DrSmugleaf
9741fda672
Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field ( #27682 )
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* Add ActionPerformedEvent and ActionsSystem.SetIfBiggerCooldown
* Add action id to action events and backgroundon field to action component
2024-05-10 20:04:01 -04:00
lzk
bc53a46a73
Change o2/plasma ratio in TEG guidebook ( #27763 )
2024-05-10 19:58:19 -04:00
slarticodefast
938c3104e7
Remove THC oil ( #27889 )
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remove THC oil
2024-05-10 19:56:48 -04:00
PJBot
0250cd99be
Automatic changelog update
2024-05-10 23:51:02 +00:00
youtissoum
267d648172
Add slime and spider wideswinging ( #27856 )
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* Add wide swinging to spiders
* Add wide swinging to slimes
2024-05-10 19:49:56 -04:00
IProduceWidgets
40802738ec
change shadowstone desc. ( #27900 )
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shadowstone desc.
2024-05-10 13:44:27 -07:00
PJBot
abd961d9c4
Automatic changelog update
2024-05-10 15:58:28 +00:00
MisterMecky
d688ad2878
fix fland kitchen freezer ( #27532 )
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* fix fland kitchen freezer
* run fixgridatmos
2024-05-10 09:57:21 -06:00
Ubaser
cfa6a0050e
Update Core ( #27887 )
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add
2024-05-10 09:28:09 -06:00
PJBot
501d039b26
Automatic changelog update
2024-05-10 11:37:05 +00:00
Ed
e522bbf90d
New event: Approaching unknown shuttle ( #24490 )
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* setup codebase
* Add first shuttle
* tak
* sync striker
* sync 2
* pipipi
* Preloaded roundstart shuttles!
* Make it abstract "PreloaderGrid" not "PreloaderShuttle"
* to do
* added china cuisin shuttle
* fixes
* add disaster evacpod
* remove enemy
* final shuttles
* weight 5 -> 10
* move data to component
* remove autotrailer touching
* doc, respath
* fix frozen positioning
* fixes + cvar
* finally
* fix evacpod
* remove blacklistrules
* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids
* use tryload
* cleanup
* fixes
* use preloadedgrid for loneops
* weight unknown shuttles differently (preliminal)
* leftover
* cleanup and raffling
* partial review
* singleton gridpreloader no station coupling
* fix grid atmoses
* `roleLoadout` support for `LoadoutComponent`, fix missing gear
* weighting changes
* init logic fix
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-05-10 04:35:59 -07:00
deltanedas
d061aa437e
saltern robotics console ( #27834 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-10 02:15:56 -06:00
PJBot
f76d3d8a5e
Automatic changelog update
2024-05-10 08:13:21 +00:00
Doctor-Cpu
d4ea3ca25a
Atlas Rework ( #27702 )
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* reworked atmos
* fix rtg atmos
* security perma and bridge
* misc tweaks
* minor fixes
* fix skill issue
* fix map render
* requested changes
* fix cameras
* add robotics console
* remove door states
* air alarm
* fix funky tiles at bar
* add missing tiny fans
* remove pod fan from last commit
* moved robodrobe (why did i change sci slightly)
* add buckets and water to jani
2024-05-10 02:12:14 -06:00
PJBot
6c99534761
Automatic changelog update
2024-05-10 02:59:21 +00:00
RiceMar1244
2287f59e8a
Adds wielding for all large guns ( #26970 )
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* Adds wielding assets
* Modifies meta.json files and adds artist credit
* Adds wieldable component to a bunch of weapons
* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)
* Removes the wieldable component from some guns
* Adds wielding sprites for wieldable guns that didnt have them
* Adds gun wielding bonuses and base innaccuracy to wieldable guns.
* Corrects wielded accuracy to be default accuracy instead of perfect
* Makes the drozd smg and bulldog shotgun wieldable
* Makes nukie c20r wieldable and adds sprites
* Adds BaseGunWieldable
* Makes all the newly wieldable gun use the base inheritable
* Adds accuracy to smgs to resolve inheritance conflict
* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy
* Adds wield bonus message on examine
2024-05-09 19:58:15 -07:00
Jajsha
00733d87d0
Players can no longer see that emagged cyborgs' internals have been tampered with. ( #27816 )
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* Add emag-detection funtionality to diag huds
* Add component to the omniHUD
* Fix namespace
* Adress discord review, just axe the message.
2024-05-09 19:57:34 -07:00
Boaz1111
973a8b3ad7
Cluster med refactor V2, robotics console, emergency N2 lockers ( #27840 )
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* Cluster med refactor V2, robotics console, emergency N2 lockers
* adresses some more issues
* removes bible an chest rig
2024-05-09 20:45:13 -06:00
PJBot
c838d17fdb
Automatic changelog update
2024-05-10 02:38:10 +00:00
Brandon Li
98b2a79e77
Reagent dispenser UI ( #27831 )
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* reagent dispenser: fancy window
* reagent dispenser: dispense button grid
* reagent dispenser: rearrange containers & info
* reagent dispenser: remove `reagent-dispenser-window-container-label`
* reagent dispenser: add `Scrollcontainer` on right side
* reagent dispenser: get rid of pointless actions
* reagent dispenser: cleanup actions and `inventory` field on bound ui state
* reagent dispenser: cool reagent cards & finishing touches
* reagent dispenser: final cleanup and formatting
* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor
* reagent dispenser: cleanup code & address minor concerns
* reagent dispenser: text in reagent cards no longer clips
* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably
* reagent dispenser mayybe this
* reagent dispenser: remove `using FastAccessors;`
2024-05-09 19:37:03 -07:00
PJBot
4dc3ec390e
Automatic changelog update
2024-05-10 02:20:13 +00:00
Джексон Миссиссиппи
da2b9afc3a
Make suit storage only available for hardsuits, softsuits, and armor ( #27546 )
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* AAAAAAAAAAAAdd!
* o shit
* I FUCKING HATE INDENTATION GRAAAAAAAAAH
2024-05-09 20:19:07 -06:00
PJBot
b55cf45ec5
Automatic changelog update
2024-05-10 02:16:40 +00:00
Boaz1111
5b42380261
Minor map fixes ( #27564 )
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secradio to oasis, crimrec instead of statrec on box, reporter actually added on oasis
2024-05-09 20:15:34 -06:00
PJBot
1a4d238247
Automatic changelog update
2024-05-10 02:02:56 +00:00
Mr. 27
967de41a5c
Fix evac shuttles not activating the shuttle ETA timer ( #27847 )
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* Update emergency_lox.yml
* tge
2024-05-09 19:02:12 -07:00
Boaz1111
882b687d12
gives loneops a proper ghost role raffle ( #27841 )
2024-05-09 19:01:49 -07:00
username
42571b12e9
Traitor objective issuers ( #27855 )
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* the thing
* another one
---------
Co-authored-by: whateverusername0 <whateveremail>
2024-05-09 19:01:02 -07:00
PJBot
a4ab997f1f
Automatic changelog update
2024-05-10 01:41:55 +00:00
Moomoobeef
1699ddecf8
Adds new "Short-Sighted" trait! ( #26037 )
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* initial commit
* blindness trait now uses minDamage as suggested by deathride
* made fixes for review for shortsightedness
* review appeasal
* removed PermanentPoorVision & merged its functionality into PermanentBlindness
2024-05-09 18:40:49 -07:00
PJBot
581e105aa2
Automatic changelog update
2024-05-10 01:36:35 +00:00
PrPleGoo
e41a487658
add health icons to the secmed hud ( #27483 )
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redo change
2024-05-09 18:35:29 -07:00
Tayrtahn
0d0d46e01f
Fix two issues with ReplacementAccentSystem ( #27866 )
2024-05-09 18:31:31 -07:00
DrSmugleaf
0e3a2b3ba1
Move id and health examinable to shared ( #27867 )
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* Move id and health examinable to shared
* Make GetInfo public
2024-05-10 11:26:39 +10:00
metalgearsloth
4e3332636a
Revert "Add auto map vote cvar" ( #27869 )
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Revert "Add auto map vote cvar (#27496 )"
This reverts commit fe35188e2c .
2024-05-10 11:25:37 +10:00
PJBot
55e82ab239
Automatic changelog update
2024-05-09 21:55:01 +00:00
Hanz
77ee0088f9
CMO Drip DLC ( #26153 )
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* All the stuff
yes yes
* THE GOD DAMN META
bruh
* New sprites and all that jazz
yay
* loadouts working?
2024-05-09 17:53:55 -04:00
DrSmugleaf
2de3dbc9ce
Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product ( #27842 )
2024-05-09 17:53:05 -04:00
PJBot
b5e31cbf2b
Automatic changelog update
2024-05-09 21:46:29 +00:00
Mr. 27
fe5f4162ac
Prevent non-inital infected from getting the succumb to zombie action ( #27820 )
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* b
* Update ZombieRuleSystem.cs
* hi
2024-05-09 17:45:23 -04:00
lzk
4231efc780
Change minimalist theme empty slot outline ( #27860 )
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Change minimalist them empty slot outline
2024-05-09 17:17:33 -04:00
MilenVolf
c0c3b89a6a
Fix borgwalk volume ( #27846 )
2024-05-09 17:16:56 -04:00
Mr. 27
74e39fb918
senior security jumpskirt resprite and security jumpskirt sprite minor fix ( #27804 )
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inital
2024-05-09 07:28:28 -05:00
PJBot
0d8149f151
Automatic changelog update
2024-05-09 07:13:54 +00:00
deltanedas
cd92046966
make fire not burn through hardsuits ( #27161 )
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* add FireProtection system and event
* minor optimisation + make flammable use fire protection event
* add fire protection values to some things, nerf firesuit heat resistance
* bruh
* unrevert laser nerfs, make elite hardsuit fully fireproof
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:12:48 -07:00
deltanedas
b96ed726f1
fix master ( #27833 )
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pro
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:07:17 -07:00
Sphiral
de729f9037
Make storage UI close upon being locked ( #27810 )
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* make storage close on lock
* formatting and comments
* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
* Apply suggestions from code review
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
* Swap to foreach instead of for
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-05-08 23:50:50 -07:00
PJBot
c866c2f524
Automatic changelog update
2024-05-09 06:50:00 +00:00
vorkathbruh
86405ecace
Nukie agent requires chemistry hours, rather than general medical hours. ( #27098 )
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* Update nukeops.yml
Change nukie agent's playtime requirement from 5 hours medical to 5 hours chemistry.
* Update nukeops.yml again
5 hours -> 3 hours
2024-05-08 23:48:53 -07:00
Killerqu00
7d918c95d0
Revolutionaries can now cuff command instead of killing/exiling them ( #27627 )
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* command can now be restrained for revs victory
* headrevs still must be killed
2024-05-08 23:48:32 -07:00