Ed
9c84ce9be0
Currency collect goal ( #352 )
...
* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
Ed
bf93349b73
Female bodies support ( #350 )
...
* port female parts
* boobs support!
* tiefling boobs confirmed
* Update female_shirt.png
* Update female_shirt.png
2024-07-24 09:11:31 +03:00
Ed
ab8655040b
Update InventoryComponent.cs
2024-07-23 12:34:48 +03:00
Ed
2367085160
Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Hands/Components/HandsComponent.cs
# Content.Shared/Inventory/InventoryComponent.cs
# Content.Shared/Storage/StorageComponent.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Maps/saltern.yml
2024-07-23 12:24:42 +03:00
Ed
918709cb47
Displacement maps big update ( #30093 )
...
* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Ed
9f1b4fc51c
Melting molds ( #347 )
...
* temp tweak
* add metall bars
* melting molds
* add sawing molds table
* sawing sounds
* fix
2024-07-23 10:29:41 +03:00
Errant
eb861d173f
Wrong magazine popup ( #29046 )
...
* wrong magazine
* a single typo
* removed GunSystem solution
* magazine misfit warnings
2024-07-22 23:36:05 -07:00
Cojoke
3ab6d5daff
Makes the QSI Popup Nicer ( #30265 )
2024-07-22 20:23:04 -07:00
Cojoke
2d4aaa414f
telescreen and television require vision + Move eye to shared ( #30260 )
...
* telescreen and television require vision
* Move Content.Server.Eye to Shared
* fix popups
* Filthy
2024-07-22 19:33:41 -07:00
Cojoke
e039e92016
Fix Freezing on throwing jetpack ( #30223 )
...
* Fix Freezing on throwing jetpack
* bweep(requested stuff)
2024-07-22 18:24:26 -04:00
Jezithyr
99492e3e3f
Added fixedpoint 4 ( #29834 )
...
* Added fixedpoint 4, which is basically just fixedpoint2 but with 4 points of precision and using a long instead of an int to store values.
2024-07-22 14:07:31 -07:00
Errant
bf1450fdc8
Fix replayghost spawning location ( #30252 )
...
Fix replayghost spawn
2024-07-22 20:32:30 +01:00
osjarw
d8433a8f86
Make delay incurred from additional syringe contents modifiable + tiny syringe buff/fix ( #29825 )
...
* Make delay incurred by transfer amount modifiable
* No unintentional negative delay please
* Use more fixedpoint, hope I didn't break anything
* merge review suggestion
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-22 03:20:36 -07:00
Plykiya
edd9bb6e74
Quieter bag sounds ( #30225 )
...
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-22 12:54:15 +03:00
Ed
f91a642428
Workbench ( #341 )
...
* craft prototype
* comp + empty system
* simple crafting
* 2 crafts!
* craft dound + delay
* ingredient waste
* verb message
* stack support
* sprite + collision + real crafts
* workbench craft
* fuck
* Update CP14WorkbenchSystem.cs
* fuck ItemPlacer, _lookup lets go
2024-07-22 12:16:32 +03:00
slarticodefast
4eed2fd973
fix borgs being unable to state laws with an active flashlight ( #30183 )
...
fix borg laws
2024-07-22 13:55:34 +10:00
Plykiya
aded74a88a
Syndicate Reinforcement Specializations: Medic, Spy, Thief ( #29853 )
...
* Syndicate thief, spy, medic
* Fixes description for nukies
* update description for uplink
* Implement the radial menu
* forgot these were necessary to push lol
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-21 20:32:25 +10:00
metalgearsloth
b4ec629b9f
Fix muzzle flash tracking ( #30163 )
...
* Fix muzzle flash tracking
User was never set on the networked event but we don't really need it anyway.
* Also this one
2024-07-21 02:09:16 -04:00
Crude Oil
6c6ae35cf8
Add ability to show stack visuals on closed containers ( #29309 )
...
* add ability to show stack visuals on closed containers
* remove container stack visuals logic from sharedstoragesystem
* improve comments a bit
* move logic for open/closed containers into itemcountersystem
* move behavior to storage component
* remove unused import
* remove old comment
* fix comments
* fix wrong property name
* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
* Rename variable for clarity
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2024-07-20 22:49:48 -07:00
chavonadelal
c89186a26f
Localization of encryption keys ( #30172 )
...
* Localization of encryption keys
* Localization of encryption keys update
2024-07-20 19:14:41 +03:00
DrSmugleaf
297baaca23
Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent ( #30193 )
...
* Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent
* Add xmldoc
2024-07-20 18:06:52 +10:00
lzk
8d5792efd7
Remove HighImpassable from TableTopLayer ( #29455 )
...
* uhmm
* Update CollisionGroup.cs
2024-07-20 15:56:21 +10:00
deltanedas
8be13bf495
fix fish petting misprediction ( #30175 )
...
* make fish petting ignore use delay
* m
* troll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-20 13:23:46 +10:00
DrSmugleaf
78f3ffc2a4
Make ActionsSystem.UpdateAction public ( #30056 )
2024-07-19 23:03:43 -04:00
slarticodefast
eaace152ae
Fix EmbeddableProjectileComponent and ThrowingAngleComponent interaction ( #30112 )
...
* fix embeddable offset with throwing angle
* number
2024-07-19 19:42:58 +10:00
Ed
ca843bd84a
Merge remote-tracking branch 'upstream/master' into ed-19-07-2024-upstream-walls
...
# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
2024-07-19 11:23:38 +03:00
Ed
c8a90a74c0
Update ContentLocalizationManager.cs
2024-07-19 11:20:34 +03:00
Ed
d6e0114126
randomize iconSmoothing ( #28158 )
...
* randomize iconSmoothing
* Revert "randomize iconSmoothing"
This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.
* try 2
* trying work with client-server communication
* still dont work
* Tayrtahn good suggestion
* remove outdated code
* Fix!
* move data to Appearance
* Update RandomIconSmoothComponent.cs
2024-07-19 18:13:35 +10:00
metalgearsloth
6005a9f4cb
Fix door access in mapping mode ( #30030 )
...
Fix shouldn't break anythingTM.
2024-07-19 16:19:15 +10:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used ( #30110 )
...
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Ed
dec6a1c2ca
Ru localization update ( #335 )
...
* Update entities.ftl
* Update ContentLocalizationManager.cs
* Update ContentLocalizationManager.cs
* Update entities.ftl
2024-07-18 23:40:06 +03:00
Plykiya
961a553fa2
Fix stun batons using excess charges when thrown ( #30136 )
...
Fix stun batons
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-18 10:48:08 +10:00
slarticodefast
3f014e84eb
minor SharedInteractionSystem cleanup ( #30139 )
...
cleanup SharedInteractionSystem
2024-07-18 10:41:15 +10:00
Cojoke
95b56ad4ce
Prevent Quantum Spin Inverter from Teleporting Things into Microwaves ( #29200 )
...
* Prevent Quantum Spin Inverter from Teleporting Things into Microwaves
* Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message
* remove using Linguini.Syntax.Ast;
* capital...
* re-add CanInsert and Fixes microwave issue
* beb
* beeb
2024-07-18 10:40:54 +10:00
Ed
02275a0237
Merge remote-tracking branch 'upstream/master' into ed-17-07-2024-upstream
2024-07-17 23:25:31 +03:00
Ed
d8ab4982ad
Character menu issuer localization ( #29840 )
...
* Update CharacterUIController.cs
* TODO Burn this shit
* huh?
* huh!
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-07-17 08:47:50 +03:00
K-Dynamic
8db252e7dc
Nerf & standardised slip times ( #27879 )
...
* standardised slip times
* puddle and gib soap
* banana peels
* cleaned yaml by shifting to component
* error slip
* error slip intersect
* intersect ratio return
* error and omega soap changes
* SlipocalypseClusterSoap 2 tc cost
2024-07-17 09:26:02 +10:00
Plykiya
db3f304f4b
Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu ( #30082 )
...
NoSpawn
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-17 00:29:31 +10:00
Cojoke
927cf7799f
Remove uses of AllObjectives ( #30077 )
...
Remove the uses of AllObjectives
2024-07-16 10:17:18 +03:00
Ed
8cbd26ae2f
Farming WIP ( #269 )
...
* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297 )
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-15 23:58:03 +03:00
Ed
2de26baebd
Ambient loops ( #323 )
...
* ambient loop systems
* audio content
* Update ContentAudioSystem.CP14AmbientLoop.cs
* Update attributions.yml
* limit frequency
* Update CP14AmbientLoopPrototype.cs
* Create IsDaylight.cs
* fix problem
2024-07-15 23:18:14 +03:00
Ed
028c1ee478
Merge remote-tracking branch 'upstream/master' into ed-15-07-2024-upstream
2024-07-15 12:58:23 +03:00
themias
a0052c5b09
Prevent virtual item storage and popups ( #30020 )
...
* Prevent virtual item storage and popups
* fix typo
* add comment
2024-07-15 00:08:39 +10:00
Ed
1c74ffb8e4
Ambient music rules refactor ( #29921 )
...
* refactor
* dutypo
2024-07-14 23:58:48 +10:00
ShadowCommander
bdf7293cfb
Clean itemmapper ( #29983 )
...
* File scoped namespace
* Format file
* Fix param name in doc comment
* Reflow doc comment
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-07-14 13:27:39 +10:00
Luiz Costa
87467a358b
Fix lizards losing snouts when equipping a head bandana ( #29979 )
...
* say goodbye to no-snout lizards
* remove snout from plague doctor hat HideLayerClothing component
2024-07-14 12:59:45 +10:00
Winkarst
f687124312
Update IdExaminableSystem.cs to use TryFromMarkup ( #29957 )
...
* Change FromMarkup to TryFromMarkup method in IdExaminableSystem.cs
* Update
2024-07-14 01:17:15 +02:00
Plykiya
b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
...
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:25:51 +02:00
Plykiya
a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
...
* Get rid of a bunch of obsolete usages
* position
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:05:22 +02:00
Plykiya
6c1d1057d5
Replace DetachParentToNull() with DetachEntity() ( #29992 )
...
DETACH PARENT TO ENTITY
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 20:59:33 +10:00