metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
...
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Arendian
4cd70b241c
Disposable turret explodes when empty ( #18175 )
...
* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
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Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-08-01 15:38:22 -04:00
Slava0135
d4c8065e8a
Move and rename damage effect to color flash effect ( #18263 )
...
* move damage effect to different package
* rename to ColorFlashEffect
* renaming some other things
2023-08-01 19:02:54 +03:00
avery
c15257fa21
Add reflection support for mobs, reflective vest, shuttle walls ( #18186 )
2023-07-30 21:07:45 -04:00
Arendian
2c5f202dca
Eject casings some distance from the gun ( #18081 )
...
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-07-29 14:07:31 -07:00
metalgearsloth
d2123964a1
Truncate gun firerates ( #18413 )
...
screenshots-and-videos is the new bug channel.
2023-07-29 00:09:43 -06:00
metalgearsloth
e755509fc7
More miscellaneous compiler warning fixes ( #18228 )
2023-07-23 16:03:57 +10:00
Arendian
657d15751b
Disposable turret balance changes ( #18155 )
...
* tweaked stats
* change comment
2023-07-19 20:16:09 -06:00
Arendian
580d481710
Make clumsy entities able to shoot funny weapons ( #18156 )
...
* Make clumsy entities able to shoot funny weapons
* remove unneeded line
2023-07-19 15:22:07 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
ee2a3216d6
Self-attack nerfs ( #17845 )
2023-07-07 18:45:37 +10:00
metalgearsloth
619a8e630f
Fix muzzle flash lights ( #17843 )
2023-07-06 14:42:38 +10:00
metalgearsloth
876beb9369
Stop NPC smashing if it fails ( #17847 )
2023-07-06 14:42:17 +10:00
metalgearsloth
3eb93988e5
Disposals refactor ( #17803 )
2023-07-06 13:39:34 +10:00
metalgearsloth
684cf3ce09
Add leech to crusher ( #17683 )
2023-06-27 20:04:39 -06:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
Justin Trotter
12a44bf4e0
uranium spears make damage sounds ( #17575 )
2023-06-23 22:23:08 +10:00
deltanedas
25763e4ace
add an event to prevent gun shooting ( #17104 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-08 12:15:39 +10:00
Nemanja
37d3056809
Events all over melee ( #16997 )
2023-06-07 13:26:45 -07:00
Chief-Engineer
9b1d587235
add reflect logs ( #17006 )
2023-06-01 15:57:31 +10:00
metalgearsloth
55a0e57ea3
Fix predicted entity deletion for damage markers ( #17015 )
2023-06-01 15:36:37 +10:00
metalgearsloth
6537e683b0
Make PKA require wielding ( #16638 )
2023-06-01 12:27:19 +10:00
HerCoyote23
d1a0f5f09e
Set max length of battlecry to 12 chars. ( #16958 )
...
* Set max length of battlecry to 12 chars. Deleted a duplicate file.
* Also cleanup some leftovers
2023-05-30 12:57:53 -05:00
metalgearsloth
6c7db6dbc3
Fix cringe ( #16886 )
2023-05-28 18:25:20 +10:00
Nemanja
dd044f4a91
Make melee damage not go through MeleeHitEvent.cs ( #16881 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-28 17:03:25 +10:00
metalgearsloth
552fbb0585
Adds grappling gun ( #16662 )
2023-05-27 14:15:15 +10:00
HerCoyote23
e45dd96af9
Northstar Gloves ( #16021 )
...
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening
2023-05-23 14:12:30 -04:00
metalgearsloth
36cd2046a8
Fix tethergun ( #16612 )
2023-05-20 00:31:15 +10:00
metalgearsloth
4efb41aa58
Adds force-gun ( #16561 )
2023-05-19 17:10:31 +10:00
metalgearsloth
3c3762f2ee
Add tethergun lathe recipe ( #16551 )
2023-05-18 12:07:10 +10:00
metalgearsloth
775258be52
Add tether gun ( #16430 )
2023-05-18 11:36:06 +10:00
metalgearsloth
347dcfbeb5
Add reflection for crystals ( #16426 )
2023-05-15 15:21:05 +10:00
metalgearsloth
ea4440be44
Make ore loot use walls as a mask ( #16377 )
2023-05-14 22:01:29 -04:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2023-05-14 13:15:18 +10:00
metalgearsloth
84e1b6f695
Gun + PKA fixes ( #16244 )
2023-05-08 22:37:40 +10:00
metalgearsloth
3ed58be49c
Truncate melee wide swings ( #16242 )
2023-05-08 17:46:26 +10:00
Nemanja
98481fb9a2
Spray Nozzle & Backpack Water Tank ( #16133 )
2023-05-06 11:50:09 +10:00
metalgearsloth
f917440301
Lag compensation for wide attacks ( #15877 )
2023-05-01 15:07:17 -04:00
metalgearsloth
d51d74d934
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
AJCM-git
2564ff8918
Tweaks to ContainerAmmoProvider ( #15945 )
2023-04-30 20:49:26 +10:00
metalgearsloth
9efca42715
Fix gun dump bug ( #15936 )
2023-04-30 16:33:03 +10:00
Chief-Engineer
8704707dbd
Fix incorrect source weapon in stamina damage logs ( #15778 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-04-27 11:56:51 -07:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
7102cc7159
Reflect changes ( #15071 )
2023-04-19 20:02:30 +10:00
deltanedas
868fea19fb
ignore prediction on guns disabled popup ( #15138 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:44:26 -07:00
Kara
47262a6998
Gun auto state handlers ( #15186 )
...
* battery auto state
* basic entity autostate
* ballistic autostate
* flyby
* cartridge ammo
* gun
* Revert "battery auto state"
This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.
* silly
2023-04-13 18:08:56 -07:00
Kara
4ceb45d171
[Combat] Let people melee attack themselves ( #15272 )
2023-04-10 15:28:27 -06:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00