uranium spears make damage sounds (#17575)
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@@ -873,6 +873,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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// Unfortunately heat returns caustic group so can't just use the damagegroup in that instance.
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case "Burn":
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case "Heat":
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case "Radiation":
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case "Cold":
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Audio.PlayPredicted(new SoundPathSpecifier("/Audio/Items/welder.ogg"), target, user, AudioParams.Default.WithVariation(DamagePitchVariation));
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break;
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