* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review
* Everything but the submodule
* stuff I forgot
* heat
* missed lights
* behonky
* LocId
* I guess it was a skill issue?
* predicted audio
* It works with lights now
* Borg equality
* Gorilla gauntlet grants protection from anomaly returned damage when attacking it
* woops, there we go
* NONE
* Use DamageModifierSets, remove Behonker damage
* Reviews dealt with
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"
* Removes touch DNA for puddles, adds DNA to vomit
* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA
* Fix stupid metamorphic glass bug grrr
* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead
* Removes data field from maps, adds DNA tracking for some missed items
* Give default value, fix missing values.
* Fixes recipe bug
* Review changes
* Make the Data list into a nullable type
* Revert map changes
* Move gibbed unknown DNA to forensicssystem
* LoadoutSystem change, deathsquad species loadout
* survival gear loadouts for disaster victims
* skrek
* centcom
* syndicate agent
* cburn
* ERT
* syndicates
* Is it ever gonna be enough?
* Take what you can
* Move startingGearEquippedEvent after Loadouts are spawned
* skreee
* even more formatting
* Unbreak auto internals activation
* undo AddAllRoleLoadouts change
* syndicate reinforcement survival loadouts
* re-enable vox ghostroles
* TemperatureSpeed component
* temperature slowdown prediction (done right)
* remove unnecessary changes
* that too
* get in line
* make it readonly
* auto pause
* De-duplicate loadout gear
Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.
* Code updates
* Remaining yaml
* Fix automatic naming
* raiseEvent
* Don't code when tired kids
* Fix paper system late localization
* IS THIS WHAT YOU WANT
* well I guess this is happening now
* fix the BUI
* did that even do anything before?
* again with the escapeformatting...
* Dirtying
* Move dirty to function
* Rename PaperSystem to PaperVisualizerSystem
* Fix namespace
* how many namespace changes must I suffer through
* SetContent is for Setting Content
* minor shuffling
* review
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Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>