PJBot
914bab19e8
Automatic changelog update
2024-02-03 18:14:36 +00:00
deltanedas
24af66a544
nuke biochem research discipline ( #24871 )
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* make chem machine boards roundstart
* nuke biochem
* kill
* pro
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 13:13:30 -05:00
PJBot
b7814c7d27
Automatic changelog update
2024-02-03 17:35:03 +00:00
Nemanja
2d48ec52ab
chat color change ( #24922 )
2024-02-03 12:33:57 -05:00
PJBot
c9018cf205
Automatic changelog update
2024-02-03 16:44:56 +00:00
nikthechampiongr
09daa534bd
Fix end of round messages looping forever ( #24920 )
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* Fix End of Round messages looping forever and ever and ever
* Use the correct setting for round restart sounds
2024-02-04 03:43:50 +11:00
deltanedas
604748534e
Add carp pocket ( #24888 )
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* texture
* add the item
* add it to present and salv loot
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 19:12:56 +11:00
PJBot
07523b5615
Automatic changelog update
2024-02-03 08:12:07 +00:00
shamp
8af1bea937
Fixed incorrect path to the uranium spear image in the construction menu ( #24895 )
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Update weapons.yml
Fixed incorrect path to the uranium spear image in the construction menu
2024-02-03 19:11:01 +11:00
Arendian
9e484c4b61
Fix sliding bug ( #24846 )
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* Fix slip bug
* debug assert
* count
* DebugAssert
2024-02-03 19:10:50 +11:00
PJBot
864904dd5d
Automatic changelog update
2024-02-03 08:10:25 +00:00
Krunklehorn
d01d75073c
Travelling pointing arrows, brains can no longer point ( #24864 )
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* Decoupled from gravity, constant animation time, manual networking, cubic interpolation
* Reduced overshoot
* Implemented PointAttemptEvent, reacts with mobstate & sleeping
* Brains can no longer point, PBs must be inside a chassis
* Removed chassis check, made callback more obvious
2024-02-03 19:09:20 +11:00
PJBot
240ebfa3a6
Automatic changelog update
2024-02-03 08:07:50 +00:00
Krunklehorn
778a704b58
Fixed unable to select None for character spawn priority ( #24897 )
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Allows None to be selected
2024-02-03 19:06:44 +11:00
PJBot
3484e69dff
Automatic changelog update
2024-02-03 04:24:40 +00:00
Nemanja
5db6a3eafc
Decouple panels and wires ( #24840 )
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decouple panels and wires
2024-02-03 15:24:33 +11:00
lzk
c4e7f1ebe8
Remove soapy water ( #24301 )
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* localize shuttle timer eta etd
* remove soapy water for real
2024-02-03 15:23:34 +11:00
PJBot
f7b61f6cda
Automatic changelog update
2024-02-03 03:37:15 +00:00
metalgearsloth
0d8254b2a2
Pulling rework ( #20906 )
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* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
2024-02-03 14:36:09 +11:00
Tayrtahn
79e3a6630d
Update FollowerSystem's fix to use new helper property ( #24889 )
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Updated FollowerSystem's fix to use new helper property
2024-02-03 14:17:05 +11:00
PJBot
3630956526
Automatic changelog update
2024-02-03 02:30:46 +00:00
Jajsha
e4f6a4bea6
Various borg law fixes ( #24870 )
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* Various fixes
* Fix bad ordering with scrambled law orders
2024-02-02 21:29:40 -05:00
Tayrtahn
31207006f5
Fix pressing shift while held triggering escape ( #24878 )
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* We meet again, my old friend.
* Helper property
2024-02-03 13:14:20 +11:00
PJBot
f0dddd48ad
Automatic changelog update
2024-02-03 02:13:43 +00:00
Adrian16199
bff50de746
Make scarfs craftable ( #24735 )
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* Make scarfs craftable
Also sorted the lathe a bit because I like it when it looks nice.
* reverts sorting
2024-02-03 13:12:37 +11:00
Hannah Giovanna Dawson
2e7d23674e
Actually fix round restart audio this time ( #24754 )
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In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.
The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)
This needs a refactor but at least the defect is fixed now.
2024-02-03 13:11:53 +11:00
lapatison
e7ee364af3
Space-Up flavor quick-fix ( #24863 )
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Fix spaceup flavor
2024-02-03 13:08:43 +11:00
PJBot
215da3fb36
Automatic changelog update
2024-02-03 02:08:26 +00:00
IProduceWidgets
ca5db8a8d4
freezer prevents nuclear annihilation ( #24884 )
2024-02-02 21:08:01 -05:00
Hmeister-real
7ba6a278a4
Update cargo guidebook entry and other minor guidebook changes ( #24828 )
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* Minor cloning change in guidebook
Cloning this should be removed at some point anyway, but im unsure if it can still be found in salv? can anyone confirm?
* Changes and updates to survival, removed fluff
* Create TradeStation.xml
* Forgor
* Change hex
* Rework this cause it was out of date
* Pointless spacing fixed (copy and pasted made it funny,)
* revert (somewhat)
Science cant set up cloning, so i just removed that part
* Remove more space
2024-02-03 13:07:21 +11:00
PJBot
b6dbdf217d
Automatic changelog update
2024-02-03 01:56:08 +00:00
Tayrtahn
765ea789cc
Add Stonk Pockets ( #24876 )
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* Added stonk pockets
* Give me a little credit
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-02-03 12:55:02 +11:00
metalgearsloth
641fb665b7
Add puller sanity test ( #24885 )
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* Add puller sanity test
* weh
* NRTs
2024-02-03 12:51:05 +11:00
PJBot
7e97d540b7
Automatic changelog update
2024-02-03 01:26:17 +00:00
metalgearsloth
2191c7558a
Remove puller from simplemob ( #22957 )
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Not every mob needs to be able to pull, no, if you want it implement it manually.
2024-02-03 12:25:55 +11:00
Anzarot121
30bd3d1da0
Fix mob pull issue ( #22485 )
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* fix issue
* fix fix
* add space
* really fix
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-02-03 12:25:11 +11:00
Bixkitts
b98dc66974
MeleeSoundComponent Working With 0 Damage ( #24872 )
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* made hit sound logic potentially better
* Function already tries all fallbacks, no reason to return bool
* NoDamageSound execution path
2024-02-03 12:00:14 +11:00
Leon Friedrich
3ffa15ce34
Fix storage destruction/deletion bug ( #24882 )
2024-02-03 11:54:48 +11:00
Ubaser
84c5057bb5
Fix drug descriptions ( #24622 )
2024-02-02 10:43:35 -08:00
PJBot
5973341236
Automatic changelog update
2024-02-02 12:40:19 +00:00
Psychpsyo
ba0ca39a7a
Screen Shake Intensity Slider in Accessibility Settings ( #24749 )
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* Reduced motion toggle disables screen shake
* Actually, screen shake is its own slider instead
* Cache screen shake intensity cvar
2024-02-02 13:39:12 +01:00
Kevin Zheng
6b1524138b
Add popup message for activating trigger with hand ( #24858 )
2024-02-02 19:00:06 +11:00
deltanedas
58e28b5136
fix spray paint popup spam on invalid door ( #24857 )
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fix popup spam on invalid door
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-02 15:53:46 +11:00
metalgearsloth
606c5a8c8b
Make popups nullable ( #24802 )
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This standardises it with audio and whatever. Me when I sprinkle nullchecks everywhere.
Was 50/50 on making new non-nullable methods but figured it would bloat too hard and you can't access strings by .Value anyway.
2024-02-01 23:25:58 -05:00
PJBot
dfa86fbff8
Automatic changelog update
2024-02-02 04:25:25 +00:00
Arendian
214961f46e
Fix slipping through fences ( #24850 )
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* Can't slide under fences anymore
* Small mobs can't pass instead
2024-02-01 23:24:20 -05:00
Hanz
82434e7959
Booze/Soda Dispenser label fix ( #24848 )
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This is literally it
Ayup
2024-02-02 11:49:42 +11:00
PJBot
d356a075e6
Automatic changelog update
2024-02-01 23:42:49 +00:00
Vasilis
20ecbc252c
Nerf the fridge explosion resistance ( #24844 )
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Nerf
2024-02-02 10:41:43 +11:00
PJBot
92dcc0a037
Automatic changelog update
2024-02-01 22:50:59 +00:00