* move pietin trash to FoodPieBase so all pies return their pie tin when eaten
* spawn trash from a SliceableFood if the Food has a trash
* add a limited selection of additional tablewares to the autolathe
* kitchenware material adjustments
* fix crash when slice pie in hand/inventory
* use system helpers + slices now go in parent container
* added syndicate cyborgs
* add assault cyborg to uplink
* updated tags.yml
* changed syndicate cyborgs' hitpoints to 200
fixed NPCfaction
* added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.
* fixes nodes
* fixes construction
* fixed typo and intergrationtests
* adds back ammocounter for l6c
* fix lawset
* fix item size
* nono, fix again
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* hates and beretes
welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait
* EEYIKES!! How will I ever "fix" these "typos"???
* SPELL WARS 2: ATTACK OF THE TYPOS
hlep me i catn' stop speeling bad
* put hats above associated uniforms
* more balanced constructing and unscrewing for metal objects
- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.
* Fixes test
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
* added hydroxide, benzene, and changed the phenol recipe
* I forgot to commit a bunch of changes, whoopsie doopsie
* Update chemicals.yml
made an error while resolving conflicts
* Update chemicals.yml
same here
* Update flavor-profiles.ftl
* Update chemicals.yml
* Update chemicals.ftl
* Update chemicals.ftl
* Update chemicals.yml
* Update medicine.yml
* Update chemicals.yml
* Update medicine.yml
* guh
* Revert "guh"
This reverts commit a0e5dfd4182d1a407bffd21d0eaa36355023993c.
* final touches and fixes
* fixed all the issues, for realsies
* thefuck
* Revert " thefuck"
This reverts commit 22068cb73d9902ccf81d065d92d078f423c67aea.
* maybe this fix?
* Revert " maybe this fix?"
This reverts commit 4bfd534f73a956e595c809ce77e52819ed142f2b.
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
Trying to figure out my issue
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
* Disabled the ethanol breakdown, fixing the issue
* Revert "Update chemicals.yml"
This reverts commit 1239512c0b7df5eab106bf64ec2af38185f2f016.
* Revert "Disabled the ethanol breakdown, fixing the issue"
This reverts commit 96190c967d22b1422d144e4211579f5af7bf9a09.
* Emo suggested I'd do this
* Update chemicals.yml
* made temps needed for the uhh hydroxide and benzene
* Update chemicals.yml
* removed SugarBreakdown
* working on depleted uranium shotgun ammo
* added depleted uranium to more ammo
* Last changes and additions
* Forgot something, theoretically resolved the merge conflict too
* Nerfed the DU munitions, renamed em to uranium because it's not really DU
* made the ammo more expensive, also fixing the crash at the same time
* Fixed the last error, theoretically at least
* Revert "Fixed the last error, theoretically at least"
This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.
* copyright changes, small sprite changes, last references of depleted uranium removed
* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"
This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.
* Update meta.json
* Update meta.json
* Update lathe.yml
* Update arsenal.yml