Commit Graph

14683 Commits

Author SHA1 Message Date
PJBot
1f389d7a39 Automatic changelog update 2024-01-31 11:27:52 +00:00
Hmeister-real
f511f60fb4 Add a few new ways to laugh and cry with emotes (#24585)
* Add a few new speech emoted for Cry and Laugh

* Remove Pouting

me dumb and silly
2024-01-31 22:26:46 +11:00
PJBot
2a5f5299f0 Automatic changelog update 2024-01-31 11:24:56 +00:00
metalgearsloth
bbc6d29d21 Remove handheld crew monitor (#24761)
* Remove handheld crew monitor

- It's supposed to be a CMO computer.
- It's getting powercrept and added everywhere.

* These too

* And this
2024-01-31 22:23:49 +11:00
Pancake
c181ba4bae Add Secret Extended and Secret Greenshift (#24615)
* Update game_presets.yml

Added Secret Extended and Secret Greenshift.

* Update game_presets.yml
2024-01-31 22:20:54 +11:00
marboww
ae7c57a9a0 Removing the embedding function of pens. (#24760)
Removing the embedding function
2024-01-31 18:46:14 +11:00
Emisse
86632467be meta update (#24764) 2024-01-30 23:00:28 -07:00
PJBot
9556c2bc04 Automatic changelog update 2024-01-31 05:53:41 +00:00
Kara
cc24ba6a31 Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
PJBot
1029142740 Automatic changelog update 2024-01-31 05:01:46 +00:00
PJBot
79fa3c7db1 Automatic changelog update 2024-01-31 03:50:24 +00:00
themias
d75f6c3db4 Allow IdentityBlocker partial coverage (#24741)
* Allow IdentityBlocker partial coverage

* rename to TotalCoverage
2024-01-30 19:49:19 -08:00
PJBot
4e4fa11f58 Automatic changelog update 2024-01-30 23:24:38 +00:00
Emisse
bf23ba7a0c fland update (#24753) 2024-01-30 16:23:38 -07:00
brainfood1183
8cb6420ed6 New Lobby Art (#24743)
* New Lobby Art

* fix
2024-01-30 16:21:42 -07:00
PJBot
58223b36a5 Automatic changelog update 2024-01-30 23:05:32 +00:00
DrSmugleaf
ff7f7881c8 Update Patrons.yml (#24742) 2024-01-30 09:51:32 -08:00
PJBot
a44d559e9a Automatic changelog update 2024-01-30 13:29:23 +00:00
Ed
60c5797807 Shuttle guns new sounds (#24714)
* new sounds

* fix

* fix sound

* some tweak
2024-01-31 00:28:16 +11:00
PJBot
36fb5a92cb Automatic changelog update 2024-01-30 11:13:30 +00:00
Scribbles0
e4763ffecc Orbital Anomaly Cores (#24716)
follow tag + norot
2024-01-30 14:12:24 +03:00
PJBot
c1c4d1a92b Automatic changelog update 2024-01-30 11:06:26 +00:00
PJBot
9526ba68ff Automatic changelog update 2024-01-30 10:57:43 +00:00
CrigCrag
572347af5d Overrun Outpost Arm (#24656)
* add every

* remove 2 crusher spawns
2024-01-30 03:56:37 -07:00
PJBot
a77b2021b5 Automatic changelog update 2024-01-30 10:56:00 +00:00
Emisse
101b4ff364 derotate gemini (#24728)
* Delete Resources/Maps/gemini.yml

* Delete Resources/Prototypes/Maps/gemini.yml

* Update default.yml

* Update PostMapInitTest.cs

* Update MapLoadBenchmark.cs
2024-01-30 03:54:54 -07:00
PJBot
a0d2a2ffe6 Automatic changelog update 2024-01-30 10:51:47 +00:00
Emisse
aa806c306c Packed (#24726)
* packed update

* smoked a new opp. his meat came off the bone
2024-01-30 03:37:28 -07:00
PJBot
067c8ba4a9 Automatic changelog update 2024-01-30 10:27:08 +00:00
Emisse
b59950d461 derotate aspid (#24725)
* Delete Resources/Maps/aspid.yml

* Delete Resources/Prototypes/Maps/aspid.yml

* Update default.yml

* Update PostMapInitTest.cs

* Update MapLoadBenchmark.cs
2024-01-30 03:26:02 -07:00
PJBot
4f91846a90 Automatic changelog update 2024-01-30 08:12:49 +00:00
liltenhead
31f7acf223 Jugs are destructible (#24719)
* destructible jug

* destruction

* Update Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-30 19:11:43 +11:00
PJBot
5da590e0f8 Automatic changelog update 2024-01-30 01:34:41 +00:00
PJBot
c16e384d3a Automatic changelog update 2024-01-30 00:22:32 +00:00
SlamBamActionman
a86d0e51ec Add water droplet hat for arachnids (#23822)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-29 16:21:25 -08:00
Hanz
61516e8253 Drink tastes touchup (#24700)
* Actual tastebuds

yup

* Grape Soda, can't forget them too

Grape Soda, my beloved
2024-01-29 16:21:28 -07:00
PJBot
ec63e0b107 Automatic changelog update 2024-01-29 23:21:01 +00:00
Tayrtahn
cebb20d535 Add fill level visuals for water bottle in-hand sprites (#24708)
Fill level visuals for water bottle inhands
2024-01-29 16:19:55 -07:00
PJBot
f661e8f486 Automatic changelog update 2024-01-29 23:05:58 +00:00
themias
e27a3e0d3e Add sticky footstep sound to space glue (#24710) 2024-01-30 09:35:27 +11:00
PJBot
c1f3f8cdc4 Automatic changelog update 2024-01-29 14:57:35 +00:00
SpeltIncorrectyl
5d2ddc0d8b Adds signal control to portable generators (#24157)
* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-29 15:56:29 +01:00
PJBot
7bd22762ff Automatic changelog update 2024-01-29 09:52:37 +00:00
Kara
f2aaf6b753 Make various sounds quieter (#24690) 2024-01-29 01:51:31 -08:00
PJBot
f7f997bf5c Automatic changelog update 2024-01-29 07:56:57 +00:00
EdenTheLiznerd
cf1d3eae15 Reduce synaptizine damage (#24676) 2024-01-28 23:55:52 -08:00
PJBot
9c079329b6 Automatic changelog update 2024-01-29 07:51:23 +00:00
Kara
1a74311c9f Improve rotting examine text (#24689) 2024-01-28 23:50:17 -08:00
PJBot
ef6ca154e7 Automatic changelog update 2024-01-29 06:46:33 +00:00
Ubaser
807f5facbb Detectives gain independency (#23114)
* add

* fix

* civilian-ise

* update headset name

* aspid det door

* add
2024-01-29 17:45:26 +11:00