changed location

---------

Co-authored-by: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com>
2023-12-20 09:28:56 +11:00
PJBot
4934e70688 Automatic changelog update 2023-12-19 15:37:40 -05:00
Emisse
f05262b6ad resprite every captain item (#22739)
* captain giga resprite

* fixe a bit

* kill

* swag destroyed

* Revert "swag destroyed"

This reverts commit 30c8aafdf6ccc1ac290268f7645e040b709811b3.
2023-12-19 15:36:36 -05:00
Emisse
0237d09510 bagel update (#22740) 2023-12-19 02:02:29 -07:00
PJBot
c7f85bb7e0 Automatic changelog update 2023-12-19 03:30:14 -05:00
Kevin Zheng
3f2c5c2a58 Give security sunglasses the security HUD (#19904)
* Give security sunglasses the security HUD

* Switch security to round-start sunglasses, add sec glasses research
2023-12-19 00:29:06 -08:00
PJBot
725f56cddb Automatic changelog update 2023-12-19 00:23:27 -05:00
SlamBamActionman
3dafaa3e1c Check if url exists in changelog and adjust Discord message for it (#22718) 2023-12-18 21:22:23 -08:00
RiceMar1244
d7afa3387b Adds janitorial service lights (#22732)
* Adds service light visuals and meta.json

* Added the rest of the needed service light sprites

* Adds service light and service light bulb entity prototypes

* Changes entity descriptions

* Removes sprites temporarily

* Adds back the sprites and modifies rotation sprites
2023-12-18 21:21:12 -07:00
Emisse
b2feca81f0 fix sec suit (#22735) 2023-12-18 22:32:47 -05:00
Emisse
5b4803dc40 fix jug suit (#22734) 2023-12-18 22:22:40 -05:00
SapphicOverload
176f833ea9 Hardsuit and EVA helmets allow using internals without a mask (#22716) 2023-12-18 18:50:06 -08:00
Leon Friedrich
10142c3a2e Rebalance fireaxe (#22731)
* Rebalance Fireaxe

* Nerf it a bit
2023-12-18 21:41:33 -05:00
Nemanja
5eb1a1ce8c Remove RCD from tech and make it a crate (#22720) 2023-12-18 21:40:55 -05:00
Emisse
a055304768 structural damage rework / melee damage curve flattening (#22705) 2023-12-18 21:38:49 -05:00
Leon Friedrich
ca90a2819f Add more centcomm spawning logs (#22726) 2023-12-19 12:35:31 +11:00
Leon Friedrich
59c1798835 Update engine to v194.0.0 (#22729) 2023-12-19 12:31:42 +11:00
Kara
340c1782df Broadcast MoveEvent -> C# event (#22689) 2023-12-19 12:23:25 +11:00
Velcroboy
a4ed13af4a Remove duplicate milks (#22721)
* Remove duplicate milks

* Migration

* Inventories

* Guidebook

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-18 15:51:39 -07:00
iacore
a9fa1f4a52 Craftable Steel Closet (#21987)
Make closet craftable
2023-12-18 14:46:16 -05:00
Flareguy
6a73aed6d5 Makes external & shuttle airlocks bump-openable (#22706)
makes external & shuttle airlocks bump-openable
2023-12-18 14:44:49 -05:00
brainfood1183
2d04e89007 Weapon Random Fixes (documented and removed hardcoded cluwnecomp) (#22352)
Weapon Random Fixes
2023-12-18 14:42:57 -05:00
IProduceWidgets
8958c64e6c Highboots (#22382)
* boots

* Boots rsi

* Fix damage values and remove unnecessary item statement

* Oops I still needed the Item statement for the sprite.

* Added to warden locker and maints rare fluff loot pool

* No longer in ward's locker

* Update Resources/Prototypes/Entities/Clothing/Shoes/boots.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-12-18 14:40:50 -05:00
nikthechampiongr
bf2b441192 Super Bonk Smite (#22413)
* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.

* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.

* Fixed name inconsistency

* Admin CL which I forgot

* Made it funnier

* Moved basically all logic to the system and added a light version that stops when you die

* Hopefully made YAML Linter stop bullying me

* Removed fun(Glass tables no longer get smashed when the target is bonked over them)

General opinion seems that it would cause too much collateral damage. I kinda agree.

* Adressed reviews
2023-12-18 14:39:23 -05:00
Velcroboy
27308915f1 Adds coal (#22559)
* Adds coal

* Fix stack splitting spawn

* Convert size

* Ahhh, it's a reagent tooo....

* ore.rsi

* Adjust recipes, add reagent extraction

* solution name

* Adjust reagents to prevent reactions

* Adjust reagents for standard of 10u

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-18 14:38:11 -05:00
Leon Friedrich
51115d3d38 Add atmos error log (#22696) 2023-12-18 18:37:13 +11:00
Chief-Engineer
7e4f1dd3df Add NLR to MMIs on MRP (#22695) 2023-12-18 00:37:27 -06:00
Ubaser
dd2343b573 Rubber gloves for janitors (#22668)
* add

* fix

* formatting..
2023-12-17 20:11:18 -07:00
Ubaser
d172988a8d Chemical Synthesis Kit (#22631)
* add

* locale

* probably fix

* fix stuffs

* oversight

* uh yea

* i beg

* tag

* i pray to god this fixes it

* update

* fix

* vestine

* fix note

* balancing

* fix

* toxin wipe
2023-12-17 19:40:28 -07:00
Aexxie
4e94a2727d Adds RCD and RCD ammo to all engineer lockers. (#22688) 2023-12-17 19:38:37 -07:00
Leon Friedrich
fcf50f29b6 Update engine to v193.2.0 (#22687) 2023-12-18 12:41:35 +11:00
Alzore
5ff4c2f4ae Tiny 1x1 Zipties (#22681) 2023-12-17 15:27:01 -08:00
Ubaser
32e63d8dd6 HOS's parade uniform available at the uniform printer (#22667)
* add

* fix
2023-12-17 16:20:04 -07:00
JoeHammad1844
b6f7a183ea Better tear gas grenade belt sprite (#22666) 2023-12-17 12:21:40 -05:00
yathxyz
a5a6e653a3 Fix nix devShell (#22663) 2023-12-17 17:55:37 +01:00
chromiumboy
58f6086cb7 Adds construction effect to RCD (#22633) 2023-12-17 11:08:59 -05:00