* woe, better engineering be upon ye
* im going to lose it
* radical plan
* oopsie
* Revert "oopsie"
This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.
* Revert "radical plan"
This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.
* Revert "im going to lose it"
This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.
* Revert "woe, better engineering be upon ye"
This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.
* complete revamp
* revision
* oops 2 electric boogaloo
* another one
* every time i push to fix a minor mistake i found in walking around i get closer to my limit
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`
* Localize ai names
* Replace to `LocalizedDatasetPrototype` in `NamingSystem`
* Localize arachnid first and last names
* Localize atv names
* Localize autoborg names
* Forgot to change type to localizedDataset
* Localize borer names
* Localize borg names
* Localize cargo shuttle names
* Localize clown names
* Localize death_commando names
* Localize diona names
* Localize fake_human names
* Localize first and last names
* Localize first male and female names
* Localize fortunes descriptions
* Forgot about equal sign
* Localize golem names
* Localize hologram names
* Localize military names
* Localize moth first male and female names
* Localize moth last names
* Fix autoborg name error
* Localize mushman first and last names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Fix mushman_first
* Forgot about `Loc.GetString`
* Move comments into comment section & fix names
* Localize reptilian male and female names
* Localize revenant names
* Fix locale word order in operation
* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)
* Localize skeleton_first names
* Localize syndicate names
* Localize vox names
* Localize wizard first and last names
* `{owner}-name-dataset` -> `names-{owner}-dataset`
* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly
GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`
* I hate those mothname comments
* Combine name datasets prototypes
* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`
* Remove ftl files
* Get every dataset yml back
* Remove changes for planets. Move it in another PR
* Revert these changes (Moved to another PR)
* How
* Apply suggested changes
* Localize first names
* Localize last names
* Correct prototype ids to follow naming conventions
* Combine first.yml and last.yml into base.yml
* Forgot about = in last
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* add AssertMultiple to ContrabandTest
* do the same for magazine visuals test
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>